Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r600: looks like a typo | Dave Airlie | 2009-08-09 | 1 | -1/+1 |
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* | r600: load per-pixel position into PS in order to use fragment.position. | Cooper Yuan | 2009-08-09 | 1 | -0/+27 |
| | | | | | This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite, tri-depthwrite2 and point-position. | ||||
* | mesa: update framebuffer status as needed in _mesa_source/dest_buffer_exists() | Brian Paul | 2009-08-08 | 1 | -4/+8 |
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* | mesa: simplify glPushAttrib() list building code | Brian Paul | 2009-08-08 | 1 | -106/+40 |
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* | mesa: remove old, prototype code | Brian Paul | 2009-08-08 | 1 | -65/+0 |
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* | swrast: replace GLenum, GLint with GLbitfield for buffer vars | Brian Paul | 2009-08-08 | 1 | -3/+3 |
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* | mesa: use _mesa_bufferobj_mapped() | Brian Paul | 2009-08-08 | 1 | -1/+1 |
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* | Revert "i965: Disable texture tiling by default." | Eric Anholt | 2009-08-07 | 1 | -1/+5 |
| | | | | | | | This reverts commit b8e638d4895d2d342306bb6443a455f73903ce20. Now that the known hangs and misrendering issues are fixed, I'm ready to start encouraging it by default again. | ||||
* | intel: Align region height as required for tiled regions. | Eric Anholt | 2009-08-07 | 1 | -0/+5 |
| | | | | | | | Otherwise, we would address beyond the end of our buffers. Fixes reliable GPU segfault with texture_tiling=true and oglconform shadow.c. Bug #22406. | ||||
* | i965: Add a note justifying domain choice for the SF VP. | Eric Anholt | 2009-08-07 | 1 | -0/+3 |
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* | intel: Add some more safety asserts in the blit code. | Eric Anholt | 2009-08-07 | 1 | -0/+3 |
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* | i965: Replace the subroutine-skipping jump in VS with a NOP if it's a NOP. | Eric Anholt | 2009-08-07 | 1 | -1/+5 |
| | | | | | This showed a 1.9% (+/-.3%, n=3) improvement in OA performance with high geometry settings. | ||||
* | radeon: correct fix for tiling with the legacy build | Alex Deucher | 2009-08-07 | 2 | -6/+6 |
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* | intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/pop | Eric Anholt | 2009-08-07 | 1 | -2/+5 |
| | | | | | | I have no idea why this fixes things, but being more efficient sounds good anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7 where most of the lit half of the world was not drawn. | ||||
* | radeon: fix the build with older drm headers | Alex Deucher | 2009-08-07 | 1 | -0/+6 |
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* | dri: Fix problems with unitialized values in dri screen object. | Pauli Nieminen | 2009-08-07 | 1 | -1/+1 |
| | | | | | | This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared. Signed-off-by: Pauli Nieminen <[email protected]> | ||||
* | st/mesa: remove redundant calls to _mesa_set_vp_override() | Brian Paul | 2009-08-07 | 1 | -4/+2 |
| | | | | Called from core Mesa now. | ||||
* | mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmap | Brian Paul | 2009-08-07 | 1 | -14/+38 |
| | | | | | | | | We don't use the vertex program in these functions and the driver may install its own. This fixes the broken glCopyPixels swrast fallback in i965 and possibly other drivers. In particular, glCopyPixels sometimes didn't work because the fixed-function fragment program was replacing all fragment colors with the current raster color. | ||||
* | mesa: reformat code to allow setting breakpoints on the true-statement | Brian Paul | 2009-08-07 | 1 | -4/+8 |
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* | mesa: use _mesa_bufferobj_mapped() | Brian Paul | 2009-08-07 | 3 | -18/+18 |
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* | mesa: new _mesa_bufferobj_mapped() helper function | Brian Paul | 2009-08-07 | 1 | -0/+8 |
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* | mesa: use valid_fragment_program() helper | Brian Paul | 2009-08-07 | 1 | -3/+15 |
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* | mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists() | Brian Paul | 2009-08-07 | 1 | -10/+12 |
| | | | | Also, update comments. | ||||
* | mesa: fix some incorrect error checks in _mesa_error_check_format_type() | Brian Paul | 2009-08-07 | 1 | -17/+34 |
| | | | | Plus, simplify the code a bit. | ||||
* | mesa: do error checking on glCopyPixels() type parameter | Brian Paul | 2009-08-07 | 1 | -8/+15 |
| | | | | | Plus, move some other error checks before state validation and update some comments. | ||||
* | mesa: use a more logical flag in _mesa_set_vp_override() | Brian Paul | 2009-08-07 | 1 | -1/+1 |
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* | mesa: new _mesa_copy_client_array() function | Brian Paul | 2009-08-07 | 2 | -0/+29 |
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* | i965: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: move blit call out of assert() | Brian Paul | 2009-08-07 | 1 | -7/+9 |
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* | intel: fix typo: s/softare/software/ | Brian Paul | 2009-08-07 | 1 | -2/+2 |
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* | mesa: fix comment | Brian Paul | 2009-08-07 | 1 | -4/+3 |
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* | radeon: enable tiling fallbacks in 3D driver. | Dave Airlie | 2009-08-07 | 3 | -1/+28 |
| | | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more. | ||||
* | radeon span: add r200 depth/stencil span read/writing | Dave Airlie | 2009-08-07 | 1 | -13/+111 |
| | | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing. | ||||
* | r200: fix scissor emission for r200 under kms | Dave Airlie | 2009-08-07 | 1 | -18/+24 |
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* | GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT version | Ian Romanick | 2009-08-06 | 1 | -0/+1 |
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* | Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled. | Alan Hourihane | 2009-08-06 | 1 | -0/+1 |
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* | mesa: Ignores | Jakob Bornecrantz | 2009-08-06 | 1 | -0/+1 |
| | | | | Got tired of seeing these files in git status all the time | ||||
* | i965: Fix source depth reg setting for FSes reading and writing to depth. | Eric Anholt | 2009-08-05 | 3 | -1/+5 |
| | | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. | ||||
* | mesa/st: Add support for binding pipe surface to texture. | Chia-I Wu | 2009-08-05 | 4 | -16/+107 |
| | | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Add functions to clear and dirty texture objects. | Chia-I Wu | 2009-08-05 | 4 | -2/+72 |
| | | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-08-05 | 7 | -195/+286 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/state.c | ||||
| * | st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete) | Brian Paul | 2009-08-05 | 1 | -29/+80 |
| | | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented. | ||||
| * | mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting | Brian Paul | 2009-08-05 | 1 | -2/+6 |
| | | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error. | ||||
| * | st/mesa: fix Y inversion and optimize st_BlitFramebuffer() | Brian Paul | 2009-08-05 | 1 | -3/+25 |
| | | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now. | ||||
| * | mesa: make _mesa_clip_blit() a shared function | Brian Paul | 2009-08-05 | 3 | -180/+187 |
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| * | intel: Fix inverted test for disabling flushing of front buffer output. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a) | ||||
| * | intel: Wait on the last swapbuffers to complete before queuing a new one. | Brian Paul | 2009-08-04 | 3 | -0/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685) | ||||
| * | texenv: Use VP->Current, since _Current isn't updated at this point. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648) | ||||
| * | texenv: Match state.c in deciding whether we'll be using a vertex shader. | Brian Paul | 2009-08-04 | 1 | -0/+1 |
| | | | | | | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a) |