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* radeon: Drop mapping we were doing around glGetTexImage().Eric Anholt2011-09-277-86/+0
* nouveau: Drop mapping we were doing around glGetTexImage().Eric Anholt2011-09-271-14/+0
* intel: Drop our custom glGetTexImage() code.Eric Anholt2011-09-272-63/+7
* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-272-44/+38
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-272-8/+14
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-272-8/+21
* mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+12
* mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-9/+15
* mesa: Update comments/assertions about buffer mapping for glGetTexImage().Brian Paul2011-09-271-4/+3
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-276-129/+37
* gallium: move border color to be a color unionDave Airlie2011-09-271-1/+1
* mesa: Allow override of GL version with environment variableChad Versace2011-09-271-0/+25
* mesa: Make enable.c and get.c properly range check clip flags.Paul Berry2011-09-272-14/+56
* mesa: fix indentation in mipmap.c (3 spaces)Brian Paul2011-09-261-2/+2
* i965/vs: Fix access beyond array bounds for non-GRF operands.Eric Anholt2011-09-261-3/+3
* intel: Rename region->buffer to region->bo, and remove accessor function.Eric Anholt2011-09-2619-96/+73
* intel: Drop stale comment about CopyTexSubImage.Eric Anholt2011-09-261-4/+0
* intel: Rely on AllocTextureImageBuffer for our teximage fallbacks.Eric Anholt2011-09-261-19/+5
* intel: Rely on mesa core for compressed texture image uploading.Eric Anholt2011-09-261-58/+20
* intel: Allow src == NULL and *dst != NULL in intel_miptree_reference().Eric Anholt2011-09-263-10/+11
* intel: Drop the "intel" argument to intel_miptree_release().Eric Anholt2011-09-266-16/+10
* intel: Drop the immediate validation of the texture object in TFP.Eric Anholt2011-09-261-10/+0
* intel: Fix improper freeing of texture data in TFP.Eric Anholt2011-09-261-4/+1
* intel: Refactor texture_from_pixmap and EGL_image region binding.Eric Anholt2011-09-261-55/+49
* intel: Drop some extra equality checks on reference/release functions.Eric Anholt2011-09-262-22/+8
* i965: Set the pre/post-blend color clamp flags.Eric Anholt2011-09-261-0/+20
* i965/fs: Split generate_math into gen4/gen6 and 1/2 operand variants.Kenneth Graunke2011-09-262-54/+89
* swrast: always call _swrast_choose_texture_sample_func()Brian Paul2011-09-261-1/+1
* mesa: Remove EXT_abgr extension enable flagIan Romanick2011-09-262-3/+1
* mesa: Remove EXT_bgra and EXT_texture_format_BGRA8888 extension enable flagsIan Romanick2011-09-266-11/+9
* mesa: Remove OES_read_format extension enable flagIan Romanick2011-09-263-11/+3
* mesa: Remove all mention of EXT_vertex_array_setIan Romanick2011-09-262-2/+0
* mesa: Fix extension year for EXT_texture_env_combineIan Romanick2011-09-261-1/+1
* mesa: Remove many extension enable flagsIan Romanick2011-09-267-94/+23
* intel: Remove redundant GL_ARB_window_pos enableIan Romanick2011-09-261-1/+0
* dri: Remove redundant GL_SGIS_texture_edge_clamp enablesIan Romanick2011-09-265-5/+0
* i965: Emit depth stalls and flushes before changing depth state on Gen6+.Kenneth Graunke2011-09-263-1/+44
* intel: Introduce a new intel_context::gt field to go along with gen.Kenneth Graunke2011-09-263-3/+11
* intel: Remove intel_context::has_xrgb_textures/has_luminance_srgb.Kenneth Graunke2011-09-262-28/+13
* i965: Fix incorrect maximum PS thread count shift on Ivybridge.Kenneth Graunke2011-09-261-1/+1
* intel: fix potential segfault error at intel_(un)map_texture_imageYuanhan Liu2011-09-261-2/+3
* mesa: Also set the remaining draw buffers to GL_NONE when updating just the f...Henri Verbeet2011-09-251-15/+14
* intel: Remove pointless boolean return value from *_miptree_layout.Kenneth Graunke2011-09-234-24/+11
* i965: Increase MaxClipPlanes to 8 for gen6+.Paul Berry2011-09-231-0/+3
* i965: Allow clip distances to be read back in fragment shaders.Paul Berry2011-09-232-6/+2
* i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.Paul Berry2011-09-234-27/+32
* i965: Don't upload clip planes when gl_ClipDistance is in use.Paul Berry2011-09-234-7/+12
* i965: Enable lower_clip_distance.Paul Berry2011-09-231-0/+1
* mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().Paul Berry2011-09-231-6/+8
* mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.Paul Berry2011-09-231-6/+10