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* st/mesa: Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-4/+16
* meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-54/+30
* i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.Kenneth Graunke2016-08-081-2/+5
* i965: Make BLORP do sRGB encode/decode on ES 2 as well.Kenneth Graunke2016-08-081-2/+2
* Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"Kenneth Graunke2016-08-081-32/+0
* i965: Drop the "do resolves in sRGB" hack.Kenneth Graunke2016-08-081-24/+0
* i965: Bail on the BLT path if BlitFramebuffer requires sRGB conversion.Kenneth Graunke2016-08-082-2/+10
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-081-0/+3
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-056-6/+6
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-055-5/+5
* i965: Rework the unlit centroid workaround.Kenneth Graunke2016-08-052-25/+33
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* state_tracker: Initialize the draw context only when needed.Eric Anholt2016-08-045-12/+36
* i965: Use a separate register for every access to an SSA undef.Kenneth Graunke2016-08-042-13/+11
* i965: use mt->offset in intel_miptree_map_movntdqa()Haixia Shi2016-08-031-0/+3
* i965: Disable the unlit centroid workaround on Gen7.Matt Turner2016-08-021-3/+0
* i915: Avoid aliasing violation.Matt Turner2016-08-011-1/+3
* glsl_to_tgsi: Avoid aliasing violations.Matt Turner2016-08-011-4/+2
* st/mesa: silence missing braces warning in st_program.cBrian Paul2016-08-011-1/+1
* i965: fix comparison warningTimothy Arceri2016-08-011-1/+1
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-318-9/+1
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-318-10/+2
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* mesa: Walk the VAO in _mesa_print_arrays.Mathias Fröhlich2016-07-311-32/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23
* vbo: Walk the VAO to see if all varyings are in vbos.Mathias Fröhlich2016-07-311-2/+2
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-312-0/+39
* mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.Mathias Fröhlich2016-07-311-4/+7
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-303-10/+0
* st/mesa: update sampler states when shaders are changedMarek Olšák2016-07-301-6/+12
* st/mesa: don't dirty sample shading on _NEW_PROGRAMMarek Olšák2016-07-301-2/+1
* st/mesa: remove excessive shader state dirtyingMarek Olšák2016-07-307-57/+33
* st/mesa: unreference optional shaders when unbindingMarek Olšák2016-07-301-0/+4
* st/mesa: skip updates of states that have no effectMarek Olšák2016-07-302-9/+28
* st/mesa: completely rewrite state atomsMarek Olšák2016-07-3033-516/+381
* st/mesa: remove st_tracked_state::nameMarek Olšák2016-07-3020-58/+0
* st/mesa: remove atom debugging codeMarek Olšák2016-07-301-67/+3
* i965: Fix move_interpolation_to_top() pass.Kenneth Graunke2016-07-291-21/+29
* st_glsl_to_tgsi: only skip over slots of an input array that are presentNicolai Hähnle2016-07-281-1/+5
* i965: remove unnecessary null checkTimothy Arceri2016-07-281-4/+1
* vbo: Fix handling of POS/GENERIC0 attributes.Mathias Fröhlich2016-07-271-3/+16
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-261-1/+1
* mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.Kenneth Graunke2016-07-261-1/+1