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* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
* glsl: remove dead codeBrian Paul2009-01-091-13/+2
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
* glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
* mesa: Add _mesa_snprintf.José Fonseca2009-01-085-7/+22
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-082-4/+4
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
* mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-085-24/+19
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0813-36/+52
* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-081-0/+6
* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-081-1/+1
* mesa: Fix windows build when UNICODE is defined.José Fonseca2009-01-081-1/+1
* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0612-15/+108
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| * mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
| * mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao2009-01-061-1/+1
| * dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| * mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
| * mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
| * i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
| * mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* | gallium: fix MaxTextureCoordUnits initBrian Paul2009-01-041-2/+3
* | gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-025-7/+13
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0228-302/+791
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| * mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
| * i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
| * i965: comments, clean-ups, re-order some functionsBrian Paul2009-01-011-34/+54
| * i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
| * i965: fix commentBrian Paul2009-01-011-1/+1
| * i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
| * i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
| * i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
| * mesa: comments, whitespace changesBrian Paul2009-01-011-13/+31
| * mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
| * mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-3114-137/+189
| * intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt2008-12-315-45/+52
| * intel: Add support for glBitmap as metaops using GL calls.Eric Anholt2008-12-314-0/+350
* | gallium: fix texcoord loop for rasterpos attributesBrian Paul2009-01-021-1/+1
* | gallium: clamp MaxVertexTextureImageUnits against Mesa limitBrian Paul2009-01-021-1/+2
* | mesa: remove redudant lines for libglapi.aBrian Paul2009-01-021-5/+1
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-3020-171/+412
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