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* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-301-2/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: fix un-blanced map_refcount issueYuanhan Liu2012-03-281-4/+4
| | | | | | | | | | | | | | | This is a regression introduced by commit cdcfd5, which forget to increase the map_refcount for successfully-mapped region. Thus caused a wrong non-blanced map_refcount. This would fix the regression found in the two following webglc testcase on Pineview platform: texture-npot.html gl-max-texture-dimensions.html Cc: Anuj Phogat <[email protected]> Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* Add support for GL_EXT_unpack_subimage on GLES2Neil Roberts2012-03-272-5/+22
| | | | | | This extension just permits GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS to be passed to glPixelStore on GLES2 so it is trivial to implement.
* gles: Enable the GL_EXT_read_format_bgra extensionBenjamin Franzke2012-03-272-0/+3
| | | | | | | Also fixes the usage of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, which may be set to a BGRA format e.g. for a MESA_FORMAT_ARGB8888 fb. Reviewed-by: Kenneth Graunke <[email protected]>
* gles1: Enable GL_EXT_texture_format_BGRA8888 in APIspecBenjamin Franzke2012-03-271-0/+1
| | | | | | | The extension is already exposed for GLES1, but the APIspec doesnt allow the usage of GL_BGRA_EXT in glTex(Sub)Image2D. Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: regenerate enums.cDylan Noblesmith2012-03-261-3900/+4056
| | | | | | | | | For previous four commits: glapi: add GL_ARB_texture_float glapi: add GL_ARB_depth_buffer_float glapi: add GL_ARB_texture_compression_rgtc glapi: add ARB_texture_rg
* regen for "glapi: sort ARB extensions by number"Dylan Noblesmith2012-03-261-1984/+1984
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* mesa: Fix memory leak in generate_mipmap_compressed.Vinson Lee2012-03-261-0/+1
| | | | | | | | | | Fixes Coverity resource leak defect. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: ARB_blend_func_extended support + regen. (v2)Dave Airlie2012-03-263-4754/+4804
| | | | | | | | | | This adds the xml file covering ARB_blend_func_extended. v2: fix SRC1_ALPHA Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* intel: fix TFP at 16-bppDave Airlie2012-03-251-6/+11
| | | | | | | | don't ask why I had to debug this. tested to fix g-s and kwin at 16-bpp on Ironlake. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix memory leak in _mesa_get_uniform_location.Vinson Lee2012-03-231-1/+3
| | | | | | | | | | Fixes Coverity resource leak defect. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: fix mipmap image size computation w.r.t. texture arraysBrian Paul2012-03-231-3/+15
| | | | | | | | | The image height or depth is the array_size for array textures. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47742 NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Jakob Bornecrantz <[email protected]>
* mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()Brian Paul2012-03-231-1/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* intel: fix null dereference processing HiZ bufferDylan Noblesmith2012-03-221-0/+6
| | | | | | | | | | | Or technically, a near-null dereference. https://bugs.freedesktop.org/show_bug.cgi?id=46303 https://bugs.freedesktop.org/show_bug.cgi?id=46739 NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Chad Versace <[email protected]>
* st/mesa: set MaxUnrollIterations = 255Brian Paul2012-03-211-0/+2
| | | | | | | | | | The default was 32 for the EmitNoLoops=0 case. This allows the oZone3D soft shadows test to work properly with the vmware driver. Jose reported that SM3 supports up to 255 loop iterations. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* intel: Make use of the new GPU-unsynchronized map functionality in libdrm.Eric Anholt2012-03-211-1/+3
| | | | | | | | Improves Unigine Tropics performance at 1024x768 by 2.06236% +/- 0.50272% (n=11). Reviewed-by: Chris Wilson <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Drop the tracking of bo_map vs bo_map_gtt for unmapping.Eric Anholt2012-03-212-15/+2
| | | | | | drm_intel_bo_unmap() supports both in the current libdrm version. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Avoid flushing the batch for busy BOs for ARB_mbr with INVALIDATE_BUFFER.Eric Anholt2012-03-211-15/+20
| | | | | | | | | Unigine Tropics uses INVALIDATE_BUFFER and not UNSYNCHRONIZED to reset the buffer object when its streaming wraps. Don't penalize it by flushing the batch at the wrap point, just allocate a new BO and get to using it. Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Handle devid overrides using libdrm.Eric Anholt2012-03-211-19/+4
| | | | | Reviewed-by: Yuanhan Liu <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Ask libdrm to dump an AUB file if INTEL_DEBUG=aub.Eric Anholt2012-03-213-0/+37
| | | | | | | It also asks for BMPs in the aub file at SwapBuffers time. Reviewed-by: Yuanhan Liu <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* drirc: Add missing XML attributes that made the driconf application whine.Eric Anholt2012-03-211-4/+4
| | | | | | | These are used for pretty presentation of the application name in the UI. Tested-by: Kenneth Graunke <[email protected]>
* i965: Change the hiz-override env var to a driconf option.Eric Anholt2012-03-203-28/+13
| | | | | | | | | | | The force-enable option is dropped, now that the hardware we were concerned about has HiZ on by default. Now, instead of doing INTEL_HIZ=0 to test disabling hiz, you can set hiz=false. v2: Disable separate stencil on gen6 when HIZ is turned off. (previously, this had to be done manually in addition). Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* i965: Drop the INTEL_FORCE_GS environment variable.Eric Anholt2012-03-201-5/+0
| | | | | | | | | This was a debug option during gen6 transform feedback bringup (and a similar one existed during gen4 bringup). However, it looks like we're done with that, and we don't anticipate it being used again, either for geometry shaders or transform feedback. Suggested by: Kenneth Graunke <[email protected]>
* intel: Drop the INTEL_NO_BLIT debug environment variable.Eric Anholt2012-03-201-5/+3
| | | | | | | This was added in the i915/i965 merge from the i915 driver, but I don't recall it ever being used since then. Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Drop the INTEL_STRICT_CONFORMANCE environment variable.Eric Anholt2012-03-203-44/+6
| | | | | | | | | If you want to test the graphics driver, you want to test it under the conditions that users will see, not some set of additional fallbacks. If you want to test swrast, run the swrast driver (or no_rast=true) instead. Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Fix a case when mapping large texture failsAnuj Phogat2012-03-202-10/+23
| | | | | | | | | | | | | This patch handles a case when mapping a large texture fails in drm_intel_gem_bo_map_gtt(). These changes avoid assertion failure later in the driver as reported in following bugs: https://bugs.freedesktop.org/show_bug.cgi?id=44970 https://bugs.freedesktop.org/show_bug.cgi?id=46303 Testing: No regressions in piglit quick.tests Signed-off-by: Anuj Phogat <[email protected]>
* Add Makefile.in to toplevel .gitignoreKenneth Graunke2012-03-207-7/+0
| | | | | | | To avoid redundancies, this patch also removes Makefile.in from the other .gitignore files. Acked-by: Eric Anholt <[email protected]>
* Add .deps/, .libs/, and *.la to toplevel .gitignorePaul Berry2012-03-207-21/+0
| | | | | | | To avoid redundancies, this patch also removes .deps, .libs, and *.la from .gitignore files in subdirectories. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
| | | | | | | As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
| | | | | | | | Per the spec, only nearest filtering is supported for integer textures. Otherwise, the texture is incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rework texture completeness testingBrian Paul2012-03-2010-38/+79
| | | | | | | | | | | | | | | | | | | Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
| | | | | | | To mark the texture object as incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
| | | | | | | | Merge the mipmap level checking code that was separate cases for 1D, 2D, 3D and CUBE before. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
| | | | | | | | Move the simple MaxLevel < BaseLevel test earlier to be closer to where we error-check BaseLevel. Also, use the local baseLevel var in more places. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
| | | | | | | and add missing case for GL_TEXTURE_BUFFER. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-202-6/+15
| | | | | | | | To make the no-change case faster, as we do for the other object-reference functions. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Validate the drawing primitive against the transform feedback mode.Eric Anholt2012-03-193-32/+43
| | | | | | Fixes piglit GL_EXT_transform_feedback/negative-prims. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-194-20/+19
| | | | | | | | | | | | | We want to start emitting an INVALID_OPERATION from here for transform feedback. Note that this forced dlist.c to almost not use this function, since it wants different behavior during dlist compile. Just pull the non-TF, non-GS test out for compile, because: 1) TF doesn't matter in that case because there's no drawing. 2) I don't think we're going to see GSes and display lists in the same context, if we don't do GL_ARB_compatibility. Reviewed-by: Brian Paul <[email protected]>
* i915: fallback for NPOT cubemap textureYuanhan Liu2012-03-191-0/+22
| | | | | | | | | | | | | | | | | Although some hardware support NPOT cubemap, but it seems we don't know the right layout for NPOT cubemap. Thus seems we need do fallback for other platforms as well. See comments inline the code for more detailed info. v2: give a more detailed info about why we need fallback for other platfroms as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666 NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
* st/mesa: add null pointer check in st_texture_image_map()Brian Paul2012-03-171-0/+3
| | | | | | | | | | | | If we failed to allocate a memory resource for the texture we'd crash when we tried to map it. Now we propogate the NULL back up to the texstore code and generate GL_OUT_OF_MEMORY. Fixes a crash with the upcoming piglit max-texture-size test. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* dri_util: add copyright/license blurbBrian Paul2012-03-171-0/+24
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* i965/fs: Jump from discard statements to the end of the program when done.Eric Anholt2012-03-164-5/+126
| | | | | | | | | | | | | | | | | From the GLSL 1.30 spec: The discard keyword is only allowed within fragment shaders. It can be used within a fragment shader to abandon the operation on the current fragment. This keyword causes the fragment to be discarded and no updates to any buffers will occur. Control flow exits the shader, and subsequent implicit or explicit derivatives are undefined when this control flow is non-uniform (meaning different fragments within the primitive take different control paths). v2: Don't emit the final HALT if no other HALTs were emitted. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* i965: Add disasm for gen6+ UIP/JIP on BREAK/CONT/HALT.Eric Anholt2012-03-161-0/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>