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* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* tnl: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* radeon: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+0
* r200: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+1
* i915: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* mesa: remove unneeded #includes in errors.cBrian Paul2016-11-201-6/+0
* mesa: remove trailing whitespace in errors.cBrian Paul2016-11-201-6/+6
* i965: Store a clip_distance_mask field similar to cull_distance_mask.Kenneth Graunke2016-11-194-0/+7
* i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.Kenneth Graunke2016-11-196-12/+12
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-191-1/+2
* i965: Fix GS push inputs with enhanced layouts.Kenneth Graunke2016-11-191-1/+1
* i965: Delete unused variable.Kenneth Graunke2016-11-191-2/+0
* intel: Share URB configuration code between GL and Vulkan.Kenneth Graunke2016-11-191-138/+4
* i965: Use arrays in Gen7+ URB code.Kenneth Graunke2016-11-191-202/+134
* i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c.Kenneth Graunke2016-11-191-17/+8
* i965: Switch to roundf in HS/DS URB code.Kenneth Graunke2016-11-191-2/+2
* i965: Make URB code use prog_data for GS/tessellation enable checks.Kenneth Graunke2016-11-191-6/+4
* intel: Convert devinfo->urb.min_*_entries into an array.Kenneth Graunke2016-11-192-5/+7
* intel: Convert devinfo->urb.max_*_entries into an array.Kenneth Graunke2016-11-192-14/+20
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-1923-151/+147
* mesa: create new gl_shader_program_data structTimothy Arceri2016-11-193-0/+69
* i965: Disable depth writes when depth test is GL_EQUAL.Kenneth Graunke2016-11-188-8/+28
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-199-44/+21
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-194-29/+4
* st/mesa/i965: simplify gl_program references and stop leakingTimothy Arceri2016-11-194-13/+11
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-182-6/+17
* mesa: fix old classic drivers to use ralloc for ARB asm programsTimothy Arceri2016-11-182-6/+5
* st/mesa: silence warnings in optimized buildsNicolai Hähnle2016-11-181-2/+2
* st/mesa: remove a redundant call to _mesa_is_multisample_enabledNicolai Hähnle2016-11-181-1/+1
* mesa/main: consider multisampling enabled when number of samples == 1Nicolai Hähnle2016-11-181-1/+1
* i965: Delete fs_visitor::nir_setup_single_output_varying prototype.Kenneth Graunke2016-11-181-2/+0
* mesa: fix empty program log lengthTapani Pälli2016-11-182-3/+6
* i965/gen7: Minify blit size for stencil tree copyJordan Justen2016-11-171-2/+4
* mesa: Drop PATH_MAX usage.Kenneth Graunke2016-11-172-34/+15
* i965: Fix compute shader crash.Kenneth Graunke2016-11-171-1/+1
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-171-2/+4
* i965/blorp: Rework resolve handlingJason Ekstrand2016-11-171-92/+88
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-171-1/+14
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-171-1/+1
* mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2Tom Stellard2016-11-171-1/+3
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-1725-307/+319
* st/mesa: stop initialing Instructions and NumInstructionsTimothy Arceri2016-11-172-6/+0
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-1714-74/+60
* mesa: remove unused Comment field in prog_instructionTimothy Arceri2016-11-173-38/+12
* i965: get num_abos from shader_info rather than gl_linked_shaderTimothy Arceri2016-11-177-15/+24
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-0/+1
* i965: get num_images from shader_info rather than gl_linked_shaderTimothy Arceri2016-11-1714-35/+46
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-0/+2