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* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-1712-65/+34
* radeon: Remove dead radeon_wrap_texture().Eric Anholt2013-05-171-30/+0
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-175-19/+35
* intel: Don't spam "intelReadPixels: fallback to swrast" in non-PBO case.Kenneth Graunke2013-05-161-11/+10
* intel: Do a depth resolve before copying images between miptrees.Paul Berry2013-05-161-0/+6
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-157-63/+22
* i965: Fill in brw_format_for_mesa_format for some non-rendering formats.Eric Anholt2013-05-151-18/+18
* i965: Use native RGB_FLOAT16 support when available.Eric Anholt2013-05-151-1/+1
* intel: Add support for blitting 6 byte-per-pixel formats.Eric Anholt2013-05-151-7/+14
* i965: Use the Mesa surface formats for float RGB surfaces.Eric Anholt2013-05-151-2/+2
* i965: Use the new XRGB UNORM formats.Eric Anholt2013-05-151-3/+3
* mesa: Stop clamping stencil reference value at specification timeChris Forbes2013-05-151-9/+0
* swrast: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+4
* st: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+5
* radeon: Use accessor for stencil reference valuesChris Forbes2013-05-152-2/+5
* nouveau: Use accessor for stencil reference valuesChris Forbes2013-05-152-2/+5
* intel: Use accessor for stencil reference valuesChris Forbes2013-05-153-8/+11
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-152-2/+6
* mesa: add accessor for effective stencil refChris Forbes2013-05-151-0/+14
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-3/+5
* mesa/st: Temporary workaround for fdo bug 64568.José Fonseca2013-05-141-0/+5
* i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.Rodrigo Vivi2013-05-131-2/+2
* i965: write layer if gl_Layer is used in VSJordan Justen2013-05-131-0/+4
* extensions: add AMD_vertex_shader_layerJordan Justen2013-05-132-1/+3
* mesa: Expose GL_OES_texture_npot on GLES1Chad Versace2013-05-131-1/+1
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-133-0/+3
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+1
* i965/vs: Set the PreferDP4 shader compiler option.Kenneth Graunke2013-05-121-0/+2
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-128-28/+11
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-124-5/+12
* mesa: Add comments about bit-ordering of new XRGB/XBGR formats.Kenneth Graunke2013-05-121-15/+15
* st/mesa: remove dependency on _NEW_BUFFER_OBJECT for vertex arraysMarek Olšák2013-05-112-3/+3
* st/mesa: don't check for _NEW_PROGRAM when binding UBOsMarek Olšák2013-05-111-2/+2
* st/mesa: fix a couple of issues in st_bind_ubosMarek Olšák2013-05-111-4/+16
* st/mesa: restore the transfer_inline_write path for BufferDataMarek Olšák2013-05-111-0/+15
* st/mesa: initialize Const.MaxColorAttachmentsMarek Olšák2013-05-111-7/+3
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-1/+4
* st/mesa: consolidate setting MaxTextureImageUnitsMarek Olšák2013-05-111-15/+11
* st/mesa: initialize all program constants and UBO limitsMarek Olšák2013-05-111-21/+43
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-1113-14/+41
* mesa: skip _MaxElement computation unless driver needs strict bounds checkingMarek Olšák2013-05-112-4/+26
* mesa: remove unused gl_array_object::NewArrayMarek Olšák2013-05-114-10/+0
* mesa: remove unused gl_constants::MaxColorTableSizeMarek Olšák2013-05-113-6/+0
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-115-9/+5
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-1124-55/+53
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-113-9/+5
* i965: Actually use the user timeout in glClientWaitSync.Ben Widawsky2013-05-091-9/+1
* i965: make GT3 machines work as GT3 instead of GT2Paulo Zanoni2013-05-092-37/+41