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Author
Age
Files
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*
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glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
Eric Anholt
2010-08-05
1
-3
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+5
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*
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ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
Eric Anholt
2010-08-05
1
-1
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+1
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*
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i965: Settle on printing our program debug to stdout.
Eric Anholt
2010-08-04
5
-26
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+34
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*
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ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
Eric Anholt
2010-08-04
1
-1
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+17
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*
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glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
2010-08-04
1
-42
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+25
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*
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ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
Eric Anholt
2010-08-04
1
-20
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+22
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*
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mesa: Don't null deref looking for Mesa IR code at compile time.
Eric Anholt
2010-08-04
1
-5
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+3
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*
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glsl2: Skip talloc_parent in constant_expression of non-constant arrays.
Eric Anholt
2010-08-04
1
-1
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+1
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*
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ir_to_mesa: Add support for 1.20 uniform initializers.
Eric Anholt
2010-08-02
1
-30
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+97
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*
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Initialize a couple of HasIndex2 fields on Mesa IR src regs.
Eric Anholt
2010-08-02
2
-0
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+2
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*
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ir_to_mesa: Support for struct uniforms.
Eric Anholt
2010-08-02
1
-0
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+78
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*
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ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
Eric Anholt
2010-08-02
1
-48
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+34
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*
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Keep a local copy of the symbol name in the symbol table
Ian Romanick
2010-08-02
1
-3
/
+4
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*
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ir_to_mesa: Add support for MESA_GLSL=log.
Eric Anholt
2010-08-01
1
-0
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+4
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*
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glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
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+1
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*
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ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.
Eric Anholt
2010-07-30
1
-4
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+18
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*
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ir_to_mesa: Don't emit a duplicate return at the end of a function.
Eric Anholt
2010-07-29
1
-2
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+6
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*
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ir_to_mesa: Respect the driver if it rejects a shader.
Eric Anholt
2010-07-28
2
-9
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+11
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*
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glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.
Eric Anholt
2010-07-28
1
-1
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+6
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*
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ir_to_mesa: Add remaining state variable (builtin uniforms) support.
Eric Anholt
2010-07-28
1
-0
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+201
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*
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ir_to_mesa: Provide a restricted type size to _mesa_add_uniform.
Eric Anholt
2010-07-27
1
-1
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+10
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*
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ir_to_mesa: Add support for array constants.
Eric Anholt
2010-07-27
1
-17
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+31
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*
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glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
1
-1
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+1
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*
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mesa: Allow large temporary indices coming into the temporary reg allocator.
Eric Anholt
2010-07-27
1
-21
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+27
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*
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ir_to_mesa: Set the swizzle on constant struct src regs.
Eric Anholt
2010-07-27
1
-0
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+1
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*
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ir_to_mesa: Fix stray "break" that broke functions of >1 argument.
Eric Anholt
2010-07-27
1
-1
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+0
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*
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glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
2010-07-27
1
-0
/
+1
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*
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ir_to_mesa: Fix up handling of void function returns.
Eric Anholt
2010-07-26
1
-1
/
+1
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*
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ir_to_mesa: Actually allocate the right size for constant matrix temps.
Eric Anholt
2010-07-26
1
-1
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+1
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*
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ir_to_mesa: Add support for structure constants.
Eric Anholt
2010-07-26
1
-5
/
+30
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*
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Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
296
-7800
/
+12406
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\
\
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*
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ir_to_mesa: Flag when we use the address reg.
Eric Anholt
2010-07-26
1
-0
/
+2
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*
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ir_to_mesa: Fix the swizzles on record and array dereferences.
Eric Anholt
2010-07-22
1
-3
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+9
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*
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ir_to_mesa: Pretty up the printing of MESA_GLSL=dump
Eric Anholt
2010-07-22
1
-3
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+13
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*
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mesa: Only complain about an infinite loop in a swrast program once.
Eric Anholt
2010-07-22
1
-1
/
+5
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*
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ir_to_mesa: Add support for MESA_GLSL=dump environment var.
Eric Anholt
2010-07-22
1
-4
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+14
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*
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glsl2: Use talloc on InfoLog handling in ValidateProgram
Eric Anholt
2010-07-21
1
-2
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+2
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*
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linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
2
-0
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+7
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*
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ir_to_mesa: Add missing initializion of lod_info variable.
Carl Worth
2010-07-21
1
-1
/
+1
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*
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glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
2010-07-20
1
-9
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+1
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*
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glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
2010-07-20
1
-32
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+2
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*
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glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-0
/
+1
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*
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ir_to_mesa: Validate the linked shaders as well.
Eric Anholt
2010-07-20
1
-0
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+2
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*
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hash_table: Add new hash_table_remove function.
Carl Worth
2010-07-20
2
-0
/
+21
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*
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glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
1
-1
/
+13
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*
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ir_to_mesa: Fix swizzled writemasks with swapped component ordering.
Eric Anholt
2010-07-20
1
-34
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+27
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*
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linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
2
-0
/
+5
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*
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i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-19
4
-1
/
+20
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*
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ir_to_mesa: Do validation on the IR tree.
Eric Anholt
2010-07-19
1
-0
/
+4
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*
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ir_to_mesa: Don't do lowering passes on an errored-out shader.
Eric Anholt
2010-07-19
1
-6
/
+6
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