| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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Before, if we called glXMakeCurrent() to change a context's window binding
while an FBO was bound, we weren't updating the intel->driDrawable and
intel->driReadDrawable fields. This could cause us to dereference a null
pointer elsewhere.
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Signed-off-by: Ben Skeggs <[email protected]>
(cherry picked from master, commit 7aeaca33c331f70d507fc83583b13b8d9fc3e847)
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Fixes crash loading a map in sauerbraten with
hwmipmap 1
in ~/.sauerbraten/config.cfg.
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Fixes bug fdo 20340 for r200.
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The non-KMS interface is to blame here. In theory, a proper fix
could be produced that works for the KMS interface only, but it
require cleaning a lot of mess. Easier to just do it right in r300g.
Signed-off-by: Nicolai Hähnle <[email protected]>
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If we deleted a currently bound texture, we were always reverting the texture
binding to the default 1D texture rather than the proper default texture.
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The parameter is a bitmask.
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reviewed by Brian Paul.
(cherry picked from master, commit ae2daacbac7242938cffe0e2409071e030e00863)
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So I didn't touch r300compiler, but r300g now compiles after having
declarations and code untangled. As nha so gently points out, we shouldn't
have to do this just to comply with MSVC compilers.
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Otherwise st_copy_texsubimage will fallback to software blit due to
inconsistent base formats.
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At last it's possible to turn on tgsi dumps and other debugging in the
state tracker without modifying sources...
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Signed-off-by: Ben Skeggs <[email protected]>
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intel_pixel_read.c: In function ‘do_blit_readpixels’:
intel_pixel_read.c:221: warning: cast from pointer to integer of
different size
Cast via an intermediate (GLintptr) instead and hope the result fits
within GLuint... [It should as we simply do not support textures *that*
large!]
Signed-off-by: Chris Wilson <[email protected]>
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This should catch the common programming error where we attempt to
emit a relocation to beyond the end of the target buffer.
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Fixes crash with compiz magnifier plugin.
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This ensures the driver won't map the wrong set of textures.
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If the src renderbuffer is actually a texture, we can directly use that
texture as the src and avoid a copy.
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Combined with the previous fix, it takes cairo-gl firefox-talos-gfx time
from 120 seconds to 90 seconds on my GM45.
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This reverts commit df058298e1570eea8712f9bb051f674fab2eaf24. It didn't
explain why it was required, doesnt appear to be required, and is a
significant performance penalty for cairo-gl firefox.
Conflicts:
src/mesa/main/fbobject.c
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no longer used now that the hw supports this natively.
Also, clean up some formatting.
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Currently using max_slots > 1 will cause synchronous rendering
if the driver flushes its command buffers between one bitmap and the
next.
Need to improve buffer_write to allow NO_WAIT (as well as no_flush)
updates to buffers where we know there is no conflict with previous
data.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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Need to check if we'll take the software path so which requires mapping the
src texture image.
Fixes crash in piglit gen-compressed-teximage, bug 24219. However, the
test still does not pass (it may never have).
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This is useful for enabling our GLSL testcases using the 2.0 entrypoints
even though we don't have full GL 2.0.
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Other vendors have enabled ARB_fragment_shader as part of OpenGL 2.0
enablement even on hardware like the 915 with no dynamic branching or
dFdx/dFdy support. But for now we'll leave it disabled because we don't
do any flattening of ifs or loops, which is rather restrictive.
This support is not complete, and may be unstable depending on your shaders.
It passes 10/15 of the piglit glsl tests, but hangs on glean glsl1.
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Since the TNL is all done in software anyway, it should be the same to
the user who's probably using ARB_vertex_program otherwise, but gives them
a nicer programming environment.
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This fixes potential heap trashing if the program of choice exceeds limits,
and fixes the native instructions limit being lower than what can be
used by valid programs.
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Previously, we were doing it in the midst of the pipeline run, which gave
an opportunity to enable/disable fallbacks, which is certainly the wrong
time to be doing so. This manifested itself in a NULL dereference for PutRow
after transitioning out of a fallback during a run_pipeline in glean glsl1.
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This reverts commit e7044d552c6d16389447880b8744a51de1cf0199. It
prevented the driver from ever recovering from a software fallback due
to a program error. The original bug it claimed to fix doesn't appear to
exist post-revert.
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Previously, we'd go trashing the heap.
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It's misleading to report things like the program having too many native
instructions as a Mesa implementation error, when the program may just be
too big for the hardware.
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