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* i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.Eric Anholt2010-10-181-0/+4
* i965: Fix assertion failure on gen6 BufferSubData to busy BO.Eric Anholt2010-10-181-10/+17
* i965: Fix a weirdness in NOT handling.Eric Anholt2010-10-181-1/+1
* i965: Disable the debug printf I added for FS disasm.Eric Anholt2010-10-181-5/+7
* i965: Add missing "break" statement.Kenneth Graunke2010-10-181-0/+1
* mesa: Add missing else in do_row_3DBrian Rogers2010-10-181-1/+1
* st/mesa: update function name, commentsBrian Paul2010-10-151-6/+14
* st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32Brian Paul2010-10-151-1/+1
* st/mesa: reformatting in st_cb_drawpixels.cBrian Paul2010-10-151-20/+32
* st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)Brian Paul2010-10-152-7/+23
* i965: Set the type of the null register to fix gen6 FS comparisons.Eric Anholt2010-10-152-24/+41
* i965: Fix indentation after commit 3322fbafIan Romanick2010-10-151-45/+45
* mesa: Add missing header to shaderobj.h.Vinson Lee2010-10-151-0/+1
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-147-52/+45
* i965: Fix texturing on pre-gen5.Eric Anholt2010-10-141-5/+5
* mesa: remove post-convolution width/height varsBrian Paul2010-10-141-35/+19
* i965: Add support for ir_unop_round_even via the RNDE instruction.Kenneth Graunke2010-10-143-0/+8
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1
* i965: Clean up a warning in the old fragment backend.Kenneth Graunke2010-10-141-1/+5
* i965: Enable the new FS backend on pre-gen6 as well.Eric Anholt2010-10-141-12/+1
* i965: Correctly emit the RNDZ instruction.Kenneth Graunke2010-10-142-3/+31
* i965: Use RNDZ for ir_unop_trunc in the new FS.Kenneth Graunke2010-10-141-1/+1
* i965: Use logical-not when emitting ir_unop_ceil.Kenneth Graunke2010-10-141-1/+1
* i965: Add peepholing of conditional mod generation from expressions.Eric Anholt2010-10-141-0/+88
* i965: Add a function for handling the move of boolean values to flag regs.Eric Anholt2010-10-142-8/+19
* Only install vtxfmt tables for OpenGLKristian Høgsberg2010-10-141-2/+4
* i965: Add a pass to the FS to split virtual GRFs to float channels.Eric Anholt2010-10-142-2/+116
* i965: Update the live interval when coalescing regs.Eric Anholt2010-10-141-0/+4
* i965: Set class_sizes[] for the aligned reg pair class.Eric Anholt2010-10-141-0/+1
* Drop the "neutral" tnl moduleKristian Høgsberg2010-10-145-120/+9
* Revert "i965: fallback lineloop on sandybridge for now"Zhenyu Wang2010-10-141-7/+0
* i965: Fix GS hang on SandybridgeZhenyu Wang2010-10-144-14/+46
* i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.Eric Anholt2010-10-131-5/+40
* mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick2010-10-131-6/+14
* mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick2010-10-131-2/+2
* mesa: Refactor validation of shader targetsIan Romanick2010-10-131-10/+33
* mesa: Silence unused variable warningIan Romanick2010-10-131-0/+1
* x11: fix breakage from gl_config::visualType removalBrian Paul2010-10-133-5/+6
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-13780-5680/+5677
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-1353-127/+126
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-1389-178/+165
* gl: Remove unused GLcontextModes fieldsKristian Høgsberg2010-10-138-48/+7
* Get rid of GL/internal/glcore.hKristian Høgsberg2010-10-137-10/+131
* tdfx: Silence unused variable warning on non-debug builds.Vinson Lee2010-10-121-0/+1
* r300: Silence uninitialized variable warning.Vinson Lee2010-10-121-0/+1
* mesa: reformatting, comments, code movementBrian Paul2010-10-121-78/+99
* mesa: remove assertion w/ undeclared variable texelBytesBrian Paul2010-10-121-1/+0
* st/mesa: enable stencil shader export extension if supportedDave Airlie2010-10-131-0/+4
* glsl: add support for shader stencil exportDave Airlie2010-10-132-0/+2
* st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie2010-10-134-57/+158