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* main: Remove redundant NumLayers checks.Laura Ekstrand2015-03-092-27/+0
| | | | | | | | ARB_direct_state_access texture functions that operate on cube maps no longer need to verify that cube map texture objects contain six texture images because _mesa_cube_level_complete now does that for them. Reviewed-by: Anuj Phogat <[email protected]>
* main: _mesa_cube_level_complete checks NumLayers.Laura Ekstrand2015-03-091-0/+4
| | | | | | | _mesa_cube_level_complete now verifies that a cube map texture object actually has six texture images before proceeding. Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Implement SIMD16 dual source blending.Iago Toral Quiroga2015-03-095-19/+83
| | | | | | | | | | | | From the SNB PRM, volume 4, part 1, page 193: "The dual source render target messages only have SIMD8 forms due to maximum message length limitations. SIMD16 pixel shaders must send two of these messages to cover all of the pixels. Each message contains two colors (4 channels each) for each pixel in the message payload." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82831 Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Plumb the shader stage into glsl_to_nir().Kenneth Graunke2015-03-081-1/+1
| | | | | | | | | The next commit needs to know the shader stage in glsl_to_nir(). To facilitate that, we pass the gl_shader rather than the raw exec_list of instructions. This has both the exec_list and the stage. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add native_integers to nir_shader_compiler_options.Kenneth Graunke2015-03-082-2/+4
| | | | | | | | | | | glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the driver supports native integers. Presumably other passes may as well. Adding this to nir_shader_compiler_options is an easy way to provide that information, as it's accessible via nir_shader::options. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Try to make sense of the nir_shader_compiler_options code.Kenneth Graunke2015-03-083-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | The code in glsl_to_nir is entirely dead, as we translate from GLSL to NIR at link time, when there isn't a _mesa_glsl_parse_state to pass, so every caller passes NULL. glsl_to_nir seems like the wrong place to try and create the shader compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other translators all would have to duplicate that code. The driver should set this up once with whatever settings it wants, and pass it in. Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[] and left a comment saying: "The memory for the options is expected to be kept in a single static copy by the driver." This suggests the plan was to do exactly that. That pointer was not marked const, however, and the dead code used a mix of static structures and ralloced ones. This patch deletes the dead code in glsl_to_nir, instead making it take the shader compiler options as a mandatory argument. It creates an (empty) options struct in the i965 driver, and makes NirOptions point to that. It marks the pointer const so that we can actually do so without generating "discards const qualifier" compiler warnings. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/nir: Resolve source modifiers on Gen8+ logic operations.Kenneth Graunke2015-03-083-0/+27
| | | | | | | | | | | On Gen8+, AND/OR/XOR/NOT don't support the abs() source modifier, and negate changes meaning to bitwise-not (~, not -). This isn't what NIR expects, so we should resolve the source modifers via a MOV. +30 Piglits (fs-op-bit{and,or,xor}-not-abs-*). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* st/mesa: drop unused texture functionDave Airlie2015-03-092-50/+0
| | | | | | | This has no users. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/st: remove unused TexDataDave Airlie2015-03-092-27/+0
| | | | | | | | | | this isn't hooked up to anything at all from what I can see. Seems like a left over from commit 5d67d4fbebb(st/mesa: remove st_TexImage(), use core Mesa code instead). Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i915: Fix GCC unused-variable warning in release build.Vinson Lee2015-03-061-2/+1
| | | | | | | | | | i915_debug_fp.c: In function ‘i915_disassemble_program’: i915_debug_fp.c:302:11: warning: unused variable ‘size’ [-Wunused-variable] GLuint size = program[0] & 0x1ff; ^ Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: free scratch buffers when destroying the contextIago Toral Quiroga2015-03-061-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | If scratch space is needed for a shader stage we try to reuse the last scratch buffer bound to that stage. If we can't, we free the old scratch buffer and allocate a new one. This means we always keep the last scratch buffer for a particular shader stage around for the entire life span of the context. These buffers are being reported by Valgrind as definitely lost after destroying the OpenGL context. For example, for the geometry shader stage: ==18350== 248 bytes in 1 blocks are definitely lost in loss record 85 of 150 ==18350== at 0x4C2CC70: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==18350== by 0xA1B35D6: drm_intel_gem_bo_alloc_internal (intel_bufmgr_gem.c:724) ==18350== by 0xA1B383F: drm_intel_gem_bo_alloc (intel_bufmgr_gem.c:794) ==18350== by 0xA1AEFA3: drm_intel_bo_alloc (intel_bufmgr.c:52) ==18350== by 0x9D08E31: brw_get_scratch_bo (brw_program.c:226) ==18350== by 0x9D2A0F2: do_gs_prog (brw_vec4_gs.c:280) ==18350== by 0x9D2A635: brw_gs_precompile (brw_vec4_gs.c:401) ==18350== by 0x9D14F68: brw_shader_precompile(gl_context*, gl_shader_program*) (brw_shader.cpp:76) ==18350== by 0x9D157B8: brw_link_shader (brw_shader.cpp:269) ==18350== by 0x9B0941E: _mesa_glsl_link_shader (ir_to_mesa.cpp:3038) ==18350== by 0x99AE4ED: link_program (shaderapi.c:917) ==18350== by 0x99AF365: _mesa_LinkProgram (shaderapi.c:1385) So make sure that by the time we destroy the context we check if we have live scratch buffers for the various stages and release them if that is the case. Reviewed-by: Jordan Justen <[email protected]>
* i965: Fix URB size for CHVVille Syrjälä2015-03-061-1/+1
| | | | | | | | Increase the device info .urb.size for CHV to match the default URB size (192kB). Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
* i965/vec4: Don't lose the saturate modifier in copy propagation.Andrey Sudnik2015-03-051-1/+1
| | | | | | | Cc: 10.4, 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89224 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Handle saturate in dump_instruction().Matt Turner2015-03-051-0/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.Kenneth Graunke2015-03-051-1/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | A while back I switched intel_blit_framebuffer to prefer Meta over the BLT. This meant that Gen8 platforms would start using the 3D engine for blits, just like we do on Gen6-7.5. However, I hadn't considered Gen4-5 when making that change. The BLT engine appears to be substantially faster on 965GM than using Meta to drive the 3D engine. This isn't too surprising: original Gen4 doesn't support tile offsets (that came on G45), and the level/layer fields don't work for cubemap rendering, so for inconvenient miplevel alignments, we end up blitting or copying data to/from temporaries in order to render to it. We may as well just use the blitter. I chose to use the BLT on Gen4-5 because they use the same ring for both 3D and BLT; Gen6+ splits it out. Fixes regressions on 965GM due to botched tile offset code (we should fix those properly as well, but they're longstanding bugs - for now, put things back to the status quo). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: "10.5" <[email protected]>
* Fix invalid extern "C" around header inclusion.Mark Janes2015-03-0515-22/+46
| | | | | | | | | | | System headers may contain C++ declarations, which cannot be given C linkage. For this reason, include statements should never occur inside extern "C". This patch moves the C linkage statements to enclose only the declarations within a single header. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Tell intel_get_memcpy() which direction the memcpy() is going.Matt Turner2015-03-055-42/+106
| | | | | | | | | | | | | | | | | | | | | | The SSSE3 swizzling code was written for fast uploads to the GPU and assumed the destination was always 16-byte aligned. When we began using this code for fast downloads as well we didn't do anything to account for the fact that the destination pointer given by glReadPixels() or glGetTexImage() is not guaranteed to be suitably aligned. With SSSE3 enabled (at compile-time), some applications would crash when an SSE aligned-store instruction tried to store to an unaligned destination (or an assertion that the destination is aligned would trigger). To remedy this, tell intel_get_memcpy() whether we're uploading or downloading so that it can select whether to assume the destination or source is aligned, respectively. Cc: 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89416 Tested-by: Uriy Zhuravlev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/x86: missing stdio inclusionsMark Janes2015-03-052-0/+4
| | | | | | | | Several patches added include statements where required by the m64 build. Some files are only compiled for m32, and require similar changes. Reviewed-by: Matt Turner <[email protected]>
* xmlpool: make sure we ship options.hEmil Velikov2015-03-051-1/+1
| | | | | | | | | | | | The header is included in ../xmlpool.h. With the latter of which used directly in a number of places in mesa. Note that we can also add it (alongside t_option.h) to noinst_HEADERS, but neither solution fixes the issue that brough us here - namely: Do not regenerate the headers, if it already exists. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: drop Makefile from get_hash.h dependency listEmil Velikov2015-03-051-1/+1
| | | | | | | | | Not required. Additionally this had the side effect of generating the file, despite it's existence. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: fix dependency tracking of generated sourcesEmil Velikov2015-03-051-0/+2
| | | | | | | | | | | Some of the files generated were not in the SOURCES variable, thus although generated prior to compilation the dependency tracking was incomplete. The latter of which resulted in the files missing from the distribution tarball. Cc: "10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: rename format_info.c to format_info.hEmil Velikov2015-03-055-7/+7
| | | | | | | | | | | | | The file is auto-generated, and #included by formats.c. Let's rename it to reflect the latter. This will also help up fix the dependency tracking by adding it to the _SOURCES variable, without the side effect of it being compiled (twice). v2: Update .gitignore to reflect the rename. Cc: "10.4, 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/main: update .gitignoreEmil Velikov2015-03-051-2/+0
| | | | | | | | | Drop the no longer present get_es{1,2}.c from the list. v2: Keep the format_info.c rename hunk out of this patch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove THREADS check, printf calls in debug.cBrian Paul2015-03-051-5/+0
| | | | | | | THREADS is going away in the next commit. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* osmesa: include stdio.hBrian Paul2015-03-051-0/+1
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* xlib: include stdio.hBrian Paul2015-03-054-1/+4
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* st/mesa: include stdio.h where neededBrian Paul2015-03-052-0/+2
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* swrast: include stdio.h where neededBrian Paul2015-03-051-0/+1
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* nouveau: include stdio.h where neededBrian Paul2015-03-053-0/+3
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* dri/common: include stdio.h where neededBrian Paul2015-03-052-0/+2
| | | | | Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: include stdio.h where neededBrian Paul2015-03-0522-2/+25
| | | | | | | Instead of relying on glapi.h or some other header to provide it. Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: include c11/threads.h in mtypes.hBrian Paul2015-03-051-0/+1
| | | | | | | | Let's directly include c11/threads.h instead of relying on glapi.h to provide it. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImageNeil Roberts2015-03-051-0/+8
| | | | | | | | | The yoffset needs to be interpreted as a slice offset for 1D array textures. This patch implements that by moving the yoffset into zoffset similar to how it moves the height into depth. Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.5" <[email protected]>
* meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImageNeil Roberts2015-03-051-12/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now that a layered source PBO is interpreted as a single tall 2D image it's quite easy to accept the image height packing option by just creating an image that is tall enough to include the image padding. I'm not sure whether the image height property should affect 1D_ARRAY textures. My intuition and interpretation of the GL spec (which is a bit vague) would be that it shouldn't. However the software fallback path in Mesa uses the property for packing but not for unpacking. The binary NVidia driver uses it for both. This patch doesn't use it for either case so it is different from the software fallback. There is some discussion about this here: http://lists.freedesktop.org/archives/mesa-dev/2015-February/077925.html This is tested by the texsubimage Piglit test with the array and pbo arguments. Previously this test was skipping this code path because it always sets the image height. I've also tested it by modifying the getteximage-targets test. It wasn't using this code path before because it was using the default texture object so this code couldn't successfully create a frame buffer. I also modified it to add some image padding with the image height in the PBO. Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.5" <[email protected]>
* Revert "common: Fix PBOs for 1D_ARRAY."Neil Roberts2015-03-051-36/+26
| | | | | | | | | | | | | | | | | | This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202. I think the changes to the calls to glBlitFramebuffer from this patch are no different to what it was doing previously because it used to set height to 1 before doing the blits. However it was introducing some problems with the blit for layer 0 because this was no longer special cased. It didn't fix problems with the yoffset which needs to be interpreted as a slice offset. I think a better solution would be to modify the original if statement to cope with the yoffset. Conflicts: src/mesa/drivers/common/meta_tex_subimage.c Cc: "10.5" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Don't propagate cmod to inst with different type.Matt Turner2015-03-042-0/+38
| | | | | | Cc: 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89317 Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix uint64_t overflow in intel_client_wait_sync()Kristian Høgsberg2015-03-041-0/+8
| | | | | | | | | | | | DRM_IOCTL_I915_GEM_WAIT takes an int64_t for the timeout value but GL_ARB_sync takes an uint64_t. Further, the ioctl used to wait indefinitely when passed a negative timeout, but it's been broken and now returns immediately in that case. Thus, if an application passes UINT64_MAX to wait forever, we overflow to -1LL and return immediately. Work around this mess by clamping the wait timeout to INT64_MAX. Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: consolidate PUBLIC macro definitionBrian Paul2015-03-041-20/+0
| | | | | | | Define the macro in src/util/macros.h rather than in two different places. Note that USED isn't actually used anywhere at this time. Reviewed-by: Jose Fonseca <[email protected]>
* scons: Use -Werror MSVC compatibility flags per-directory.Jose Fonseca2015-03-041-0/+2
| | | | | | Matching what we already do with autotools builds. Reviewed-by: Brian Paul <[email protected]>
* windows/gdi: Remove.Jose Fonseca2015-03-048-1981/+0
| | | | | | | | | | | | This classic driver is so far behind Gallium softpipe/llvmpipe based one, that's hard to imagine ever being useful. v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* intel: fix EGLImage renderbuffer _BaseFormatFrank Henigman2015-03-032-3/+2
| | | | | | | | | | Correctly set _BaseFormat field when creating a gl_renderbuffer with EGLImage storage. Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77 Signed-off-by: Frank Henigman <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-03-031-2/+8
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Fix assertion in brw_reg_type_lettersBen Widawsky2015-03-021-1/+1
| | | | | | | | | | | | | | | | | While using various debugging features (optimization debug, instruction dumping, etc) this function is called in order to get a readable letter for the type of unit. On GEN8, two new units were added, the Qword and the Unsigned Qword (Q, and UQ respectively). The existing assertion tries to determine that the argument passed in is within the correct boundary, however, it was using UQ as the upper limit instead of Q. To my knowledge you can only hit this case with the branch I am currently working on, so it doesn't fix any known issues. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Rename some PIPE_CONTROL flagsBen Widawsky2015-03-025-14/+14
| | | | | | | | | | | | | | I'm not really sure of the origins of the existing flag names. Modern docs have some slightly different names. Having the correct names makes it easier to determine if existing PIPE_CONTROL flag settings are correct, as well as making adding new PIPE_CONTROLs easier. This originally came up while I was trying to implement workarounds and spotted some things called, "flush" which should have been called "invalidate." Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Don't use backend_visitor::instructions after creating the CFG.Matt Turner2015-03-021-10/+0
| | | | | | | | | | | | | | | | | | | | This is a fix for a regression introduced in commit a9f8296d ("i965/fs: Preserve the CFG in a few more places."). The errata this code works around is described in a comment before the function: "[DevBW, DevCL] Errata: A destination register from a send can not be used as a destination register until after it has been sourced by an instruction with a different destination register. The framebuffer write's sources must be in message registers, which SEND instructions cannot have as a destination. There's no way for this errata to affect anything at the end of the program. Just remove the code. Cc: 10.4, 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84613 Reviewed-by: Kenneth Graunke <[email protected]>
* main/base_tex_format: Properly handle STENCIL_INDEX1/4/16Jason Ekstrand2015-03-021-0/+3
| | | | | | | | This takes "fbo-stencil blit GL_STENCIL_INDEX1/4/16" from crash to pass on BDW. Cc: 10.5 <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_beginJason Ekstrand2015-03-021-4/+4
| | | | | | | | | | | Previously, there were bugs where if the app set a scissor it could affect the area of the texture that was downloaded. There was also potential that the framebuffer SRGB state could affect downloads. This ensures that those will get saved/restored and can't affect the texture download. Cc: 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89292 Reviewed-by: Neil Roberts <[email protected]>
* i915: Remove hand-rolled memcpy implementation.Matt Turner2015-03-022-29/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: Remove hand-rolled memcpy implementation.Matt Turner2015-03-022-28/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: Consider scratch writes to have side effects.Matt Turner2015-03-021-0/+1
| | | | | | | | We could do better by tracking scratch reads and writes. Cc: 10.5 <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88793 Reviewed-by: Jason Ekstrand <[email protected]>