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* added some const keywordsBrian Paul2004-02-243-12/+13
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* glDrawArrays loop was wrongBrian Paul2004-02-243-9/+7
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* updates from Erdi ChenBrian Paul2004-02-2324-801/+1125
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* delete the texturesDave Airlie2004-02-231-0/+5
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* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
| | | | with modifications to make it work with current Mesa 6.
* fixed some typosDaniel Borca2004-02-201-1/+1
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* Refactored several variables out of XMesaVisual in favor of identicalIan Romanick2004-02-194-63/+100
| | | | | fields in __GLcontextModes (the base type). Removed the need to keep the XMesaVisualInfo pointer when building inside the X-server.
* A few more tweaks to fog code.Brian Paul2004-02-172-10/+15
| | | | | Remove unneeded FABSF() macros. Added blend factor clamping in a few spots.
* A bit of an overhaul of the fog code.Brian Paul2004-02-1710-239/+336
| | | | | | glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected.
* added SPAN_WBrian Paul2004-02-171-8/+9
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* just some reformattingBrian Paul2004-02-171-16/+17
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* some debug codeBrian Paul2004-02-171-0/+12
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* added FogOption to fragment_program structBrian Paul2004-02-172-0/+2
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* added FixedToDouble() macroBrian Paul2004-02-171-0/+4
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* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-172-43/+115
| | | | instead of GLfixed. (Justin Novosad)
* texture env combine refactor (Andreas Stenglein), following the same ↵Roland Scheidegger2004-02-161-765/+230
| | | | principles as the refactored code already present in the R200 driver
* Add _tnl_set_attr() to complement existing get_attr() call.Keith Whitwell2004-02-162-5/+31
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* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-167-120/+104
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* some code clean-upsBrian Paul2004-02-151-64/+67
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* Minor clean-ups of variable scopes, initializations, etc.Brian Paul2004-02-151-29/+51
| | | | | New comments discussing FIXED_FRAC_BITS, SUB_PIXEL_BITS, max viewport size and rasterization accuracy.
* Remove debugKeith Whitwell2004-02-141-2/+0
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* Make it easier for drivers to create "subclasses" of the existingKeith Whitwell2004-02-144-43/+97
| | | | | | | program struct hierarchy. Add driver callbacks to enable the above and make it possible to track more changes to program objects.
* Minor tweaks to get the fbconfig list returned by __driCreateNewScreenIan Romanick2004-02-131-4/+5
| | | | to pass through filter_modes (in libGL) properly.
* init secondary color to (0,0,0,1). remove some redundant initializations.Brian Paul2004-02-131-4/+3
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* set buffer object default Usage and AccessBrian Paul2004-02-131-2/+4
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* new comments, rename some stuffBrian Paul2004-02-131-6/+13
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* Fix a problem that caused the new interface code to not actually beIan Romanick2004-02-121-37/+61
| | | | | used. Fix a couple problems that confound the fbconfig filtering code in libGL.
* Enable use of new DRI interface in MGA driver.Ian Romanick2004-02-121-0/+175
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* Minor re-org of state for fog and precision options.Brian Paul2004-02-124-64/+56
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* minor cleanups from t_dd_vb.cDave Airlie2004-02-121-6/+8
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* remove vertex_stride_shift, fix up code to not need itDave Airlie2004-02-124-45/+18
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* fix up specular color/fog and triangle vertex retrievalDave Airlie2004-02-122-31/+37
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* fixup vertex building code ..Dave Airlie2004-02-121-24/+21
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* more updates , gears sorta worksDave Airlie2004-02-122-37/+14
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* Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul2004-02-111-110/+568
| | | | | The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers since they can change from one glArrayElement call to the next.
* initialise VBLANKDave Airlie2004-02-111-0/+3
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* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-113-4/+40
| | | | Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT).
* Initial pass at adding support for the new DRI driver interfaces toIan Romanick2004-02-111-44/+161
| | | | the R200 driver. Not as clean / well commented as it should / could be.
* revert to version 1.18 for now to fix segfaults in some applicationsRoland Scheidegger2004-02-111-583/+110
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* change lighting to use MULT instead of PREMULT (i.e. move some lighting ↵Roland Scheidegger2004-02-102-39/+34
| | | | color calculations to the GPU)
* fixed back fxMesaGetCurrentContext to match MakeCurrentDaniel Borca2004-02-103-13/+33
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* Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light ↵Roland Scheidegger2004-02-102-80/+121
| | | | color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
* reorganized DMesa to fxMesa wrapperDaniel Borca2004-02-092-47/+48
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* deal with combine_ext refactorDaniel Borca2004-02-093-65/+74
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* Restore some of the previous code for handling conventional vertex attributesBrian Paul2004-02-091-341/+654
| | | | | | more efficiently. Remove switches/conditionals from vertex attribute wrappers. glMultiTexCoord is implemented in terms of glVertexAttrib.
* Updated to handle generic vertex attributes accessed vi glArrayElement().Brian Paul2004-02-081-220/+380
| | | | | In fact, handle all conventional vertex attributes in terms of generic attributes (execept for edge flags and color indexes).
* fully parameterize the macros for fixed-point arithmeticBrian Paul2004-02-081-13/+7
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* added an additional comment about mipmap generationBrian Paul2004-02-081-0/+3
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* implement Fake_glXCreateWindow() to fix bug #890894Brian Paul2004-02-081-2/+9
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* removed MGA driver from DMesaDaniel Borca2004-02-078-3036/+0
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