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* mesa: Don't leak shared state when context initialization failsIan Romanick2013-04-121-0/+1
| | | | | | | | | | | | | | | | | Back up at line 1017 (not shown in patch), we add a reference to the shared state. Several places after that may divert to the error handler, but, as far as I can tell, nothing ever unreferences the shared state. Fixes issue identified by Klocwork analysis: Resource acquired to 'shared->TexMutex' at line 1012 may be lost here. Also there is one similar error on line 1087. NOTE: This is a candidate for the stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: NULL check the pointer before trying to dereference itIan Romanick2013-04-121-2/+2
| | | | | | | | | | | | | | | | | | | Duh. Fixes issues identified by Klocwork analysis: Pointer 'table' returned from call to function 'calloc' at line 115 may be NULL and will be dereferenced at line 117. and Suspicious dereference of pointer 'table' before NULL check at line 119. NOTE: This is a candidate for the stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Print error if vertex shader fails to compile.Matt Turner2013-04-111-0/+4
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: NULL check prog on shader compilation failure.Matt Turner2013-04-112-7/+11
| | | | | | Also change if (shader) to if (prog) for consistency. Reviewed-by: Eric Anholt <[email protected]>
* scons: Add st_cb_msaa.c to source list.José Fonseca2013-04-111-0/+1
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* st/mesa: add support for ARB_texture_multisample (v3)Dave Airlie2013-04-1112-20/+96
| | | | | | | | | | | | | | | | This adds support to the mesa state tracker for ARB_texture_multisample. hardware doesn't seem to use a different texture instructions, so I don't think we need to create one for TGSI at this time. Thanks to Marek for fixes to sample number picking. v2: idr pointed out a bug in how we picked the max sample counts, use new internal format chooser interface to pick proper answers. v3: use st_choose_format directly, it was okay, fix anding of masks. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: add support for get sample positionDave Airlie2013-04-114-0/+96
| | | | | | | This just calls into the gallium interface. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/vs: Don't hardcode DEBUG_VS in generic vec4 code.Paul Berry2013-04-115-14/+25
| | | | | | | | | | | | Since the vec4_visitor and vec4_generator classes are going to be re-used for geometry shaders, we can't enable their debug functionality based on (INTEL_DEBUG & DEBUG_VS) anymore. Instead, add a debug_flag boolean to these two classes, so that when they're instantiated the caller can specify whether debug dumps are needed. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Generalize computation of array strides in preparation for GS.Paul Berry2013-04-112-4/+16
| | | | | | | | | | | | | | | | | | | Geometry shader inputs are arrays, but they use an unusual array layout: instead of all array elements for a given geometry shader input being stored consecutively, all geometry shader inputs are interleaved into one giant array. As a result, the array stride we use to access geometry shader inputs must be equal to the size of the input VUE, rather than the size of the array element. This patch introduces a new virtual function, vec4_visitor::compute_array_stride(), which will allow geometry shader compilation to specialize the computation of array stride to account for the unusual layout of geometry shader input arrays. It also renames the local variable that the ir_dereference_array visitor uses to store the stride, to avoid confusion. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Generalize attribute setup code in preparation for GS.Paul Berry2013-04-112-22/+33
| | | | | | | | | | | This patch introduces a new function, vec4_visitor::lower_attributes_to_hw_regs(), which replaces registers of type ATTR in the instruction stream with the hardware registers that store those attributes. This logic will need to be common between the vertex and geometry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Generalize vertex emission code in preparation for GS.Paul Berry2013-04-113-19/+59
| | | | | | | | | | | | | | | | | | | | This patch introduces a new function, vec4_visitor::emit_vertex(), which contains the code for emitting vertices that will need to be common between the vertex and geometry shaders. Geometry shaders will need to use a different message header, and a different opcode, for their URB writes, so we introduce virtual functions emit_urb_write_header() and emit_urb_write_opcode() to take care of the GS-specific behaviours. Also, since vertex emission happens at the end of the VS, but in the middle of the GS, we need to be sure to only call emit_shader_time_end() during VS vertex emission. We accomplish this by moving the call to emit_shader_time_end() into the VS implementation of emit_urb_write_opcode(). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: rename vec4_generator::generate_vs_instruction.Paul Berry2013-04-112-7/+7
| | | | | | | | | Since this function is going to get used for geometry shaders too, it deserves a more generic name: generate_vec4_instruction. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Generalize data structures pointed to by vec4_generator.Paul Berry2013-04-113-9/+7
| | | | | | | | | | | | | | | | | | | | | | This patch removes the following field from vec4_generator, since it is not used: - struct brw_vs_compile *c And changes the following field: - struct gl_vertex_program *vp => struct gl_program *prog With these changes, vec4_generator no longer refers to any VS-specific data structures. This will pave the way for re-using it for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> v2: Use the name "prog" rather than "p". Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Rename vec4_generator::prog to shader_prog.Paul Berry2013-04-112-6/+6
| | | | | | | | | | | The next patch is going to change the type of vec4_generator::vp from struct gl_vertex_program * to struct gl_program *, and rename it. The sensible name to change it to is vec4_generator::prog. However, prog is already used. Since the existing vec4_generator::prog is of type struct gl_shader_program, it makes sense to rename it to shader_prog. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: move VS-specific data members to vs_vec4_visitor.Paul Berry2013-04-116-88/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | This patch moves the following data structures from vec4_visitor to vec4_vs_visitor, since they contain VS-specific data: - struct brw_vs_compile *c (renamed to vs_compile) - struct brw_vs_prog_data *prog_data (renamed to vs_prog_data) - src_reg *vp_temp_regs - src_reg vp_addr_reg Since brw_vs_compile and brw_vs_prog_data also contain vec4-generic data, the following pointers are added to the base class, to allow it to access the vec4-generic portions of these data structures: - struct brw_vec4_compile *c - struct brw_vec4_prog_key *key - struct brw_vec4_prog_data *prog_data Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> v2: Use shorter names in the base class and longer names in the derived class. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: move ARB_vertex_program functions to vec4_vs_visitor.Paul Berry2013-04-112-6/+8
| | | | | | | | | | | | | | | | This patch moves functions from vec4_visitor to vec4_vs_visitor that deal with ARB (assembly) vertex programs. There's no point in having these functions in the base class since we don't intend to support assembly programs for the GS stage. The following functions are moved: - setup_vp_regs - get_vp_dst_reg - get_vp_src_reg Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Add virtual function make_reg_for_system_value().Paul Berry2013-04-113-18/+36
| | | | | | | | | | | | The system values handled by vec4_visitor::visit(ir_variable *) are VS-specific (vertex ID and instance ID). This patch moves the handling of those values into a new virtual function, make_reg_for_system_value(), so that this VS-specific code won't be inherited by geomtry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Make some vec4_visitor functions virtual.Paul Berry2013-04-115-11/+41
| | | | | | | | | | | | | | | | This patch makes the following vec4_visitor functions virtual, since they will need to be implemented differently for vertex and geometry shaders. Some of the functions are renamed to reflect their generic purpose, rather than their VS-specific behaviour: - setup_attributes - emit_attribute_fixups (renamed to emit_prolog) - emit_vertex_program_code (renamed to emit_program_code) - emit_urb_writes (renamed to emit_thread_end) Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Make vec4_vs_visitor class derived from vec4_visitor.Paul Berry2013-04-114-2/+37
| | | | | | | | | | This patch just creates the derived class; later patches will migrate VS-specific functions and data structures from the base class into the derived class. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: split brw_vs_prog_data into generic and VS-specific parts.Paul Berry2013-04-1116-105/+155
| | | | | | | | | | | This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> v2: Put urb_read_length and urb_entry_size in the generic struct. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: split brw_vs_prog_key into generic and VS-specific parts.Paul Berry2013-04-114-42/+48
| | | | | | | | This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: split brw_vs_compile into generic and VS-specific parts.Paul Berry2013-04-114-9/+13
| | | | | | | | This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.Paul Berry2013-04-117-44/+49
| | | | | | | | | | | | | | | | | | In patches that follow, we'll be splitting structs brw_vs_prog_data and brw_vs_compile into a vec4-generic base struct and a VS-specific derived struct (this will allow the vec4-generic code to be re-used for geometry shaders). Having brw_vs_compile point to brw_vs_prog_data makes it difficult to do this cleanly. Fortunately most of the functions that use brw_vs_compile (those in the vec4_visitor class) already have access to brw_vs_prog_data through a separate pointer (vec4_visitor::prog_data). So all we have to do is use that pointer consistently, and plumb prog_data through the few remaining functions that need access to it. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Generalize computation of VUE map in preparation for GS.Paul Berry2013-04-112-6/+9
| | | | | | | | | | | This patch modifies the arguments to brw_compute_vue_map() so that they no longer bake in the assumption that we are generating a VUE map for vertex shader outputs. It also makes the function non-static so that we can re-use it for geometry shader outputs. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Make type of vec4_visitor::vp more generic.Paul Berry2013-04-114-11/+11
| | | | | | | | | | | | | | The vec4_visitor functions don't use any VS specific data from vec4_visitor::vp. So rename it to "prog" and change its type from struct gl_vertex_program * to struct gl_program *. This will allow the code to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> v2: Use the name "prog" rather than "p". Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Rename backend_visitor::prog to shader_prog.Paul Berry2013-04-117-19/+22
| | | | | | | | | | | | The next patch is going to change the type of vec4_visitor::vp from struct gl_vertex_program * to struct gl_program *, and rename it. The sensible name to change it to is vec4_visitor::prog. However, prog is already used in backend_visitor (which vec4_visitor derives from). Since backend_visitor::prog is of type struct gl_shader_program *, it makes sense to rename it to shader_prog. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: fix UBO offsets.Dave Airlie2013-04-111-0/+1
| | | | | | | | Reported and tested by degasus on #radeon. Note: This is a candidate for the 9.1 branch Signed-off-by: Dave Airlie <[email protected]>
* intel: Fall back to X-tiling when larger than estimated aperture size.Kenneth Graunke2013-04-101-2/+26
| | | | | | | | | | | | | | | | | If a region is larger than the estimated aperture size, we map/unmap it by copying with the BLT engine. Which means we can't use Y-tiling. Fixes Piglit max-texture-size and tex3d-maxsize, which regressed in my recent change to use Y-tiling by default on Gen6+. This was due to a botched merge conflict resolution. v2: Return a mask of valid tilings from intel_miptree_select_tiling. This allows us to avoid the X-tiling fallback if Y-tiling is actually mandatory. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: Refactor code in intel_miptree_choose_tiling().Kenneth Graunke2013-04-101-4/+6
| | | | | | | | | This reduces the nesting level slightly, and in my opinion, makes it a bit easier to follow. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: Move the max_gtt_map_object_size estimation to intel_context.Kenneth Graunke2013-04-103-18/+20
| | | | | | | | We need know this in order to decide what tiling mode to use. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/blorp: Remove unnecessary test in gen7_blorp_emit_depth_stencil_config.Paul Berry2013-04-101-7/+5
| | | | | | | | | | | gen7_blorp_emit_depth_stencil_config() is only called when params->depth.mt is non-null. Therefore, it's not necessary to do an "if (params->depth.mt)" test inside it. The presence of this if test was misleading static analysis tools (and briefly, me) into thinking that gen7_blorp_emit_depth_stencil_config() might sometimes access uninitialized data and dereference a null pointer. Reviewed-by: Kenneth Graunke <[email protected]>
* intel/hsw: Enable hiz (v2)Chad Versace2013-04-102-2/+51
| | | | | | | | | | | | | | | | | | | Enable hiz by setting intel_context::has_hiz. However, to work around a hardware bug, we selectively enable hiz for only nicely aligned miptree slices. No Piglit regressions on Haswell 0x0d26 rev07 when based atop mesa-master-4ad3601. Improves the performance of GLB27_TRex_C24Z16_FixedTimeStep by 18.52% (hsw-0x0d26-rev07; kernel-3.9.0-rc1; GLBenchmark 2.7.0 Release a68901; samples=3). v2: Replace the check for IS_HASWELL(devid) in intel_miptree_slice_has_hiz() with a conditional set of has_hiz. [for anholt] Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Remove brw_context::depthstencil::hiz_mtChad Versace2013-04-102-3/+0
| | | | | | | | After recent refactorings, the field is written but no longer read. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Replace checks for hiz_mt with intel_has*hiz()Chad Versace2013-04-108-40/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | When appropriate, replace each check `hiz_mt != NULL` with either a call to intel_miptree_slice_has_hiz() or intel_renderbuffer_has_hiz(). No behavioral change. This prepares for selectively enabling hiz on individual miptree slices for Haswell. This refactoring had several side effects. 1. To prevent new warnings about discarding the const qualifier, I removed 'const' from some variable declarations in intel_validate_framebuffer(). The alternative was to add const qualifiers to multiple function signatures in the intel_renderbuffer_has_hiz call graph. Since the dominant convention in the Intel code is to not qualify function parameters as const, I chose to remove rather than add const qualifiers. 2. I changed the signature of brw_emit_depth_stencil_hiz() by replacing `struct intel_mipmap_tree *hiz_mt` with `bool hiz`. The function used hiz_mt mostly as a boolean indicator of the presence of hiz, so the signature change is consistent with the patch's goal. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Change signature of brw_get_depthstencil_tile_masks()Chad Versace2013-04-104-3/+16
| | | | | | | | | | Add new parameters `depth_level` and `depth_layer`, which specify depth miptree's slice of interest. A following patch will pass the new parameters through to intel_miptree_slice_has_hiz(). Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/blorp: Add fields brw_blorp_mip_info::level,layerChad Versace2013-04-102-0/+15
| | | | | | | | | The new fields define the 2D miptree slice to be used. A following patch will pass the new fields through to intel_miptree_slice_has_hiz(). Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Add field intel_mipmap_slice::has_hizChad Versace2013-04-104-2/+44
| | | | | | | | | | | | | | | | | On Haswell, HiZ will selectively be enabled on individual miptree slices to workaround a hardware bug. The new field 'has_hiz' indicates if HiZ is enabled for a given slice. Also add two new accessor functions for this field. intel_miptree_slice_has_hiz intel_renderbuffer_has_hiz The new field and accessor functions are not yet used. Also, this patch introduces no behavioral change because, in this patch, intel_miptree_alloc_hiz() sets has_hiz for all slices. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/blorp: Align rectangle primitive for hiz opsChad Versace2013-04-101-0/+29
| | | | | | | | | | The hardware docs and the simulator require that the rectangle primitive emitted during fast depth clears and hiz resolves must be aligned to 8x4 pixels. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/vs: Use GRFs for pull constant offsets on gen7.Eric Anholt2013-04-106-22/+56
| | | | | | | | | | | | | This allows the computation of the offset to get written directly into the message source. shader-db results: total instructions in shared programs: 3308390 -> 3283025 (-0.77%) instructions in affected programs: 442998 -> 417633 (-5.73%) No difference in GLB2.7 low res (n=9). Reviewed-by: Matt Turner <[email protected]>
* i965/vs: When asked to make a dst_reg for a src.xxxx, just write to src.x.Eric Anholt2013-04-101-1/+8
| | | | | | | | | | | | | We have several places in our pull constant handling where we make a temporary src_reg for an int, and then turn it into a dst. In doing so, we were writing to the dst.xyzw, so we never register coalesced it with a later mov from dst.x to real_dst.x. These extra channels written would be removed if we had channel-wise DCE in the backend, but we don't. Fix it for now by just not writing these extra channels that won't get used. Reviewed-by: Matt Turner <[email protected]>
* i965/gen6: Reduce updates of transform feedback offsets with HW contexts.Eric Anholt2013-04-101-1/+1
| | | | | | | | | | | | The software-tracked transform feedback offsets (svbi_0_starting_index) are incorrect in the presence of primitive restart, so we were actually updating it with a bogus value if the batch wrapped and we emitted the packet again during a single transform feedback. By reducing state emission, we avoid the bug. Fixes piglit OpenGL 3.1/primitive-restart-xfb flush Reviewed-by: Paul Berry <[email protected]> NOTE: This is a candidate for the 9.1 branch.
* i965/gen7: Skip resetting SOL offsets at batch start with HW contexts.Eric Anholt2013-04-102-6/+21
| | | | | | | | | | | | The software-tracked transform feedback offsets (svbi_0_starting_index) are incorrect in the presence of primitive restart, so we can't reliably compute offsets for our buffer pointers after a batch flush. Thanks to HW contexts, our transform feedback offsets are now saved, so we can just keep using the ones from before the batch wrap. Fixes piglit OpenGL 3.1/primitive-restart-xfb flush Reviewed-by: Paul Berry <[email protected]> NOTE: This is a candidate for the 9.1 branch.
* st/mesa: remove #if FEATURE_GL/ES testsBrian Paul2013-04-091-7/+0
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove old comment about FEATURE_GLBrian Paul2013-04-091-2/+1
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove #ifdef FEATURE_ES2, add some comments insteadBrian Paul2013-04-091-2/+9
| | | | Reviewed-by: Jordan Justen <[email protected]>
* st/mesa: remove #include mfeatures.hBrian Paul2013-04-0924-24/+0
| | | | | | None of these were needed. Reviewed-by: Jordan Justen <[email protected]>
* mesa: update derived framebuffer state in GetMultisamplefvMarek Olšák2013-04-101-0/+5
| | | | | | This makes sure that ctx->DrawBuffer->Visual.samples is up-to-date. Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix glGet queries depending on derived framebuffer state (v2)Marek Olšák2013-04-102-7/+26
| | | | | | | | | | | | | "ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0. v2: also fix: - RGBA_INTEGER_MODE_EXT - RGBA_FLOAT_MODE_ARB (also check API support) - FRAMEBUFFER_SRGB_CAPABLE_EXT NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]>
* i965/gen7.5: Allow HW primitive restart for all primitive types.Paul Berry2013-04-091-7/+6
| | | | | | | | | | | | | Gen7.5 (Haswell) hardware supports primitive restart for all primitive types. It also handles all possible primitive restart indices. Rather than specialize both can_cut_index_handle_restart_index() and the switch statement in can_cut_index_handle_prims() for Haswell, just return early if the hardware is Haswell because we know it can handle everything. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Only use brw_draw.c's trim() function when necessary.Paul Berry2013-04-091-2/+14
| | | | | | | | | | | | | | | | | | | | brw_draw.c contains a trim() function which modifies the vertex count for quads and quad strips in order to discard dangling vertices. In principle this shouldn't be necessary, since hardware since Gen4 is capable of discarding dangling vertices by itself. However, it's necessary because as a hack to speed up rendering on Gen 4-5, we sometimes convert quads to trifans and quad strips to tristrips. The trim() function isn't necessary on Gen6 and up. This patch documents why and when the trim() function is necessary, and avoids calling it when it's not needed. This will avoid creating problems when we enable hardware support for primitive restart of quads and quad strips on Haswell. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>