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* intel/compiler: Add brw_get_compiler_config_value for disk cacheJordan Justen2018-08-011-1/+2
| | | | | | | | | | | | | | | | | | | During code review, Jason pointed out that: 2b3064c0731 "i965, anv: Use INTEL_DEBUG for disk_cache driver flags" Didn't account for INTEL_SCALER_* environment variables. To fix this, let the compiler return the disk_cache driver flags. Another possible fix would be to pull the INTEL_SCALER_* into INTEL_DEBUG bits, but as we are currently using 41 of 64 bits, I didn't think it was a good use of 4 more of these bits. (5 since INTEL_PRECISE_TRIG needs to be accounted for as well.) Cc: Jason Ekstrand <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Disable shader cache with INTEL_DEBUG=shader_timeJordan Justen2018-08-011-0/+3
| | | | | | | | | | | | | | | | | | | Shader time hard codes an index of the shader time buffer within the gen program. In order to support shader time in the disk shader cache, we'd need to add the shader time index into the program key. This should work, but probably is not worth it for this particular debug feature. Therefore, let's just disable the disk shader cache if the shader time debug feature is used. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106382 Fixes: 96fe36f7acc "i965: Enable disk shader cache by default" Cc: Eero Tamminen <[email protected]> Cc: Kenneth Graunke <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl, glsl_to_tgsi: fix sampler/image constantsRhys Perry2018-08-011-3/+11
| | | | | Signed-off-by: Rhys Perry <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* glsl_to_tgsi: allow bound samplers and images to be used as l-valuesRhys Perry2018-08-012-1/+55
| | | | | Signed-off-by: Rhys Perry <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-3112-48/+59
| | | | Tested-by: Dieter Nützel <[email protected]>
* gallium: add pipe_resource::nr_storage_samples, and set it same as nr_samplesMarek Olšák2018-07-314-3/+9
| | | | Tested-by: Dieter Nützel <[email protected]>
* st/mesa: implement ASTC 2D LDR fallback for all driversMarek Olšák2018-07-315-2/+80
| | | | | | | Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: add ETC2 & ASTC fast path for GetTex(Sub)ImageMarek Olšák2018-07-311-0/+41
| | | | | | | | | Not sure if GL/GLES can hit this path, but it's just decompression. Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: generalize fallback_copy_image for compressed texturesMarek Olšák2018-07-311-6/+11
| | | | | | | | | in order to support ASTC Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: generalize code for the compressed texture map/unmap fallbackMarek Olšák2018-07-312-23/+31
| | | | | | | | | in order to support ASTC Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: use st_compressed_format_fallback moreMarek Olšák2018-07-311-12/+4
| | | | | | | Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: generalize st_etc_fallback -> st_compressed_format_fallbackMarek Olšák2018-07-313-13/+17
| | | | | | | | | for ASTC support later Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny<[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* mesa: add ASTC 2D LDR decoderMarek Olšák2018-07-316-0/+1967
| | | | | | Tested-by: Mike Lothian <[email protected]> Tested-By: Gert Wollny <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* i965: enable XFB and GeometryStreams for gen7+Alejandro Piñeiro2018-07-311-0/+2
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* i965: Link XFB varyings for SPIR-V shadersNeil Roberts2018-07-311-0/+1
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* arb_gl_spirv: add calls to several nir loweringsAlejandro Piñeiro2018-07-311-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | For now we are just adding nir lowerings that are needed/mandatory to get things working. After everything is settled, we would start to add good-to-have lowerings. This patch adds the following calls: * nir_split_var_copits and nir_split_per_member_structs: as vulkan drivers are doing now. See commit b0c643d8f579a3e1e45a08f6d9de099f2c45898b ("spirv: Use NIR per-member splitting") for more info. Without this commit, piglit tests like this crashes: spec/arb_gl_spirv/execution/varying/block And in general most of the shaders that includes any kind of struct. * nir_copy_prop: after nir_deref_instr introduction, function calls need this. See commit "nir,spirv: Rework function calls" (c11833ab24dcba26de1b0a5805e35a5d6761514e) for more info. Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glspirv: Set last_vert_progNeil Roberts2018-07-311-0/+7
| | | | | | v2: simplify last_vert check (Timothy) Reviewed-by: Timothy Arceri <[email protected]>
* mesa: fix a typo (trivial)Tapani Pälli2018-07-311-1/+1
| | | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Nanley Chery <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add glRenderbufferStorage support for EXT_texture_norm16 formatsTapani Pälli2018-07-311-3/+7
| | | | | | | | | These bits were missing, found when extending the Piglit test. Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing" Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Nanley Chery <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* xlib: fix build break from _swrast_map_soft_renderbuffer() callBrian Paul2018-07-271-1/+1
| | | | | | We need to pass the new flip_y argument. Reviewed-by: Clayton Craft <[email protected]>
* swrast: fix crash in AA line code when there's no textureBrian Paul2018-07-271-4/+6
| | | | | | | Fixes a crash running the Piglit polygon-mode-facing test (and probably others). Reviewed-by: Neha Bhende <[email protected]>
* mesa: add switch case for GL 2.1 in _mesa_compute_version()Brian Paul2018-07-271-0/+3
| | | | | | | The xlib/swrast driver only supports GL 2.1. This patch fixes a crash if the app calls glGetString(GL_SHADING_LANGUAGE_VERSION). Reviewed-by: Neha Bhende <[email protected]>
* mesa: replace tabs with spaces in mipmap.cBrian Paul2018-07-271-28/+28
| | | | Trivial.
* mesa: whitespace clean-up in texstore.cBrian Paul2018-07-271-45/+50
| | | | Trivial.
* mesa: move var decls in texstore_rgba()Brian Paul2018-07-271-6/+8
| | | | | | Move them closer to where they're first used. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: remove unneeded free() call in texstore_rgba()Brian Paul2018-07-271-1/+0
| | | | | | The pointer will always be NULL since that's what we just tested for. Reviewed-by: Charmaine Lee <[email protected]>
* i965: implement GL_MESA_framebuffer_flip_y [v3]Fritz Koenig2018-07-279-45/+43
| | | | | | | | | | | | | | Instead of using _mesa_is_winsys_fbo or _mesa_is_user_fbo to infer if an fbo is flipped use the FlipY flag. v2: * additional window-system framebuffer checks [for jason] v3: * s/inverted_y/flip_y/g [for chadv] * s/InvertedY/FlipY/g [for chadv] Reviewed-by: Chad Versace <[email protected]>
* mesa: GL_MESA_framebuffer_flip_y extension [v4]Fritz Koenig2018-07-2726-56/+140
| | | | | | | | | | | | | | | | | | | | | | | | | Adds an extension to glFramebufferParameteri that will specify if the framebuffer is vertically flipped. Historically system framebuffers are vertically flipped and user framebuffers are not. Checking to see the state was done by looking at the name field. This adds an explicit field. v2: * updated spec language [for chadv] * correctly specifying ES 3.1 [for chadv] * refactor access to rb->Name [for jason] * handle GetFramebufferParameteriv [for chadv] v3: * correct _mesa_GetMultisamplefv [for kusmabite] v4: * update spec language [for chadv] * s/GLboolean/bool/g [for chadv] * s/InvertedY/FlipY/g [for chadv] * s/inverted_y/flip_y/g [for chadv] * assert changes [for chadv] Reviewed-by: Chad Versace <[email protected]>
* i965/icl: Disable binding table prefetchingTopi Pohjolainen2018-07-271-1/+13
| | | | | | | | | | | | | Gen 11 workarounds table #2056 WABTPPrefetchDisable suggests to disable prefetching of binding tables for ICLLP A0 and B0 steppings. It fixes multiple gpu hangs in ext_framebuffer_multisample* tests on ICLLP B0 h/w. Anuj: Add comments and commit message. Add gen 11 checks in the code. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]>
* i965: Disable guardband clipping on SandyBridge for odd dimensionsvadym.shovkoplias2018-07-271-0/+11
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104388 Signed-off-by: Andriy Khulap <[email protected]> Acked-by: Rafael Antognolli <[email protected]>
* i965: Combine both gl_PatchVerticesIn lowering passes.Kenneth Graunke2018-07-262-51/+18
| | | | | | | | | | | | | | | | | | Until now, we had separate passes for lowering gl_PatchVerticesIn to a statically known constant (for TES inputs when linked against a TCS), and a uniform in the other cases. Annoyingly, one had to be run before nir_lower_system_values, and the other afterward. This simplified the passes, but made life painful for the callers. This patch combines both into a single pass. If you give it a non-zero static count, it uses that. If you give it Mesa state slots, it turns it back into a built-in uniform. Otherwise, it does nothing. This also moves the i965 uniform lowering out to shared code. v2: Make token arrays const. Reviewed-by: Eric Anholt <[email protected]>
* i965: Expose EXT_base_instance extension in OpenGLES 3.0Sagar Ghuge2018-07-261-1/+1
| | | | | | | | | | | | | | The extension requires at least OpenGL 3.0 and OpenGL ES 3.0. Fixes two ext_base_instance tests: arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3 arb_base_instance-drawarrays_gles3 Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* st/nir: Fix st_nir_opts() prototype.Kenneth Graunke2018-07-251-1/+1
| | | | | | | | | | | | This wasn't updated for the new scalar ISA parameter. It worked anyway because all the function's callers live in the same file, so it found the correct function. Tim made this external for the new st prog_to_nir translator, which got reverted, but which I'd like to land eventually. So, fix the prototype. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* i965, anv: Use INTEL_DEBUG for disk_cache driver flagsJordan Justen2018-07-241-1/+2
| | | | | | | | | | | | | | | | | | | Since various options within INTEL_DEBUG could impact code generation, we need to set the disk cache driver_flags parameter based on the INTEL_DEBUG flags in use. An example that will affect the program generated by i965 is the INTEL_DEBUG=nocompact option. The DEBUG_DISK_CACHE_MASK value is added to mask the settings of INTEL_DEBUG that can affect program generation. v2: * Use driver_flags (Tim) * Also update Anvil (Jason) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* i965, anv: Add extra unused character in disk_cache renderer temp stringJordan Justen2018-07-241-2/+3
| | | | | | | | | | | | This extra character should not be used by snprintf, but we make it available to verify that we printed the exact number we wanted, and didn't overflow. v2: * Also update Anvil Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* mesa: allow indirect draws with the default VAO and compatibility profileMarek Olšák2018-07-241-1/+2
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: Fix copy-paste error in ConservativeRasterDilateRange initializationDanylo Piliaiev2018-07-241-1/+1
| | | | | | | | Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Rhys Perry <[email protected]> Fixes: 4580617509d ("mesa: add support for nvidia conservative rasterization extensions") Reviewed-by: Emil Velikov <[email protected]>
* python: Use range() instead of xrange()Mathieu Bridon2018-07-241-2/+2
| | | | | | | | | | | | | | | | Python 2 has a range() function which returns a list, and an xrange() one which returns an iterator. Python 3 lost the function returning a list, and renamed the function returning an iterator as range(). As a result, using range() makes the scripts compatible with both Python versions 2 and 3. Signed-off-by: Mathieu Bridon <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* python: Better iterate over dictionariesMathieu Bridon2018-07-241-2/+2
| | | | | | | | | | | | | | | | In Python 2, dictionaries have 2 sets of methods to iterate over their keys and values: keys()/values()/items() and iterkeys()/itervalues()/iteritems(). The former return lists while the latter return iterators. Python 3 dropped the method which return lists, and renamed the methods returning iterators to keys()/values()/items(). Using those names makes the scripts compatible with both Python 2 and 3. Signed-off-by: Mathieu Bridon <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* intel/compiler: Account for built-in uniforms in analyze_ubo_rangesJason Ekstrand2018-07-235-5/+5
| | | | | | | | | | | | The original pass only looked for load_uniform intrinsics but there are a number of other places that could end up loading a push constant. One obvious omission was images which always implicitly use a push constant. Legacy VS clip planes also get pushed into the shader. This fixes some new Vulkan CTS tests that test random combinations of bindings and, in particular, test lots of UBOs and images together. Cc: [email protected] Cc: Kenneth Graunke <[email protected]>
* st: Sweep NIR after linking phase to free held memoryDanylo Piliaiev2018-07-201-0/+2
| | | | | | | | | | | | | | After optimization passes and many trasfromations most of memory NIR holds is a garbage which was being freed only after shader deletion. Freeing it at the end of linking will save memory which would be useful in case there are a lot of complex shaders being compiled. The common case for this issue is 32bit game running under Wine. The cost of the optimization is around ~3-5% of compilation speed with complex shaders. Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/misc: Use depth/stencil surf's tiling on gen4-5Nanley Chery2018-07-191-1/+3
| | | | | | | | | | | | | Make the 3D engine aware of the depth/stencil surface's tiling before doing any render operations. Fixes fbe01625f6bf2cef6742e1ff0d3d44a2afec003e ("i965/miptree: Share tiling_flags in miptree_create"). Reported-by: Mark Janes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107248 Tested-by: Mark Janes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix make check for AMD_performance_monitorMarek Olšák2018-07-191-0/+13
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* mesa: remove dead code from api_loopbackMarek Olšák2018-07-191-17/+0
| | | | | | This should only contain functions not set in vtxfmt.c. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: expose ARB_indirect_parameters in the compatibility profileMarek Olšák2018-07-193-12/+9
| | | | | | Reviewed-by: Timothy Arceri <[email protected]> (v1) v2: fix dispatch_sanity
* vbo: fix ARB_multi_draw_indirect for the compatibility profileMarek Olšák2018-07-191-2/+2
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: expose ARB_shader_viewport_layer_array in the compatibility profileMarek Olšák2018-07-191-1/+1
| | | | | | no changes needed for GL compat Reviewed-by: Timothy Arceri <[email protected]>
* mesa: expose ARB_ES3_1_compatibility in the compatibility profileMarek Olšák2018-07-191-1/+1
| | | | | | no changes needed for GL compat Reviewed-by: Timothy Arceri <[email protected]>
* Allow AMD_perfmon on GLES contextsEric Anholt2018-07-181-1/+1
| | | | | | v2: whitespace alignment fix Reviewed-by: Rob Clark <[email protected]>
* st/mesa: notify u_vbuf/driver that draw index bounds are unknown for indirectMarek Olšák2018-07-181-0/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>