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* mesa: remove outdated version lines in commentsRico Schüller2013-06-05355-355/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-042-2/+3
| | | | | | | | | | | | | We've never properly supported more than one address register. There isn't even a field in prog_src_register or prog_dst_register to indicate which address register to use if RelAddr!=0. In the state tracker, clamp MaxAddressRegs against MAX_PROGRAM_ADDRESS_REGS since many gallium drivers do support more. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65226 Reviewed-by: Jose Fonseca <[email protected]>
* intel: Don't try to blorp or blit CopyTexSubImage(1D_ARRAY).Paul Berry2013-06-042-0/+7
| | | | | | | | | | | | | | | | Blorp and the hardware blitter can't be used to implement CopyTexSubImage when the image type is 1D_ARRAY, because of a coordinate system mismatch (the Y coordinate in the source image is supposed to be matched up to the Z coordinate in the destination texture). The hardware blitter path (intel_copy_texsubimage) contained a perf debug warning for this case, but it failed to actually fall back. The blorp path didn't even check. Fixes piglit test "copyteximage 1D_ARRAY". Reviewed-by: Eric Anholt <[email protected]>
* i965/gen6+: Fix multisample assertions in CopyTexSubImage hw blitter path.Paul Berry2013-06-041-4/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | Commit 045612c (intel: Add an assert for glCopyTexSubImage() being called on MSAA buffers) added an assertion to intel_copy_texsubimage() to make sure that multisampling was not in use, based on the assumption that glCopyTexSubImage() can't legally be used with multisampling. However, there is one case where glCopyTexSubImage() can legally be used with multisampling: when the source buffer is a multisampled window system buffer. If the source and destination color formats don't match, the blorp path will fail, so intel_copy_texsubimage() will be called. In this case, we need intel_copy_texsubimage() to return false so that we fall back to meta to do the copy. (The multisampled source buffer won't cause a problem for the meta path, because it uses glReadPixels, which forces a multisample resolve). It's still safe to assert that the destination image is single-sampled, because it's not legal to call glCopyTexSubImage() on multisampled textures. Fixes some failures with piglit tests "copyteximage {1D,2D,CUBE,RECT,2D_ARRAY}" (with "samples=..." argument). Reviewed-by: Eric Anholt <[email protected]>
* mesa: Prevent possible out-of-bounds read by save_SamplerParameterfv.Vinson Lee2013-06-031-1/+4
| | | | | | | Fixes "Out-of-bounds access" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: fix problem with constant out of bounds access (v3)Dave Airlie2013-06-043-1/+16
| | | | | | | | | | | | | | | | | | | | | | | Okay I now understand why Frank would want to run away, this is my attempt at fixing the CVE out of bounds access to constants outside the range. This attempt converts any illegal constants to constant 0 as per the GL spec, and is undefined behaviour. A future patch should add some debug for users to find this out, but this needs to be backported to stable branches. CVE-2013-1872 v2: drop the last hunk which was a separate fix (now in master). hopefully fix the indentations. v3: don't fail piglit, the whole 8/16 dispatch stuff was over my head, and I spent a while figuring it out, but this one is definitely safe, one piglit pass extra on my Ironlake. NOTE: This is a candidate for stable branches. Signed-off-by: Dave Airlie <[email protected]>
* intel: Fix copying of separate stencil data in glCopyTexSubImage().Eric Anholt2013-06-031-8/+15
| | | | | | | | | | | | | We were copying the source stencil data onto the destination depth data. Fixes piglit copyteximage other than 1D_ARRAY. v2: Fix unintentional dropping of the "don't double-copy for packed depth/stencil" check. While blorp is only supported on separate stencil hardware at the moment, hopefully that will change soon. Review by Jordan. Reviewed-by: Jordan Justen <[email protected]>
* meta: Fix temporary image type for float depth/stencil.Eric Anholt2013-06-031-4/+14
| | | | | | Fixes assertion failure in piglit copyteximage. Reviewed-by: Chad Versace <[email protected]>
* intel: Fix performance regression from miptree blit changes.Eric Anholt2013-06-032-3/+2
| | | | | | | | | | | | | | When making v2 of da2880bea05bfc87109477ab026a7f5401fc8f0c, I carefully checked all of the calls in that commit to see that I'd updated them, but forgot to update the new calls in the later commits such as .e845c5cf7abce55759501a473459aff3bf25c9ca. As a result, we were getting Y tiled temporaries even though the whole point of the temporary was to untile! The steady state of the intro scene of lightsmark goes from 13 to 17 fps. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65154 Reviewed-by: Chad Versace <[email protected]>
* i965: Fix glColorPointer(GL_FIXED)Chad Versace2013-06-031-0/+8
| | | | | | | | | | | | | | | | | | | | | When a gl_client_array is created with glColorPointer, gl_client_array::Normalized is true. This caused the translation from the gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail. Fixes the spinning cube's color in Android 4.2's ApiDemos.apk, "Graphics > OpenGL ES". Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell and Ivybridge: brw_draw_upload.c:287: get_surface_type: Assertion `0' failed. No Piglit regressions on Haswell. Note: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182 Issue: AXIA-2954 Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965 gen7: use SURFACE_STATE fields to select render level/layerJordan Justen2013-06-022-18/+46
| | | | | | | | | | Rather than pointing the surface_state directly at a single sub-image of the texture for rendering, we now point the surface_state at the top level of the texture, and configure the surface_state as needed based on this. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/texformat: add _mesa_tex_target_is_array functionJordan Justen2013-06-022-0/+16
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: add layered parameter to update_renderbuffer_surfaceJordan Justen2013-06-023-1/+9
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel_fbo: set gl_renderbuffer Depth fieldJordan Justen2013-06-021-0/+2
| | | | | | | | | Set the renderbuffer's Depth field to match the texture's Depth when rendering to a texture. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel: print image depth in debug messageJordan Justen2013-06-021-2/+2
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: handle missing read buffer in _mesa_get_color_read_format/type()Brian Paul2013-06-021-30/+48
| | | | | | | | | | | | We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL pointers and reorganize the code. The spec doesn't say which error to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Tested-by: Vedran Rodic <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* meta: move vertex array enables for mipmap generationBrian Paul2013-06-021-2/+2
| | | | | | | | | | | | | | | | | | Before, on the second call to GenerateMipmap we were enabling two vertex arrays for the current vertex array object, rather than the private generate-mipmap vertex array object. This caused things to blow up elsewhere. This patch moves the array enables into the block where the generate-mipmap vertex array object is created, as we do in the setup_ff_generate_mipmap() function. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60518 NOTE: This is a candidate for the stable branches. Tested-by: [email protected] Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: fix hodge podge indentation, update comments in texformat.cBrian Paul2013-06-021-186/+184
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* i965: Fix haswell_upload_cut_index when there's no index buffer.Kenneth Graunke2013-05-311-1/+13
| | | | | | | | | | | | | brw->ib.type is reset to -1 at the start of each batch. If there's no index buffer, it won't get updated to a sensible value, resulting in _mesa_primitive_restart_index's "Invalid index buffer type" assertion tripping. Fixes a regression since 7c87a3b5dac118697a9b67caa7b6d5cab60f316d. NOTE: This is a candidate for the 9.1 branch (and should be squashed). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65195 Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Add missing break statement in _mesa_choose_tex_format.Vinson Lee2013-05-301-0/+1
| | | | | | | | Fixes "Missing break in switch" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()Brian Paul2013-05-301-2/+4
| | | | | | | | | | | | | For formats such as GL_COMPRESSED_SRGB_S3TC_DXT1_EXT we need to have both the GL_EXT_texture_sRGB and GL_EXT_texture_compression_s3tc extensions. This patch adds the missing check for the later. Found when checking out https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: asst. whitespace, formatting fixes in teximage.cBrian Paul2013-05-301-28/+43
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* intel: Add multisample scaled blitting in blorp engineAnuj Phogat2013-05-304-74/+93
| | | | | | | | | | | | | | | | | | | | | | | | | | | In traditional multisampled framebuffer rendering, color samples must be explicitly resolved via BlitFramebuffer before doing the scaled blitting of the framebuffer. So, scaled blitting of a multisample framebuffer takes two separate calls to BlitFramebuffer. This patch implements the functionality of doing multisampled scaled resolve using just one BlitFramebuffer call. Important changes involved in this patch are listed below: - Use float registers to scale and offset texture coordinates. - Change offset computation to consider float coordinates. - Round the scaled coordinates down to nearest integer. - Modify src texture coordinates clipping to account for scaling.. - Linear filter is not yet implemented in blorp. So, don't use blorp engine to do single sampled scaled blitting. V3: Fix nearest filtering issue in scaled blits. Makes failing piglit fbo-blit-stetch test and framebuffer_blit_functionality_magnifying_blit.test in gles3 CTS pass. Observed no piglit, gles3 CTS regressions on sandybridge & ivybridge with this patch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* intel: Change the register type from UW to UD in blorp engineAnuj Phogat2013-05-303-52/+90
| | | | | | | | | | These changes are required to implement scaled blitting in blorp in my next patch. No regressions observed in piglit quick-driver.tests with this patch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-303-6/+32
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "i965: fix problem with constant out of bounds access (v2)"Kenneth Graunke2013-05-291-11/+1
| | | | | | | | This reverts commit 98dfd59a0445666060c97b0dccaf0e9f030b547a. The patch was clearly not Piglit tested, as it caused at least 225 tests to start crashing with assertion failures. That was before my desktop tanked and the test run died completely.
* i965: fix problem with constant out of bounds access (v2)Dave Airlie2013-05-301-1/+11
| | | | | | | | | | | | | | | | | | | | This is my attempt at fixing this as the CVE is making RH security team care enough to make me look at this. (please upstream, security fixes are more important than whatever else you are doing, if for no other reason than it saves me having to fix stuff I've no real clue about). Since Frank's original fix was denied, here is my attempt to just alias all constants that are out of bounds < 0 or > nr_params to constant 0, hopefully this provides the undefined behaviour idr requires.. CVE-2013-1872 v2: drop the last hunk which was a separate fix (now in master). hopefully fix the indentations. NOTE: This is a candidate for stable branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* intel: initialize fs_visitor::params_remap in constructorFrank Henigman2013-05-301-0/+2
| | | | | | | | | | | | Set fs_visitor::params_remap to NULL in the constructor. This variable was potentially tested in fs_visitor::remove_dead_constants() before being set. NOTE: This is a candidate for stable release branches. Signed-off-by: Frank Henigman <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-2/+2
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: Delete the ctx->Array._RestartIndex derived state.Kenneth Graunke2013-05-294-12/+3
| | | | | | | | | | | | It's incorrect and isn't used any longer. v2: Actually flush vertices/flag _NEW_TRANSFORM on RestartIndex change. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Ignore fixed-index primitive restart in ArrayElement().Kenneth Graunke2013-05-291-1/+1
| | | | | | | | | | | | GL_PRIMITIVE_RESTART_FIXED_INDEX is only supposed to apply to glDrawElements*. This code is for legacy drawing paths and display lists, so it shouldn't apply. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.Kenneth Graunke2013-05-291-1/+1
| | | | | | | | | | | | | The derived _RestartIndex field is an attempt to support both GL_PRIMITIVE_RESTART and GL_PRIMITIVE_RESTART_FIXED_INDEX (part of ES 3.0). Gallium drivers don't appear to support ES 3.0 yet, so they don't need to use it. Plus, it's broken and going to go away soon. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Fix can_cut_index_handle_restart_index() for byte/short types.Kenneth Graunke2013-05-291-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | Pre-Haswell hardware doesn't support an arbitrary restart index, and instead compares the index buffer value against 0xFF for byte-size buffers, 0xFFFF for short-size buffers, or 0xFFFFFFFF for unsigned integer buffers. OpenGL allows the restart index to be an arbitrary unsigned integer. When comparing against byte/short types, the index buffer value should be promoted to a full 32-bit integer before doing the comparison. The restart index is /not/ supposed to be masked to byte/short size. This means that with certain restart indexes, the comparison should always fail. For example, a restart index of 0xF000FFFF should never match any byte/short index buffer values due to the extra high bits. We must not enable hardware primitive restart in such a case. For now, fall back to software primitive restart as it's the simplest fix. In the future, we could detect restart indexes that will never match and skip both hardware and software primitive restart. NOTE: This is a candidate for stable branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Use the correct restart index for fixed index mode on Haswell.Kenneth Graunke2013-05-291-2/+4
| | | | | | | | | | | | | | | | | | | | | | The code that updates the ctx->Array._RestartIndex derived state mashed it to 0xFFFFFFFF when GL_PRIMITIVE_RESTART_FIXED_INDEX was enabled regardless of the index buffer type. It's supposed to be 0xFF for byte, 0xFFFF for short, or 0xFFFFFFFF for integer types. The new _mesa_primitive_restart_index() helper gets this right. The hardware appears to compare against the full 32-bit value some of the time, causing primitive restart not to occur when it should. The fact that it works some of the time is rather frightening. Fixes sporadic failures in the ES 3 instanced_arrays_primitive_restart conformance test when run in combination with other tests. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* vbo: Use the new primitive restart index helper function.Kenneth Graunke2013-05-292-2/+3
| | | | | | | | | | | This gets the correct restart index for unsigned byte/short types when using GL_PRIMITIVE_RESTART_FIXED_INDEX. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add a helper function for determining the restart index.Kenneth Graunke2013-05-292-0/+26
| | | | | | | | | | | | | | | | | | The derived state approach currently used (_RestartIndex) doesn't work: in the GL_PRIMITIVE_RESTART_FIXED_INDEX case, the restart index depends on the index buffer's data type, and that isn't known until draw time. The existing code also fails to obey the GL 4.3 rules which say that FIXED_INDEX takes precedence over normal primitive restart. This helper function correctly determines the restart index, and will replace the derived state. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().Kenneth Graunke2013-05-291-5/+5
| | | | | | | | | | | | | | | | | | | | | | | The derived _PrimitiveRestart enable flag combines the PrimitiveRestart and PrimitiveRestartFixedIndex enable flags. However, DrawArrays is not supposed to do FixedIndex restart: From the OpenGL 4.3 Core specification, section 10.3.5 (page 302): "If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not performed for array elements transferred by any drawing command not taking a type parameter, including all of the *Draw* commands other than *DrawElements*." The OpenGL ES 3.0 specification agrees by omission: "When DrawElements, DrawElementsInstanced, or DrawRangeElements transfers a set of generic attribute array elements to the GL..." Notably, DrawArrays is not included in the list of draw calls that take PRIMITIVE_RESTART_FIXED_INDEX into consideration. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Fix implied_mrf_writes() for integer division pre-gen6.Eric Anholt2013-05-291-0/+2
| | | | | | | | | | | Previously it would assertion fail in debug builds (though the correct value was returned in a non-debug build). Marking it as a candidate for stable even though it has no current consumers in the stable branches, in case one shows up in a later backport. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64727 NOTE: This is a candidate for stable branches. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fix test for smearing enabled on an instruction.Eric Anholt2013-05-291-1/+1
| | | | | | | | | | | | | | | | We were expanding the live range too far, breaking register_coalesce_2() and compute_to_mrf() on 16-wide shaders. Turning it back on improves GLB2.7 performance by 0.239355% +/- 0.0850649% (n=398). shader-db stats are: total instructions in shared programs: 1627211 -> 1609262 (-1.10%) instructions in affected programs: 450351 -> 432402 (-3.99%) While 33 new 16-wide shaders are gained, 70 are lost. Despite that, tropics (the app that lost the most 16-wide) shows a .41% +/- .16% (n=7/8, first-run outlier removed) performance improvement on my HSW. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Fix segfault in instruction scheduling with LINTERP using last GRF.Eric Anholt2013-05-291-2/+8
| | | | | | | | | The scheduler didn't know about uniform-type accesses, and if a uniform access was last in a 16-wide, we'd walk off the end of the array. This never happened, because we'd never coalesce out all the GRFs, due to a bug to be fixed in the next commit. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix test for optimistic coloring being necessary.Eric Anholt2013-05-291-1/+1
| | | | | | | | | | i965 and radeon use ra_set_node_reg() to force payload registers to specific registers while exposing those registers to the allocator still. We were treating those register nodes as unsuccessfully allocated in the ra_simplify() step, leading to walking the registers again to do optimistic coloring even if there was nothing left ot do. Acked-by: Kenneth Graunke <[email protected]>
* intel: Enable blit glCopyTexSubImage/glBlitFramebuffer with sRGB.Eric Anholt2013-05-281-5/+11
| | | | | | | | | | | | Since the introduction of default-to-SARGB8 window system framebuffers, non-blorp hardware lost blit acceleration for these two paths between the window system and ARGB8888 textures. Since we shouldn't be doing any conversion anyway, just compatibility-check the linear variants of the formats. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61954 Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Tobias Jakobi <[email protected]>
* intel: Remove dead intel_drawbuf_region().Eric Anholt2013-05-282-16/+0
| | | | | | | | Since the glBitmap() MRT change, it's unused. There was basically no way to responsibly use this function since MRT was introduced. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Fix format handling of blit glBitmap()Eric Anholt2013-05-281-3/+12
| | | | | | | | | | | Any 32-bit format got ARGB8888 handling (including, say, GL_RG1616), and anything else got 16-bit (including, say, GL_R8), which could potentially hang the GPU by writing out of bounds. NOTE: This is a candidate for the stable branches. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Fix MRT handling of glBitmap().Eric Anholt2013-05-281-9/+14
| | | | | | | | | We'd only hit color buffer 0 even if multiple draw buffers were bound. NOTE: This is a candidate for the stable branches. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Rebuild PBO blit glTexImage() on top of miptrees.Eric Anholt2013-05-281-30/+32
| | | | | | | | | | | | | | This will ensure that we have resolves if we ever extend this to glTexSubImage(), and fixes missing image start offset handling. The texture buffer alloc ended up getting moved up, because we want to look at the format of the image's actual mt to see if we'll end up blitting the right thing, in the case of packed depth/stencil uploads. This is the last caller of intelEmitCopyBlit() on a miptree-wrapped BO. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Rebuild PBO blit glReadPixels() on top of miptrees.Eric Anholt2013-05-281-25/+23
| | | | | | | | | The previous code was missing depth resolves, that had only been prevented due to no blitting of Y tiling. The pair of flip args in the new blit function means that we can just drop the pack->Invert fallback. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Rework intel_miptree_create_for_region() to wrap a BO.Eric Anholt2013-05-283-24/+67
| | | | | | | | | | | | | I needed to do this for the PBO blit cases to use intel_miptree_blit(). But this also actually partially fixes a bug in EGLImage handling: We can't share regions across contexts, because regions have a refcount that isn't protected by a mutex, and different contexts can be simulataneously accessed from multiple threads. Now we just need to get regions out of __DRIImage. There was also a missing use of image->offset in the EGLImage renderbuffer storage code. Reviewed-and-tested-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Make a temporary miptree for the blit path of miptree mapping.Eric Anholt2013-05-282-74/+29
| | | | | | | | | | | In a bit of debug code, we no longer have the inter-slice x/y to print. But I think the level/slice is more useful in this case for looking at what's getting mapped, especially given that INTEL_DEBUG=blit will tell you the other value. Reviewed-and-tested-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* intel: Make a temporary miptree when doing blit uploads for glTexSubImage().Eric Anholt2013-05-281-44/+28
| | | | | | | | | | | While this is a bit more CPU work, it also is less code to handle this path, and fixes problems with 32k-pitch textures and missing resolves. v2: Add error checking in new code. Reviewed-and-tested-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v1) Acked-by: Paul Berry <[email protected]>