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* xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul2011-11-111-0/+11
* swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul2011-11-111-3/+3
* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-115-39/+125
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-115-1116/+530
* vbo: pull some code from api_noop.c into vbo moduleBrian Paul2011-11-112-16/+208
* mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul2011-11-111-4/+0
* i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.Kenneth Graunke2011-11-103-2/+12
* i965: Reorder state atom lists so all the surface state is together.Kenneth Graunke2011-11-101-16/+19
* i965: Put a proper sampler count in 3DSTATE_VS.Kenneth Graunke2011-11-102-3/+5
* i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.Kenneth Graunke2011-11-101-1/+7
* i965: Move and rename "wm sampler" fields to just "sampler".Kenneth Graunke2011-11-109-33/+37
* i965: Clean up code for VS pull constant surface creation.Kenneth Graunke2011-11-103-64/+20
* i965: Use a single binding table for all pipeline stages.Kenneth Graunke2011-11-109-85/+80
* i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.Kenneth Graunke2011-11-103-15/+35
* i965: Combine the two WM pull constant tracked state atoms.Kenneth Graunke2011-11-104-59/+16
* i965: Rename gen6_*_constants tracked state atoms to "push_constants".Kenneth Graunke2011-11-104-8/+8
* i965: Remove nr_surfaces computation from brw_update_wm_surfaces.Kenneth Graunke2011-11-101-11/+1
* i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).Kenneth Graunke2011-11-1010-50/+6
* i965: Remove outdated comment about CACHE_NEW_SURF_BIND dirty bit.Kenneth Graunke2011-11-101-2/+1
* i965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from brw_vs_surfaces.Kenneth Graunke2011-11-101-1/+0
* i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.Kenneth Graunke2011-11-101-2/+3
* i965: Use new vtable entries for surface state updating functions.Kenneth Graunke2011-11-104-126/+13
* i965: Add new vtable entries for surface state updating functions.Kenneth Graunke2011-11-105-0/+49
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* radeon: silence unused var warningsBrian Paul2011-11-101-3/+3
* radeon: fix tex1d-border2dDave Airlie2011-11-101-31/+33
* radeon: fix 3-coordinate swtcl emissionDave Airlie2011-11-101-0/+8
* swrast: Add support for glReadPixels() to integer types.Eric Anholt2011-11-091-6/+13
* mesa: Add support for unpacking 32-bit integer formats to int spans.Eric Anholt2011-11-092-0/+128
* meta: Add support for glClear() to integer color buffers.Eric Anholt2011-11-091-4/+109
* i965: Claim to support rendering to integer FBOs.Eric Anholt2011-11-092-1/+13
* i965/fs: Add support for user-defined out variables.Eric Anholt2011-11-092-35/+39
* i965/fs: Preserve the source register type when doing color writes.Eric Anholt2011-11-091-4/+7
* i965: Make brw_type_for_base_type return the element type for arrays.Eric Anholt2011-11-091-0/+1
* i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.Eric Anholt2011-11-091-0/+30
* i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.Eric Anholt2011-11-091-0/+24
* intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.Eric Anholt2011-11-091-0/+10
* i965: Add support for 16-bit unorm L, A, and I textures.Eric Anholt2011-11-092-1/+8
* intel: Don't _mesa_problem when asked for an RB of a texturing-only type.Eric Anholt2011-11-092-2/+11
* r200: remove dangling radeon.h symlink.Paul Berry2011-11-091-1/+0
* glsl: Assign transform feedback varying slots in linker.Paul Berry2011-11-091-0/+13
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-0915-22/+117
* scons: Don't list m_xform.c twice.José Fonseca2011-11-091-5/+0
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-082-5/+9
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-082-20/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-083-1/+16
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-082-18/+37
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3