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* i965: Add Gen assertion checks for newer instructions.Matt Turner2013-10-072-0/+22
* i965: Don't dead-code eliminate instructions that write to the accumulator.Matt Turner2013-10-072-2/+30
* i965: Generate code for ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-0714-0/+80
* i965: Add UD null register helpers.Matt Turner2013-10-072-0/+6
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-072-0/+4
* st/mesa: silence warning about unhandled ir_query_levels in switchBrian Paul2013-10-071-0/+3
* dri/nouveau: add AllocTextureImageBuffer implementationIlia Mirkin2013-10-061-0/+9
* i965/ivb: Flag RG32F quirk for texture gather regardless of swizzlesChris Forbes2013-10-061-1/+1
* i965/vs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
* i965/fs: Add support for textureGather(.., comp)Chris Forbes2013-10-061-7/+11
* i965: Enable ARB_conservative_depth for Gen7+.Chris Forbes2013-10-061-0/+1
* i965/wm: Program correct conservative depth modesChris Forbes2013-10-061-2/+14
* i965/vs: add missing break between ir_query_levels and ir_tg4 casesChris Forbes2013-10-051-0/+1
* i965: enable ARB_texture_query_levels on Gen6+Chris Forbes2013-10-051-0/+1
* i965/vs: implement ir_query_levelsChris Forbes2013-10-051-1/+14
* i965/fs: implement ir_query_levelsChris Forbes2013-10-051-1/+19
* i965: ignore all texturing opcodes without a coordinate, for cubemap normalizeChris Forbes2013-10-051-1/+1
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* mesa: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-052-0/+2
* mesa: Don't return any data for GL_SHADER_BINARY_FORMATSIan Romanick2013-10-041-1/+1
* i965/fs: Improve accuracy of dFdy() to match dFdx().Paul Berry2013-10-032-20/+62
* st/mesa: silence warning about unhandled enum in switch statementBrian Paul2013-10-031-0/+3
* mesa: fix make check for ARB_texture_gatherChris Forbes2013-10-032-3/+3
* i965/hsw: Apply gather4 RG32F w/a using SCS instead of shader.Chris Forbes2013-10-032-8/+11
* i965: Enable ARB_texture_gather on Gen7Chris Forbes2013-10-032-0/+5
* i965: use gather slots in the binding table for gather4.Chris Forbes2013-10-032-4/+12
* i965: Emit a second set of SURFACE_STATE for gather4 from textures.Chris Forbes2013-10-033-8/+39
* i965: make room in the binding table for a full alternate set of surface_statesChris Forbes2013-10-031-2/+18
* i965: Add BRW_SURFACEFORMAT_R32G32_FLOAT_LD, required for IVB gather4 w/aChris Forbes2013-10-032-0/+2
* i965: w/a for gather4 green RG32FChris Forbes2013-10-034-0/+22
* glsl: flag shaders which use gather4 at allChris Forbes2013-10-031-0/+2
* i965/vs: Add support for ir_tg4Chris Forbes2013-10-032-2/+45
* i965/fs: Add support for ir_tg4Chris Forbes2013-10-032-3/+60
* i965: add SHADER_OPCODE_TG4Chris Forbes2013-10-036-2/+17
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
* mesa: add texture gather changesMaxence Le Dore2013-10-036-0/+21
* i965: fix bogus swizzle in brw_cubemap_normalizeChris Forbes2013-10-031-4/+6
* i965: compute DDX in a subspan based only on top rowChia-I Wu2013-10-027-8/+49
* i965/blorp: Use passed in framebuffer rather than ctx->DrawBufferChris Forbes2013-10-021-4/+4
* st/mesa: Switch glsl_to_tgsi_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* i965: Switch vec4_live_variables to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* i965: Switch fs_live_variables to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* i965: Switch fs_inst to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* i965: Switch ip_record to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* i965: Initialize all member variables of cfg_t on construction.Francisco Jerez2013-10-012-1/+2
* i965: Initialize all member variables of bblock_t on construction.Francisco Jerez2013-10-012-2/+3
* i965: Initialize all member variables of vec4_instruction on construction.Francisco Jerez2013-10-012-1/+16
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-015-5/+4
* i965/gs: Fix incorrect numbering of DWORDs in 3DSTATE_GSPaul Berry2013-10-011-3/+4