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* nir: Move propagation of cast derefs to a new nir_opt_deref passJason Ekstrand2019-01-081-1/+1
* glsl_type: Add support for explicitly laid out matrices and arraysJason Ekstrand2019-01-081-1/+1
* nir: Distinguish between normal uniforms and UBOsJason Ekstrand2019-01-081-2/+1
* st/glsl: refactor st_link_nir()Timothy Arceri2019-01-071-36/+16
* i965: add CS stall on VF invalidation workaroundLionel Landwerlin2019-01-042-2/+2
* i965: include draw_params/derived_draw_params for VF cache workaroundLionel Landwerlin2019-01-041-5/+18
* i965: limit VF caching workaround to gen8/9/10Lionel Landwerlin2019-01-042-2/+4
* nir: rename nir_link_constant_varyings() nir_link_opt_varyings()Timothy Arceri2019-01-021-1/+1
* st/glsl_to_nir: call nir_lower_load_const_to_scalar() in the stTimothy Arceri2019-01-021-1/+3
* st/mesa: expose GL_NV_shader_atomic_float when ATOMFADD is supportedIlia Mirkin2018-12-261-0/+1
* st/mesa: select ATOMFADD when source type is floatIlia Mirkin2018-12-262-0/+3
* st/mesa: allow glDrawElements to work with GL_SELECT feedbackIlia Mirkin2018-12-262-23/+42
* st/nir: Drop unused gl_program parameter in VS input handling helper.Kenneth Graunke2018-12-211-2/+2
* st/nir: Gather info after applying lowering FS variant featuresKenneth Graunke2018-12-211-0/+4
* st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.Kenneth Graunke2018-12-214-33/+22
* st/mesa: Don't open code the drawpixels vertex shader.Kenneth Graunke2018-12-211-27/+11
* st/mesa: Drop !passColor optimization in drawpixels shaders.Kenneth Graunke2018-12-212-28/+20
* st/mesa: Drop dead 'passthrough_fs' field.Kenneth Graunke2018-12-211-2/+0
* st/mesa: remove sampler associated with buffer texture in pbo logicIlia Mirkin2018-12-201-5/+0
* i965: Don't override subslice count to 4 on Gen11.Kenneth Graunke2018-12-171-1/+1
* nir/opt_peephole_select: Don't peephole_select expensive math instructionsIan Romanick2018-12-171-1/+1
* nir/opt_peephole_select: Don't try to remove flow control around indirect loadsIan Romanick2018-12-171-1/+1
* st/nir: Use nir_src_as_uint for tokensJason Ekstrand2018-12-161-5/+1
* i965/gen9: Add workarounds for object preemption.Rafael Antognolli2018-12-141-0/+63
* i965/gen10+: Enable object level preemption.Rafael Antognolli2018-12-144-1/+36
* genxml: Consistently use a numeric "MOCS" fieldKenneth Graunke2018-12-141-7/+7
* mesa/st: Expose compute shaders when NIR support is advertised.Eric Anholt2018-12-131-7/+12
* i965/compute: Emit GPGPU_WALKER in genX_state_uploadJordan Justen2018-12-123-130/+105
* i965/genX_state: Add register access functionsJordan Justen2018-12-121-0/+31
* mesa/st/nir: fix missing nir_compact_varyingsRob Clark2018-12-111-1/+2
* glapi: fixup EXT_multisampled_render_to_texture dispatchKristian H. Kristensen2018-12-101-1/+5
* i965: Flip arguments to load_register_reg helpers.Kenneth Graunke2018-12-095-9/+10
* i965: Delete dead brw_meta_resolve_color prototype.Kenneth Graunke2018-12-091-7/+0
* intel/blorp: Expand blorp_address::offset to be 64 bits.Kenneth Graunke2018-12-073-3/+3
* st/mesa: Add support for EXT_multisampled_render_to_textureKristian H. Kristensen2018-12-063-0/+5
* mesa: Add core support for EXT_multisampled_render_to_texture{,2}Kristian H. Kristensen2018-12-066-16/+58
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-2/+2
* st/mesa: expose EXT_render_snorm on GLESMarek Olšák2018-12-041-0/+8
* mesa: expose AMD_texture_texture4Marek Olšák2018-12-041-0/+1
* mesa: expose EXT_texture_compression_bptc in GLESMarek Olšák2018-12-043-1/+21
* mesa: expose EXT_texture_compression_rgtc on GLESMarek Olšák2018-12-043-6/+24
* mesa/main: fix up _mesa_has_rg_textures for gles2Erik Faye-Lund2018-12-041-1/+2
* mesa/main: correct validation for GL_RGB565Erik Faye-Lund2018-12-041-1/+3
* mesa: expose GL_EXT_texture_view as an alias of GL_OES_texture_viewMarek Olšák2018-12-041-0/+1
* st/mesa: expose GL_OES_texture_viewMarek Olšák2018-12-041-0/+1
* mesa: drop unused & deprecated libEric Engestrom2018-12-041-1/+1
* Revert "st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cpp"Matt Turner2018-12-031-1/+0
* mesa: Revert INTEL_fragment_shader_ordering supportMatt Turner2018-12-033-3/+0
* mesa/main: do not require float-texture filtering for es3Erik Faye-Lund2018-12-031-1/+3
* mesa/st: do not probe for the same texture-formats twiceErik Faye-Lund2018-12-031-4/+4