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* st: consolidate format->usage computationBrian Paul2009-04-091-9/+23
* st: add const qualifiers, use GL typesBrian Paul2009-04-091-13/+10
* st: make loops over 3D texture slices a litte more intuitiveBrian Paul2009-04-091-10/+16
* st: reformatting and clean-ups in texture codeBrian Paul2009-04-091-95/+67
* mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul2009-04-091-4/+14
* i965: free shader's constant buffer in brwDeleteProgram()Brian Paul2009-04-091-0/+6
* i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul2009-04-081-1/+2
* i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul2009-04-081-34/+15
* i965: init current_const[i].index = -1Brian Paul2009-04-081-3/+4
* i965: move the fetch_constants() call before setting conditional mod stateBrian Paul2009-04-081-4/+4
* mesa: minor datatype changes in optimization codeBrian Paul2009-04-081-6/+7
* Mesa: allow suppression of debug messages in a debug buildRobert Ellison2009-04-081-10/+32
* gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane2009-04-081-3/+5
* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4
* mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul2009-04-071-5/+6
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* swrast: restore !shader check around add_specular()Brian Paul2009-04-071-4/+6
* swrast: more texcombine clean-upsBrian Paul2009-04-061-21/+10
* swrast: asst. clean-ups in texcombine codeBrian Paul2009-04-061-26/+19
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-063-11/+30
* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* swrast: fix texture border color interpretationBrian Paul2009-04-061-30/+68
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt2009-04-063-3/+10
* i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt2009-04-063-18/+55
* intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt2009-04-061-3/+0
* radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer2009-04-061-15/+20
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-119/+64
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-041-13/+3
* intel: #include texgetimage.hBrian Paul2009-04-031-0/+1
* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-039-335/+409
* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-038-15/+18
* mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul2009-04-031-4/+6
* mesa: whitespace and comment clean-upBrian Paul2009-04-031-11/+16
* mesa: remove extra semicolonsBrian Paul2009-04-031-5/+5
* mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul2009-04-031-7/+12
* mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul2009-04-031-5/+2
* mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul2009-04-031-2/+2
* mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the i...Brian Paul2009-04-031-3/+2
* mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul2009-04-031-2/+2
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-0310-36/+36
* mesa: don't normalize spot light direction until validation timeBrian Paul2009-04-031-2/+7
* i965: remove unused varBrian Paul2009-04-031-1/+0