| Commit message (Collapse) | Author | Age | Files | Lines |
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Some of the changes are spurious because somebody forgot to do this
when adding glFramebufferTextureLayerARB.
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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These header files were only used by drivers removed in a previous commit.
Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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The tdfx driver was the only user.
Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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In preparation for porting i965 to Android, factor its source lists into
a shared makefile. This prevents duplication of source lists, and hence
prevents the Android from breaking as often.
Acked-by: Chia-I Wu <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Nothing in Mesa generates these opcodes, and i965 hardware cannot
support it natively. If support were ever added for this opcode in
Mesa, there had better be a lowering pass for hardware that doesn't
support it natively.
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This adds texelFetch support to translate from GLSL to TGSI TXF opcode.
I've tested this works with an r600g and softpipe backend.
v2: drop comments, fix title,
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
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GLSL uses TXS, call the gallium TXQ opcode.
v2: fix indent from 4->3.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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Ian Romanick explained (Message-Id: <[email protected]>),
that the return type of non-API methods shouldn't use GLboolean but a
standard C++ bool.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Kai Wasserbäch <[email protected]>
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No driver used the eject function, or set the validate hook that made
that function do anything.
Reviewed-by: Ian Romanick <[email protected]>
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Before, if we ended up here without a BO for our image, but did choose
a miptree that had active rendering in the command buffer, our
teximage data would jump ahead of the rendering using the old texture
contents.
This showed up as breakage in gen-teximage and friends in the
following commit.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This doesn't implement any of the "cool" features of MapBufferRange.
Adding this function is necessary for the next commit in the series.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: Maciej Cencora <[email protected]>
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The code previously passed GL_DYNAMIC_DRAW for the access parameter.
By inspection, I believe that all drivers would treat this as
GL_READ_WRITE because it's not GL_READ_ONLY and it's not
GL_WRITE_ONLY.
It appears the i965 code wants GL_WRITE_ONLY (it's about to write a
bunch of data in, never read data), while the arrayelt code is
GL_READ_ONLY (just dereffed as arguments to CALL_Whatever*v).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Keith Whitwell <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The old code was an obvious cut-and-paste fail from intel_bufferobj_map.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Unfortunately, since a previous efficiency improvement, we no longer
have any open-source testcases producing register spilling, so this
code was untested in the fragment shader path. That should change
when we get proper temporary array support in the fragment shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40194
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Improves performance of a GL_TEXTURE_RECTANGLE microbenchmark by 1.84%
+/- .15% (n=3)
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Also, remove the BRW_SAMPLER_MESSAGE_SIMD8_RESINFO #define because
there totally isn't a SIMD8 variant.
Unfortunately, resinfo returns FLOAT32 on Broadwater/Crestline, unlike
G45 which returns a proper UINT32. This turns out to be simple,
however: when we emit MOVs to select the desired half of the SIMD16
result, we can simply override the register type to be float so it's
converted to an integer.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Not all texturing operations return floating point data. For example,
the resinfo message (textureSize or TXS) returns integer data. In the
future, we'll also add integer texture support.
ir_texture's type field contains this information; use its base type to
appropriately type the destination register. We want to keep it as a
four component vector, however, since SIMD8 samplers always have a
response length of 4.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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One unique aspect of TXS is that it doesn't have a coordinate.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The driver may install its own vertex shader. _mesa_set_vp_override
must be called so that core mesa can generate correct fragment program..
Reviewed-by: Brian Paul <[email protected]>
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When intel_context requires separate stencil but the DRI2 separate stencil
handshake fails, then abort and emit an error instructing the user to
upgrade the DDX to 2.16.0.
CC: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
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This is a port of commit ff2cfb8989cd to glsl_to_tgsi.
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