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* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* st/mesa: only set primitive_restart when the restart index is in rangeNicolai Hähnle2016-10-201-2/+13
* st/glsl_to_tgsi: sort input and output decls by TGSI indexNicolai Hähnle2016-10-201-0/+28
* st/glsl_to_tgsi: fix block copies of arrays of structsNicolai Hähnle2016-10-201-2/+4
* st/glsl_to_tgsi: fix block copies of arrays of doublesNicolai Hähnle2016-10-201-0/+1
* i965/cs: Don't use a thread channel ID for small local sizesJordan Justen2016-10-191-2/+11
* i965/cs: Use udiv/umod for local IDsJordan Justen2016-10-191-1/+1
* mesa: remove unused LocalSizeVariableTimothy Arceri2016-10-202-6/+0
* st/mesa: disable alpha-test, alpha-to-coverage, alpha-to-one for integer FBsMarek Olšák2016-10-192-2/+4
* mesa: remove gl_shader_compiler_options::EmitNoNoiseMarek Olšák2016-10-195-7/+1
* glsl_to_tgsi: remove code for fixing up TGSI labelsMarek Olšák2016-10-191-90/+2
* glsl_to_tgsi: remove subroutine supportMarek Olšák2016-10-192-205/+5
* mesa_to_tgsi: remove remnants of flow control and subroutine supportMarek Olšák2016-10-191-92/+1
* mesa_to_tgsi: drop support for instructions that can't occur hereMarek Olšák2016-10-191-72/+0
* glsl_to_tgsi: allocate glsl_to_tgsi_instruction::tex_offsets on demandMarek Olšák2016-10-191-1/+4
* glsl_to_tgsi: merge buffer and sampler fields in glsl_to_tgsi_instructionMarek Olšák2016-10-191-32/+31
* glsl_to_tgsi: reduce the size of glsl_to_tgsi_instruction using bitfieldsMarek Olšák2016-10-191-17/+19
* glsl_to_tgsi: reduce the size of st_dst_reg and st_src_regMarek Olšák2016-10-191-31/+40
* glsl_to_tgsi: remove unused st_translate::tex_offsetsMarek Olšák2016-10-191-1/+0
* glsl_to_tgsi: remove unused parameters from calc_deref_offsetsMarek Olšák2016-10-191-9/+5
* glsl_to_tgsi: use array_id for temp arrays instead of hacking high bitsMarek Olšák2016-10-191-13/+19
* i965: fix subnr overflow in suboffset()Iago Toral Quiroga2016-10-191-8/+5
* util: move min/max/clamp macros to util macros.hDave Airlie2016-10-191-13/+0
* i965: Fix gl_InvocationID in dual object GS where invocations == 1.Kenneth Graunke2016-10-171-1/+4
* i965: Silence unused parameter warningsIan Romanick2016-10-177-9/+5
* st/glsl_to_tgsi: fix [ui]vec[34] conversion to doubleNicolai Hähnle2016-10-171-2/+3
* st/glsl_to_tgsi: fix atomic counter addressingNicolai Hähnle2016-10-171-6/+9
* st/glsl_to_tgsi: fix a corner case of std140 layout in uniform buffersNicolai Hähnle2016-10-171-1/+28
* st/mesa: fix fragment shader output mappingNicolai Hähnle2016-10-171-4/+13
* state_tracker: Fix check for scissor enabled when < 0.Eric Anholt2016-10-161-2/+2
* i965: Enable OpenGL 4.5.Kenneth Graunke2016-10-142-2/+2
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-6/+6
* i915: workaround multiple intelFenceExtension definitionsEmil Velikov2016-10-141-0/+1
* i965: Sort some extension namesIan Romanick2016-10-141-3/+3
* i915: store reference to the context within struct intel_fence (v2)Mauro Rossi2016-10-141-11/+44
* i915/sync: Implement DRI2_Fence extensionMauro Rossi2016-10-143-30/+152
* i915/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'Mauro Rossi2016-10-142-26/+30
* mesa: fix indentation in vertex_attrib_binding()Brian Paul2016-10-131-2/+2
* mesa: add sanity check assertion in update_array_formatBrian Paul2016-10-131-0/+3
* mesa: remove needless cast in update_array()Brian Paul2016-10-131-1/+1
* mesa: simplify update_array() with a vao local varBrian Paul2016-10-131-7/+7
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-138-31/+31
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-135-26/+26
* mesa: rename some vars in arrayobj.cBrian Paul2016-10-131-24/+31
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-137-10/+15
* mesa: remove 'params' parameter from ctx->Driver.TexParameter()Brian Paul2016-10-138-37/+20
* gallium: add PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELYMarek Olšák2016-10-131-1/+2
* st/mesa: fix vertex elements setup for doublesNicolai Hähnle2016-10-131-48/+50