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* If the texture image changed force emitting the texture address, evenFelix Kuehling2005-03-091-2/+10
* Don't use R200 texture constants - R300 fields are all different.Vladimir Dergachev2005-03-091-0/+4
* Deal with texture formats in a more robust way.Vladimir Dergachev2005-03-091-49/+25
* Replacing some RADEON cmd types with r300 counterparts.Aapo Tahkola2005-03-082-6/+6
* Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt cor...Aapo Tahkola2005-03-085-19/+15
* Actually *use* the count_scale value associated with a parameter.Ian Romanick2005-03-061-3/+11
* Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling2005-03-063-14/+17
* - Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling2005-03-065-29/+14
* Add format 15. It turned out to be X,X,X,X,X8.gliding_penguinVladimir Dergachev2005-03-051-2/+2
* Fixing memset on ia64 & other archsDave Airlie2005-03-054-6/+26
* Enable VB mode rendering by default. If anyone thinks this is wrong, *please*...Vladimir Dergachev2005-03-051-1/+1
* Do properly initialize ALPHA_TEST register instead of carefully preserving bo...Vladimir Dergachev2005-03-051-2/+6
* remove one of the two _tnl_isolate_materials function callsRoland Scheidegger2005-03-051-6/+0
* Set pipes for R420 cards. Gives a nice speedup. This needs to be tested on r4...Rune Petersen2005-03-042-0/+5
* Add a couple of helper functions for completeness.Vladimir Dergachev2005-03-031-0/+19
* Fix some errors in the parameter descriptions in serveral vertex / fragmentIan Romanick2005-03-031-11/+11
* Check for some common function parameter description errors in theIan Romanick2005-03-031-0/+34
* When building in the X-Server, attr.depth doesn't exist. Instead, useIan Romanick2005-03-031-1/+4
* change gl_buffer_object's Size field to GLsizeiptrARB typeBrian Paul2005-03-032-2/+2
* use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane2005-03-024-12/+6
* Added a bunch of new comments, minor code clean-ups.Brian Paul2005-03-021-18/+45
* Using glColor3 commands to update materials could result in an undefinedBrian Paul2005-03-021-4/+6
* added stub functions for GLX_MESA_allocate_memoryBrian Paul2005-03-011-4/+34
* additional parenthesis in TNL_CONTEXT macro (Nicolai Haehnle)Brian Paul2005-02-281-3/+3
* fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping ...before_upgrade_03_01_05Aapo Tahkola2005-02-285-16/+35
* silence warningsBrian Paul2005-02-271-2/+2
* Added 0x4e51 - Saphire 9600 256MBhmarson2005-02-271-0/+4
* precedence precedence precedence.. add some bracketsDave Airlie2005-02-271-1/+1
* Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and doBrian Paul2005-02-264-43/+67
* Add a dri config option to enable the max texture level hackDave Airlie2005-02-266-5/+28
* Fairly significant changes to enums.c and the way it is generated. enums.cIan Romanick2005-02-263-3052/+4549
* Add GLX protocol support for ARB_fragement_program,Ian Romanick2005-02-251-333/+481
* Convert the static functions read_pixel_reply, read_reply,Ian Romanick2005-02-251-13/+33
* Another nasty struct size bug found.Aapo Tahkola2005-02-245-7/+15
* More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul2005-02-245-102/+290
* Don't forget to update a heap's timestamp when a texture image isFelix Kuehling2005-02-231-2/+15
* Put quotes around $(CC) and $(CXX) so that 'CC=cache gcc' will work.Ian Romanick2005-02-231-3/+3
* minor changes to aid debugging, and a new commentBrian Paul2005-02-231-3/+11
* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-233-1/+30
* Sort the enums in the Python code, instead of at runtime. (Zack Rusin)Brian Paul2005-02-232-828/+2271
* Corrected the value for X_GLrop_SecondaryColor3svEXT.Ian Romanick2005-02-231-1/+1
* now generated with Python scriptBrian Paul2005-02-221-813/+1384
* generate enums.c file (Zack Rusin)Brian Paul2005-02-223-0/+190
* New elt buffer code should be fairly stable.Aapo Tahkola2005-02-226-124/+43
* Add code to autogenerate vertex shaders.Vladimir Dergachev2005-02-213-7/+113
* Adding support for front buffer mode, removing some code we dont really need ...Aapo Tahkola2005-02-203-79/+74
* Minor fix to border and blend color.Aapo Tahkola2005-02-193-2/+15
* Disabling some fallbacks as they cause misc programs not to start and adding ...Aapo Tahkola2005-02-191-15/+22
* Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by pa...Aapo Tahkola2005-02-194-25/+30
* Print an error if idling the engine before the buffer copy fails.Nicolai Haehnle2005-02-182-1/+2