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* mesa: remove redundant error checkTimothy Arceri2017-06-291-4/+0
* mesa: GL_TEXTURE_BORDER_COLOR exists in OpenGL 1.0, so don't depend on GL_ARB...Ian Romanick2017-06-281-1/+9
* mesa: Fix Android buildChad Versace2017-06-281-1/+1
* i965: Fix anisotropic filtering for mag filterEero Tamminen2017-06-281-1/+1
* i965/dri: Support R8G8B8A8 and R8G8B8X8 configsChad Versace2017-06-282-3/+43
* mesa: do not use format string as literal stringJuan A. Suarez Romero2017-06-281-2/+2
* scons: add code to generate format_fallback.c fileBrian Paul2017-06-281-0/+7
* mesa: add KHR_no_error support for glClear()Samuel Pitoiset2017-06-282-0/+10
* mesa: add clear() helperSamuel Pitoiset2017-06-281-23/+31
* mesa: add KHR_no_error support for glBindAttribLocation()Samuel Pitoiset2017-06-282-0/+14
* mesa: add bind_attrib_location() helperSamuel Pitoiset2017-06-281-19/+29
* mesa: add KHR_no_error support for gl*ReadBuffer()Samuel Pitoiset2017-06-282-0/+38
* mesa: create read_buffer_err() and always inline read_buffer()Samuel Pitoiset2017-06-281-18/+31
* mesa: add KHR_no_error support for glVertex*AttribBinding()Samuel Pitoiset2017-06-282-0/+30
* mesa: add KHR_no_error support for glShaderStorageBlockBinding()Samuel Pitoiset2017-06-282-0/+18
* mesa: add shader_storage_block_binding() helperSamuel Pitoiset2017-06-281-9/+19
* mesa: add KHR_no_error support for glUniformBlockBinding()Samuel Pitoiset2017-06-282-0/+15
* mesa: add uniform_block_binding() helperSamuel Pitoiset2017-06-281-9/+16
* mesa: add KHR_no_error support for glFenceSync()Samuel Pitoiset2017-06-282-0/+11
* mesa: add fence_sync() helperSamuel Pitoiset2017-06-281-17/+25
* mesa: add KHR_no_error support for glClientWaitSync()Samuel Pitoiset2017-06-282-0/+13
* mesa: add client_wait_sync() helperSamuel Pitoiset2017-06-281-16/+26
* mesa: add KHR_no_error support for glCheckFramebufferStatus()Samuel Pitoiset2017-06-282-0/+13
* mesa: add KHR_no_error support for gl*Renderbuffers()Samuel Pitoiset2017-06-282-0/+22
* mesa: prepare create_render_buffers() for KHR_no_error supportSamuel Pitoiset2017-06-281-7/+17
* mesa: add KHR_no_error support for gl*ProgramPipelines()Samuel Pitoiset2017-06-282-0/+20
* mesa: prepare create_program_pipelines() for KHR_no_error supportSamuel Pitoiset2017-06-281-12/+17
* mesa: add KHR_no_error support for gl*Samplers()Samuel Pitoiset2017-06-282-0/+21
* mesa: prepare create_samplers() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-12/+19
* mesa: add KHR_no_error support for gl*Textures()Samuel Pitoiset2017-06-282-0/+22
* mesa: prepare create_textures() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-10/+18
* mesa: fix an error message in create_textures()Samuel Pitoiset2017-06-281-1/+1
* mesa: add KHR_no_error support for gl*Buffers()Samuel Pitoiset2017-06-282-0/+22
* mesa: prepare create_buffers() helper for KHR_no_error supportSamuel Pitoiset2017-06-281-17/+24
* mesa: add KHR_no_error support for glBindTextureUnit()Samuel Pitoiset2017-06-282-0/+11
* mesa: add bind_texture_unit() helperSamuel Pitoiset2017-06-281-22/+34
* mesa: add KHR_no_error support for glDepthRangeIndexed()Samuel Pitoiset2017-06-282-0/+12
* mesa: add KHR_no_error support for glDepthFunc()Samuel Pitoiset2017-06-282-0/+11
* mesa: add depth_func() helperSamuel Pitoiset2017-06-282-22/+31
* mesa: add KHR_no_error support for glFrontFace()Samuel Pitoiset2017-06-282-0/+11
* mesa: add front_face() helperSamuel Pitoiset2017-06-282-11/+18
* mesa: add KHR_no_error support for glCullFace()Samuel Pitoiset2017-06-282-0/+11
* mesa: add cull_face() helperSamuel Pitoiset2017-06-282-14/+21
* mesa: add KHR_no_error support for glCreateShader() and glCreateShaderObjectA...Samuel Pitoiset2017-06-282-0/+22
* mesa: rename create_shader() to create_shader_err()Samuel Pitoiset2017-06-281-10/+19
* mesa: pass the 'caller' function to create_shader()Samuel Pitoiset2017-06-281-6/+6
* mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()Samuel Pitoiset2017-06-282-1/+21
* mesa: rename attach_shader() to attach_shader_err()Samuel Pitoiset2017-06-281-17/+36
* mesa: pass the 'caller' function to attach_shader()Samuel Pitoiset2017-06-281-9/+10
* i965: Add a RGBX->RGBA fallback for glEGLImageTextureTarget2D()Chad Versace2017-06-271-2/+16