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* mesa: new glDrawPixels error check for integer formatsBrian Paul2010-10-231-1/+11
* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
* mesa: _mesa_is_format_integer() functionBrian Paul2010-10-232-0/+15
* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-232-0/+69
* mesa: add pixel packing for unscaled integer typesBrian Paul2010-10-231-5/+496
* mesa: split up the image.c fileBrian Paul2010-10-2320-4525/+4665
* mesa: simplify fbo format checking codeBrian Paul2010-10-231-13/+38
* mesa: 80-column wrappingBrian Paul2010-10-231-3/+6
* i965: Add support for pull constants to the new FS backend.Eric Anholt2010-10-2210-105/+213
* i965: Move the FS disasm/annotation printout to codegen time.Eric Anholt2010-10-222-54/+35
* mesa: move declaration before codeBrian Paul2010-10-221-1/+2
* dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez2010-10-221-0/+12
* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-2114-3165/+3348
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| * st/mesa: support for primitive restartBrian Paul2010-10-212-0/+7
| * vbo: support for primitive restartBrian Paul2010-10-213-86/+186
| * mesa: plug in primitive restart functionBrian Paul2010-10-213-0/+18
| * mesa: regenerated files with primitive restartBrian Paul2010-10-212-3073/+3096
| * mesa: set/get primitive restart stateBrian Paul2010-10-213-6/+40
| * mesa: driver hook for primitive restartBrian Paul2010-10-211-0/+1
* | i965: Be more aggressive in tracking live/dead intervals within loops.Eric Anholt2010-10-211-13/+41
* | st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()Brian Paul2010-10-211-0/+2
* | mesa: add missing cases for packing red/green imagesBrian Paul2010-10-211-0/+48
* | mesa: add GL_RG case to _mesa_source_buffer_exists()Brian Paul2010-10-211-0/+1
* | i965: Correct scratch space allocation.Eric Anholt2010-10-213-12/+15
* | i965: Don't emit register spill offsets directly into g0.Eric Anholt2010-10-211-6/+22
* | i965: Add support for register spilling.Eric Anholt2010-10-218-55/+380
* | i965: Fix gl_FrontFacing emit on pre-gen6.Eric Anholt2010-10-211-1/+0
* | i965: Split register allocation out of the ever-growing brw_fs.cpp.Eric Anholt2010-10-213-216/+266
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* mesa: Remove unused vtxfmt_tmp.h.Chia-I Wu2010-10-211-603/+0
* swrast: Print out format on unexpected failure in _swrast_DrawPixels.Vinson Lee2010-10-201-1/+1
* mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke2010-10-202-5/+0
* osmesa: link against libtallocOrion Poplawski2010-10-201-1/+1
* i965: Use the new style of IF statement with embedded comparison on gen6.Eric Anholt2010-10-192-4/+113
* i965: Set the source operand types for gen6 if/else/endif to integer.Eric Anholt2010-10-191-6/+6
* i965: Add EU emit support for gen6's new IF instruction with comparison.Eric Anholt2010-10-192-1/+31
* i965: Disable thread dispatch when the FS doesn't do any work.Eric Anholt2010-10-193-4/+49
* i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.Eric Anholt2010-10-1910-26/+0
* i965: Tell the shader compiler when we expect depth writes for gen6.Eric Anholt2010-10-191-0/+6
* mesa: fix mesa version string constructionBrian Paul2010-10-191-1/+1
* mesa: Make sure we have the talloc cflags when using the talloc headersThomas Hellstrom2010-10-191-1/+1
* r300/compiler: Remove unused variable.Vinson Lee2010-10-191-1/+1
* r300g: Add new debug option for logging vertex/fragment program statsTom Stellard2010-10-185-9/+70
* r300/compiler: Add a new function for more efficient dataflow analysisTom Stellard2010-10-187-132/+397
* r300/compiler: Clear empty registers after constant foldingTom Stellard2010-10-181-0/+8
* r300/compiler: Fix incorrect assumptionTom Stellard2010-10-183-32/+17
* r300/compiler: Create a helper function for merging presubtract sourcesTom Stellard2010-10-181-117/+102
* i965: Remove unused variable.Kenneth Graunke2010-10-181-1/+0
* i965: Avoid blits in BufferCopySubdata on gen6.Eric Anholt2010-10-181-1/+2
* i965: Fix scissor-offscreen on gen6 like we did pre-gen6.Eric Anholt2010-10-181-1/+13