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* i965/fs: Optimize emit_bool_to_cond_code for logical exprs.Matt Turner2014-08-181-54/+87
* i965: Use UniformBooleanTrue value for boolean literal true.Matt Turner2014-08-182-2/+6
* mesa: Upload boolean uniforms using UniformBooleanTrue.Matt Turner2014-08-181-2/+2
* i965: Remove dead call to _mesa_associate_uniform_storage().Matt Turner2014-08-181-6/+0
* i965: Enable instruction compaction on Gen8+.Matt Turner2014-08-181-1/+1
* i965: Add support for compacting 3-src instructions on Gen8.Matt Turner2014-08-181-0/+185
* i965: Add support for compacting 1- and 2-src instructions on Gen8.Matt Turner2014-08-181-13/+35
* i965/gen8: Add 3-src instruction compaction tables.Matt Turner2014-08-181-0/+27
* i965/gen8: Add instruction compaction tables.Matt Turner2014-08-181-0/+150
* i965: Update JIP/UIP compaction code to operate on bytes.Matt Turner2014-08-181-4/+8
* i965: Reverse condition ordering to let us support other gens.Matt Turner2014-08-181-3/+3
* i965/disasm: Add CSEL.Matt Turner2014-08-181-0/+1
* mesa: fix copy and paste errors in glBindVertexBuffersTimothy Arceri2014-08-191-2/+2
* nouveau: don't keep stale pointer to free'd dataIlia Mirkin2014-08-161-0/+1
* mesa: fix compressed_subtexture_error_check() return valueBrian Paul2014-08-161-3/+3
* mesa: move _mesa_compressed_texture_pixel_storage_error_check()Brian Paul2014-08-165-46/+61
* mesa: minor improvements to _mesa_compute_compressed_pixelstore()Brian Paul2014-08-163-12/+23
* nouveau: make sure to invalidate any vbo state as wellIlia Mirkin2014-08-161-0/+1
* i965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hizJordan Justen2014-08-151-2/+4
* i965/gen6: Stencil/hiz needs an offset for LOD > 0Jordan Justen2014-08-152-3/+41
* i965/gen6: Force tile alignment for each stencil/hiz LODJordan Justen2014-08-151-3/+36
* i965: Support array_layout == ALL_SLICES_AT_EACH_LOD for multiple LODsJordan Justen2014-08-151-2/+19
* i965: Allow forcing miptree->array_layout = ALL_SLICES_AT_EACH_LODJordan Justen2014-08-157-17/+35
* i965: Change mipmap array_spacing_lod0 to array_layout (enum)Jordan Justen2014-08-157-19/+73
* i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen2014-08-153-59/+51
* i965/gen6 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen2014-08-151-3/+3
* i965/gen6 blorp depth: calculate base surface width/heightJordan Justen2014-08-151-0/+13
* i965/gen6 depth surface: calculate minimum array element being renderedJordan Justen2014-08-152-0/+4
* i965/gen6 depth surface: calculate LOD being rendered toJordan Justen2014-08-152-0/+6
* i965/gen6 depth surface: calculate depth (array size) for depth surfaceJordan Justen2014-08-152-0/+5
* i965/gen6 depth surface: calculate more specific surface typeJordan Justen2014-08-152-0/+50
* i965/gen6_depth_state.c: Remove (gen != 6) code pathsJordan Justen2014-08-151-31/+14
* i965: Split gen6 depth hiz state out from brwJordan Justen2014-08-154-1/+188
* i965/gen6: Adjust render height in errata case for MSAAJordan Justen2014-08-151-1/+17
* i965/gen6: Add support for layered renderbuffersJordan Justen2014-08-152-40/+43
* i965/gen6_surface_state.c: Remove (gen < 6) code pathJordan Justen2014-08-151-22/+0
* i965: Split gen6 renderbuffer surface state from gen5 and olderJordan Justen2014-08-154-0/+159
* meta: Use instanced rendering for layered clears.Kenneth Graunke2014-08-151-16/+5
* mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.Kenneth Graunke2014-08-152-0/+10
* i965: Guard access to gl_Layer by extension #ifdefKristian Høgsberg2014-08-151-0/+2
* i965: Implement fast color clears using meta operationsKristian Høgsberg2014-08-1510-642/+744
* i965: Add optimization pass to let us use the replicate data messageKristian Høgsberg2014-08-155-1/+106
* meta: Export _mesa_meta_drawbuffers_from_bitfield()Kristian Høgsberg2014-08-152-3/+6
* mesa: Use _mesa_lock_context_textures in _mesa_GetTexParameterfv()Kristian Høgsberg2014-08-151-3/+3
* i965: Move pre-draw resolve buffers to dd::UpdateStateKristian Høgsberg2014-08-152-40/+25
* i965: Provide a context flag to let us enable fast clearKristian Høgsberg2014-08-153-0/+5
* i965: Disable clipping when rendering 3DPRIM_RECTLIST primitivesKristian Høgsberg2014-08-151-1/+7
* i965: Add a mechanism for sending native primitives into the driverKristian Høgsberg2014-08-154-5/+22
* i965: Add context flag to disable the viewport transformKristian Høgsberg2014-08-155-5/+13
* i965: Add an option to not generate the SIMD8 fragment shaderKristian Høgsberg2014-08-156-5/+19