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mesa
Commit message (
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Author
Age
Files
Lines
...
|
*
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
1
-1
/
+1
|
*
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
1
-0
/
+11
|
*
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-07
1
-1
/
+2
|
*
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-07
1
-0
/
+5
|
*
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-07
1
-0
/
+42
|
*
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
5
-7
/
+22
|
*
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
1
-1
/
+8
|
*
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
1
-24
/
+58
|
*
glsl: remove dead code
Brian Paul
2009-01-07
1
-13
/
+2
|
*
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-07
1
-4
/
+3
|
*
glsl: loop unroll adjustments
Brian Paul
2009-01-06
1
-1
/
+20
|
*
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
1
-24
/
+205
|
*
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
1
-0
/
+8
|
*
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
2
-4
/
+4
*
|
mesa: handle some cases of 0x0 render targets
Alan Hourihane
2009-01-14
3
-8
/
+15
*
|
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
1
-3
/
+1
*
|
glsl: fix a comment typo
Alan Hourihane
2009-01-13
1
-1
/
+1
*
|
glsl: support sampler arrays.
Alan Hourihane
2009-01-13
3
-11
/
+49
*
|
st: build fix
Alan Hourihane
2009-01-09
1
-1
/
+0
*
|
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-09
2
-2
/
+2
*
|
mesa: set version string to 7.3-rc1
Brian Paul
2009-01-09
1
-1
/
+1
*
|
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-09
2
-737
/
+786
*
|
mesa: fix off-by-one bug in _mesa_delete_instructions()
Brian Paul
2009-01-09
1
-1
/
+1
*
|
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-09
1
-1
/
+1
*
|
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-09
1
-4
/
+0
*
|
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-09
8
-41
/
+5
*
|
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-09
3
-61
/
+0
*
|
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-09
1
-2
/
+9
*
|
mesa: additional case in file_string()
Brian Paul
2009-01-09
1
-0
/
+2
*
|
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-09
3
-35
/
+65
*
|
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-09
1
-1
/
+1
*
|
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-09
1
-0
/
+11
*
|
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-09
1
-1
/
+2
*
|
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-09
1
-0
/
+5
*
|
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-09
1
-0
/
+42
*
|
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-09
1
-1
/
+8
*
|
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-09
1
-24
/
+58
*
|
glsl: remove dead code
Brian Paul
2009-01-09
1
-13
/
+2
*
|
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-09
1
-4
/
+3
*
|
glsl: loop unroll adjustments
Brian Paul
2009-01-09
1
-1
/
+20
*
|
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-09
1
-24
/
+205
*
|
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-09
1
-0
/
+8
*
|
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-08
5
-7
/
+22
*
|
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-08
2
-4
/
+4
*
|
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2009-01-08
1
-1
/
+1
*
|
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-08
1
-1
/
+1
*
|
wgl: Do not provide DllMain inside the state tracker.
José Fonseca
2009-01-08
5
-24
/
+19
*
|
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca
2009-01-08
13
-36
/
+52
*
|
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca
2009-01-08
1
-0
/
+6
*
|
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-08
1
-1
/
+1
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