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* dri/nouveau: Split out array handling to its own file.Francisco Jerez2010-10-319-165/+244
* dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez2010-10-315-112/+83
* dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez2010-10-311-5/+5
* dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez2010-10-319-78/+165
* dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez2010-10-311-0/+1
* dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez2010-10-311-32/+40
* dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez2010-10-302-1/+6
* dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez2010-10-305-8/+34
* dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez2010-10-301-0/+5
* dri/nv20: Clear with the 3D engine.Francisco Jerez2010-10-301-0/+54
* st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu2010-10-311-0/+1
* osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul2010-10-301-4/+6
* mesa: Make metaops use program refcounts instead of names.Eric Anholt2010-10-293-62/+80
* mesa: remove dead codeBrian Paul2010-10-291-41/+0
* mesa: Fix windows build (uint -> GLuint).José Fonseca2010-10-291-4/+4
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-299-24/+4499
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| * mesa: Remove unnecessary glapitable.h includes.Chia-I Wu2010-10-276-9/+5
| * vbo: Use CALL_* macros.Chia-I Wu2010-10-271-8/+8
| * glapi: Merge glapioffsets.h into glapidispath.h.Chia-I Wu2010-10-273-3779/+3764
| * glapi: Move glapidispatch.h to core mesa.Chia-I Wu2010-10-273-2/+4275
| * glapi: Do not use glapidispatch.h.Chia-I Wu2010-10-271-3/+2
* | mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul2010-10-281-30/+52
* | mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul2010-10-281-4/+8
* | mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul2010-10-282-2/+4
* | mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul2010-10-281-1/+65
* | mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul2010-10-281-1/+1
* | mesa: remove obsolete commentBrian Paul2010-10-281-1/+0
* | mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul2010-10-281-0/+1
* | mesa: clean-up array element codeBrian Paul2010-10-281-190/+353
* | mesa: glArrayElement support for integer-valued arraysBrian Paul2010-10-281-2/+215
* | mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-283-0/+20
* | mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul2010-10-281-545/+202
* | mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul2010-10-282-17/+87
* | mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-285-112/+303
* | mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul2010-10-281-0/+18
* | mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul2010-10-281-0/+5
* | mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-282-8/+58
* | mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-282-0/+50
* | glapi: regenerated API filesBrian Paul2010-10-282-4245/+4506
* | vbo: re-indent fileBrian Paul2010-10-281-181/+234
* | mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul2010-10-282-3/+1
* | i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt2010-10-281-1/+1
* | i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt2010-10-281-8/+18
* | i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt2010-10-281-0/+1
* | i965: Add user clip planes support to gen6.Eric Anholt2010-10-285-31/+123
* | st/mesa: Silence uninitialized variable warning.Vinson Lee2010-10-281-0/+4
* | r300/compiler: Use rc_get_readers_normal() for presubtract optimizationsTom Stellard2010-10-271-175/+118
* | i965: Add bit operation support to the fragment shader backend.Kenneth Graunke2010-10-271-3/+12
* | i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt2010-10-276-9/+81
* | intel: Enable GL_EXT_separate_shader_objects in Intel driversIan Romanick2010-10-271-0/+2