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* main: array stride for unsized arrays of arrays are calculated like recordsSamuel Iglesias Gonsalvez2015-10-061-1/+1
* i965: add EXT_polygon_offset_clamp support to gen4/gen5Ilia Mirkin2015-10-057-9/+30
* meta: Update comment about unsupported texture types.Matt Turner2015-10-051-2/+1
* i965: Generalize predicated break pass for use in vec4 backend.Matt Turner2015-10-055-12/+16
* i965/fs: Use backend_instruction in predicated break peephole.Matt Turner2015-10-051-4/+4
* i965/fs: Remove SNB embedded-comparison support from optimizations.Matt Turner2015-10-052-32/+3
* mesa: Add missing _mm_mfence() before streaming loads.Matt Turner2015-10-051-0/+3
* i965: Fix intel_miptree_is_fast_clear_capable()Chad Versace2015-10-051-5/+19
* i965/mt: Declare some functions as staticChad Versace2015-10-052-7/+3
* i965: Make vec4_visitor's destructor virtualIago Toral Quiroga2015-10-051-1/+1
* i965: Assert on the number of combined UBO and SSBO binding table entriesIago Toral Quiroga2015-10-052-0/+4
* i965: Reserve binding table space for SSBO surfacesIago Toral Quiroga2015-10-051-0/+1
* i965: Define BRW_MAX_SSBOIago Toral Quiroga2015-10-052-7/+10
* i965: Define BRW_MAX_UBOIago Toral Quiroga2015-10-052-3/+6
* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-043-23/+0
* i965: Don't print line numbers with INTEL_DEBUG=optimizer.Matt Turner2015-10-041-2/+4
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-055-10/+11
* i965: Remove shader_prog from vec4_gs_visitor.Kenneth Graunke2015-10-043-9/+9
* i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.Kenneth Graunke2015-10-041-1/+1
* nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.Kenneth Graunke2015-10-042-37/+34
* st/mesa: automatically set per-sample interpolation if using SampleID/PosMarek Olšák2015-10-032-2/+10
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-034-0/+12
* st/mesa: add ST_DEBUG=precompile support for tessellation shadersMarek Olšák2015-10-031-0/+20
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-032-15/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-036-22/+2
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-036-12/+2
* mesa: remove Driver.EndListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NewListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-037-16/+3
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-037-10/+5
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-037-16/+14
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-033-8/+2
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-033-18/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-034-9/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-035-7/+3
* mesa: remove Driver.HintMarek Olšák2015-10-035-10/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-033-22/+5
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-032-16/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-035-11/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-034-11/+3
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-034-8/+8
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-035-6/+7
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-034-7/+7
* i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfoJason Ekstrand2015-10-021-24/+15
* i965: Use nir_foreach_variableJason Ekstrand2015-10-024-7/+7
* i965/nir: Remove the prog parameter from brw_nir_lower_inputsJason Ekstrand2015-10-021-4/+2
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-0219-99/+68
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-025-31/+0
* i965/vec4: Use nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-10/+9