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* st/mesa: add some null pointer checking to better handle out of memoryBrian Paul2011-11-073-10/+61
* st/mesa: fix memory leaksMorgan Armand2011-11-071-2/+2
* st/mesa: fix indentationMorgan Armand2011-11-072-9/+8
* i965: Fix Sandybridge regression introduced by workaround-free math.Kenneth Graunke2011-11-071-1/+1
* i965: Enable faster workaround-free math on Ivybridge.Kenneth Graunke2011-11-076-17/+81
* mesa: add missing checks to compute_versionMarek Olšák2011-11-071-0/+5
* radeon: cleanup radeon shared code after r300 and r600 classic drivers removalFabio Pedretti2011-11-079-956/+39
* i965: Fix struct vs class warnings in brw_fs_vector_splitting.cpp.Kenneth Graunke2011-11-061-2/+2
* st/mesa: set geometry shader to NULL when doing internal drawingMarek Olšák2011-11-045-1/+17
* mesa/st: Be nice with the stack -- use malloc for large structures/arrays.José Fonseca2011-11-041-12/+40
* dri: cosmeticGeorge Sapountzis2011-11-042-65/+42
* dri_util: move drawable functionsGeorge Sapountzis2011-11-041-27/+26
* dri_util: move context functionsGeorge Sapountzis2011-11-041-35/+36
* dri_util: move context functionsGeorge Sapountzis2011-11-041-86/+86
* dri_util: move screen functionsGeorge Sapountzis2011-11-041-100/+100
* dri: drop stray includes and typedefGeorge Sapountzis2011-11-041-11/+0
* dri: move __driUtilMessage to xmlconfig.cGeorge Sapountzis2011-11-044-30/+23
* dri: drop drisw_util.hGeorge Sapountzis2011-11-044-141/+9
* dri: reorder as driver,screen,context,drawableGeorge Sapountzis2011-11-041-65/+65
* dri: unify __DRIcontextRec, __DRIdrawableRecGeorge Sapountzis2011-11-042-19/+18
* dri: unify __DRIscreenRecGeorge Sapountzis2011-11-0411-62/+50
* dri: unify __DriverAPIRecGeorge Sapountzis2011-11-046-46/+27
* dri: drop drmLock remnantsGeorge Sapountzis2011-11-041-3/+1
* radeon/r200: strip texture borders.Dave Airlie2011-11-042-0/+4
* radeon/r200: fix r100/r200 blit to use the offsets.Dave Airlie2011-11-042-4/+4
* radeon: drop mtface/mtlevel, use ones in base class.Dave Airlie2011-11-043-18/+9
* swrast: Avoid void * arithmetic.José Fonseca2011-11-041-1/+1
* i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.Eric Anholt2011-11-032-8/+81
* intel: Add safety asserts for the blit engine's pitch alignment requirements.Eric Anholt2011-11-031-0/+6
* intel: Don't force a batchbuffer flush in readpixels.Eric Anholt2011-11-033-3/+12
* radeon: Remove early dereference of src/dst width in glCopyTexSubImage.Eric Anholt2011-11-031-6/+2
* swrast: Drop the global mapping of buffers across glReadPixels().Eric Anholt2011-11-031-8/+0
* swrast: Drop the remaining GetRow-based glReadPixels() fast-path.Eric Anholt2011-11-031-90/+0
* swrast: Remove dead _swrast_read_depth_span_uint().Eric Anholt2011-11-032-88/+0
* swrast: Convert color glReadPixels slow path to using MapRenderbuffer.Eric Anholt2011-11-031-72/+33
* swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().Eric Anholt2011-11-031-4/+0
* swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.Eric Anholt2011-11-031-4/+53
* mesa: Add a function for comparing gl_format to format/type.Eric Anholt2011-11-032-0/+321
* swrast: Switch the remaining depth readpixels to MapRenderbuffer.Eric Anholt2011-11-031-5/+17
* swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.Eric Anholt2011-11-031-30/+42
* swrast: MapRenderbuffer in separate depth/stencil readpixels fastpathEric Anholt2011-11-032-21/+59
* swrast: Calculate image address/stride once for depth/stencil readpixels.Eric Anholt2011-11-031-16/+14
* swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.Eric Anholt2011-11-033-29/+94
* swrast: Directly map the stencil buffer in read_stencil_pixels.Eric Anholt2011-11-033-4/+74
* radeon: Fix variable initialization typo.Vinson Lee2011-11-031-1/+1
* i965: Fix constant propagation into 32-bit integer MUL.Paul Berry2011-11-032-2/+15
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: fix texture target mix-up in NV_fragment_program parserBrian Paul2011-11-031-7/+7
* radeon: Check an error return instead of assigning it to a dead variable.Eric Anholt2011-11-031-5/+13
* radeon: fix some regressions in texturing code.Dave Airlie2011-11-031-6/+4