| Commit message (Collapse) | Author | Age | Files | Lines |
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The encoding/decoding algorithms are shared with RGTC.
Thanks to some magic with the base format, the RGTC texstore functions work
for LATC too.
swrast passes the related piglit tests besides two things:
- The alpha channel is wrong (it's always 1), however the incorrect alpha
channel makes some other tests fail too, so I guess it's unrelated to LATC.
- Signed LATC fetches aren't correct yet (signed values are clamped to [0,1]),
however RGTC has the same problem.
Further testing (with other of my patches) shows that hardware drivers
and softpipe work.
BTW, ETQW uses this extension.
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st->user_vb[attr] was always pointing to the same user vb, regardless
of the value of attr. Together with reverting the temporary workaround
for bug 34378, and a fix in the svga driver, this fixes googleearth on svga.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=34378
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This fixes https://bugs.freedesktop.org/show_bug.cgi?id=31159 for swrast
and piglit depth-tex-compare.
NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Brian Paul <[email protected]>
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Now the expression V==0 generates one instruction instead of two.
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This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=31159
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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This fixes:
state_tracker/st_format.c:401:st_pipe_format_to_mesa_format:
Assertion `0' failed.
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RenderTexture doesn't have to be called in invalidate_rb, I guess.
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The mutex's fields were all zeros. That's OK on Linux, but not Windows.
NOTE: This is a candidate for the 7.10 branch.
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Leftover debug code from 6364d75008b4fa580c1cb47c59ba1cf3e0caa6cd.
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Instead of using the current gl_fragment_program. These aren't necessarily
the same, for example when translate_program() is called by
i915ValidateFragmentProgram().
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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This realigns the name of the glx bit to align with the core mesa names.
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ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
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This is an awful hack and will hurt performance on Ironlake, but we're
at a loss as to what's going wrong otherwise. This is the only common
variable we've found that avoids the problem on 4 applications
(CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other
variables we've tried appear to only be confounding. Neither the
specifications nor the hardware team have been able to provide any
enlightenment, despite much searching.
https://bugs.freedesktop.org/show_bug.cgi?id=29172
Tested by: Chris Lord <[email protected]> (Pill Popper)
Tested by: Ryan Lortie <[email protected]> (gnome-shell)
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Because the format can be changed to UNORM in a surface.
This fixes:
state_tracker/st_atom_framebuffer.c:163:update_framebuffer_state:
Assertion `framebuffer->cbufs[i]->texture->bind & (1 << 1)' failed.
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Computation of the delta of this array from the last had a silly little
bug and ignored any initial delta==0 causing grief in Nexuiz and
friends.
Signed-off-by: Chris Wilson <[email protected]>
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There is a silicon bug which causes unpredictable behaviour if the
URB_FENCE command should cross a cache-line boundary. Pad before the
command to avoid such occurrences. As this command only applies to
gen4/5, do the fixup unconditionally as the specs do not actually state
for which chip it was fixed (and the cost is negligible)...
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Zou Nan hai <[email protected]>
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See https://bugs.freedesktop.org/show_bug.cgi?id=29418
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For more info see fd.o bug 29418.
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This reverts commit 1f9a0a4e6e5566c36c781add5f1e62af3efdfb58.
This caused trouble with Lightsmark w/ i965 driver and fbo/fbo-blit-d24s8
(see bug 34894). It's probably something simple but no time to debug now.
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Spotted by Ian.
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SNB has 64k urb space, we only use piece of them.
The more urb space we alloc,
the more concurrent vs threads we can run.
push the urb space usage to the limit.
Signed-off-by: Zou Nan hai <[email protected]>
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this fixes fbo-generatemipmap-formats rgtc and s3tc in NPOT mode
with softpipe.
r600g fails to even get level 0 correct so have to look into that
a bit further.
Signed-off-by: Dave Airlie <[email protected]>
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This was always converting to 8-bit per channel unsigned formats,
which isn't suitable for RGTC signed formats, this special cases
those two formats and converts to floats for those.
Signed-off-by: Dave Airlie <[email protected]>
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I'd like to share this file with gallium u_format stuff.
Signed-off-by: Dave Airlie <[email protected]>
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This function can be done in the include file also.
Signed-off-by: Dave Airlie <[email protected]>
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With signed types we weren't hitting this test however the comment
stating this doesn't happen often doesn't apply when using signed
types since an all 0 block is quite common which isn't abs min or max.
this fixes the limits correctly again also.
Signed-off-by: Dave Airlie <[email protected]>
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if the values are all in the last dword, the high bits can be 0,
This fixes a valgrind warning I saw when playing with mipmaps.
Signed-off-by: Dave Airlie <[email protected]>
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My previous fix to the byte max was incorrect.
Signed-off-by: Dave Airlie <[email protected]>
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With proper fallback formats.
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Drivers can call this function as needed. It tells the VBO module to
always unmap the current glBegin/glEnd VBO when we flush. Otherwise
it's possible to be in a flushed state but still have the VBO mapped.
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This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
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