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* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-072-967/+945
| | | | | Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrixIan Romanick2011-11-071-52/+99
| | | | | | | | v2: Update a comment block about the different treatment of location=-1 based on feedback from Ken. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-072-55/+57
| | | | | | | | | | | | | | | | | Prepend _mesa_uniform_ to the names and rework the calling convention. The calling convention was changed for a couple reasons. 1. Having a single variable named 'location' have completely different meanings at different places in the function is confusing. Before calling split_location_offset the location is the encoded value returned by glGetUniformLocation. After calling split_location_offset it's the index of the uniform in the gl_uniform_list::Uniforms array. 2. In a later commit the original value of 'location' is needed after split_location_offset has been called. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-072-7/+11
| | | | | | | Also rename to _mesa_get_uniform. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Move the link check from _mesa_get_uniform_location to ↵Ian Romanick2011-11-071-5/+11
| | | | | | | | | | _mesa_GetUniformLocationARB There are cases where we might want to internally query the location of a uniform in a shader that failed linking. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Add string_to_uint_map::clear method to clear the mapIan Romanick2011-11-071-0/+8
| | | | | Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCILIan Romanick2011-11-071-0/+84
| | | | | | | | | | | | | | | | | | | | The spec says "Only ClearBufferiv should be used to clear stencil buffers." and "Only ClearBufferfv should be used to clear depth buffers." However, on the following page it also says: "The result of ClearBuffer is undefined if no conversion between the type of the specified value and the type of the buffer being cleared is defined (for example, if ClearBufferiv is called for a fixed- or floating-point buffer, or if ClearBufferfv is called for a signed or unsigned integer buffer). *This is not an error.*" Emphasis mine. Fixes problems with piglit's clearbuffer-invalid-drawbuffer test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix the selection of soft renderbuffer color formatsBrian Paul2011-11-071-7/+17
| | | | | | | | | | | | | | This fixes a regression from the recent glReadPixels changes found with the piglit hiz tests. Use either MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV for color buffers depending on endian-ness. Before, the gl_renderbuffer::Format field was MESA_FORMAT_RGBA8888 but the data was really stored as MESA_FORMAT_RGBA8888_REV when using a little endian machine. Getting this right matters now that we can access renderbuffer data without going through the span functions (namely glReadPixels() + MapRenderbuffer()).
* mesa: remove unneeded soft renderbuffer format-setting codeBrian Paul2011-11-071-16/+0
| | | | | | | | These vars will just get overwritten when we call _mesa_add_renderbuffer() anyway. We only need to set the InternalFormat field when we create the software renderbuffer. Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix comment typo in intel_renderbufferBrian Paul2011-11-071-1/+1
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* intel: update intel_texture_image commentBrian Paul2011-11-071-1/+1
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* intel: wrap comment and fix typoBrian Paul2011-11-071-2/+2
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* st/mesa: first implementation of Map/UnmapRenderbuffer()Brian Paul2011-11-072-0/+61
| | | | Untested, but also unused at this point.
* xlib: implement renderbuffer mapping/unmappingBrian Paul2011-11-074-5/+167
| | | | | | | | This fixes the glReadPixels() regression for reading from the front/back color buffers. Note, we only allow one mapping of an XImage/Pixmap renderbuffer at any time. That might need to be revisited in the future.
* mesa: check for immutable texture in _mesa_test_texobj_completeness()Brian Paul2011-11-071-4/+9
| | | | | | One of the points of GL_ARB_texture_storage is to make it impossible to have malformed mipmap stacks. If we know the texture object is immutable, we can skip a bunch of size checking.
* swrast: update program type assertionBrian Paul2011-11-071-1/+3
| | | | | | | Fixes bogus failed assertion when using NV_fragment_program, such as with demos/fplight.c Note: This is a candidate for the 7.11 branch.
* st/mesa: clean-up st_translate_interp()Brian Paul2011-11-071-3/+7
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* st/mesa: add some null pointer checking to better handle out of memoryBrian Paul2011-11-073-10/+61
| | | | Reviewed-by: José Fonseca <[email protected]>
* st/mesa: fix memory leaksMorgan Armand2011-11-071-2/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: fix indentationMorgan Armand2011-11-072-9/+8
| | | | Signed-off-by: Brian Paul <[email protected]>
* i965: Fix Sandybridge regression introduced by workaround-free math.Kenneth Graunke2011-11-071-1/+1
| | | | | | | | | Commit a73c65c5342bf41fa0dfefe7daa9197ce6a11db4 had a typo which accidentally enabled the workaround-free Gen7 code on Gen6. Fixes GPU hangs in anything using pow() or integer division/modulus. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Enable faster workaround-free math on Ivybridge.Kenneth Graunke2011-11-076-17/+81
| | | | | | | | | | | | | | | | | | | | | | According to the documentation, Ivybridge's math instruction works in SIMD16 mode for the fragment shader, and no longer forbids align16 mode for the vertex shader. The documentation claims that SIMD16 mode isn't supported for INT DIV, but empirical evidence shows that it works fine. Presumably the note is trying to warn us that the variant that returns both quotient and remainder in (dst, dst + 1) doesn't work in SIMD16 mode since dst + 1 would be sechalf(dst), trashing half your results. Since we don't use that variant, we don't care and can just enable SIMD16 everywhere. The documentation also still claims that source modifiers and conditional modifiers aren't supported, but empirical evidence and study of the simulator both show that they work just fine. Goodbye workarounds. Math just works now. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: add missing checks to compute_versionMarek Olšák2011-11-071-0/+5
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: cleanup radeon shared code after r300 and r600 classic drivers removalFabio Pedretti2011-11-079-956/+39
| | | | Signed-off-by: Dave Airlie <[email protected]>
* i965: Fix struct vs class warnings in brw_fs_vector_splitting.cpp.Kenneth Graunke2011-11-061-2/+2
| | | | | | Makes clang happier. Signed-off-by: Kenneth Graunke <[email protected]>
* st/mesa: set geometry shader to NULL when doing internal drawingMarek Olšák2011-11-045-1/+17
| | | | | | | The code expects the geometry shader to be NULL. We don't have geometry shaders now, but it's good to be prepared. v2: check for support in the cso context
* mesa/st: Be nice with the stack -- use malloc for large structures/arrays.José Fonseca2011-11-041-12/+40
| | | | | st_translate_program's data was taking 51K off the stack, causing stack overflow on Windows.
* dri: cosmeticGeorge Sapountzis2011-11-042-65/+42
| | | | To smooth minor diff between dri_util & drisw_util
* dri_util: move drawable functionsGeorge Sapountzis2011-11-041-27/+26
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* dri_util: move context functionsGeorge Sapountzis2011-11-041-35/+36
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* dri_util: move context functionsGeorge Sapountzis2011-11-041-86/+86
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* dri_util: move screen functionsGeorge Sapountzis2011-11-041-100/+100
| | | | This is to reorder as screen/context/drawable similar to drisw_util
* dri: drop stray includes and typedefGeorge Sapountzis2011-11-041-11/+0
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* dri: move __driUtilMessage to xmlconfig.cGeorge Sapountzis2011-11-044-30/+23
| | | | __driUtilMessage seems to have fallen out of favor and is only used by xmlconfig.c now
* dri: drop drisw_util.hGeorge Sapountzis2011-11-044-141/+9
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* dri: reorder as driver,screen,context,drawableGeorge Sapountzis2011-11-041-65/+65
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* dri: unify __DRIcontextRec, __DRIdrawableRecGeorge Sapountzis2011-11-042-19/+18
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* dri: unify __DRIscreenRecGeorge Sapountzis2011-11-0411-62/+50
| | | | | Also drop DriverAPI field, this is a static symbol and I don't see why it should be accessed through __DRIscreenRec
* dri: unify __DriverAPIRecGeorge Sapountzis2011-11-046-46/+27
| | | | I dropped the comments because they don't add much.
* dri: drop drmLock remnantsGeorge Sapountzis2011-11-041-3/+1
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* radeon/r200: strip texture borders.Dave Airlie2011-11-042-0/+4
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radeon/r200: fix r100/r200 blit to use the offsets.Dave Airlie2011-11-042-4/+4
| | | | | | This is needed to do proper renderbuffer operation on mipmaps. Signed-off-by: Dave Airlie <[email protected]>
* radeon: drop mtface/mtlevel, use ones in base class.Dave Airlie2011-11-043-18/+9
| | | | | | This just uses the base class copies. Signed-off-by: Dave Airlie <[email protected]>
* swrast: Avoid void * arithmetic.José Fonseca2011-11-041-1/+1
| | | | An error with MSVC.
* i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.Eric Anholt2011-11-032-8/+81
| | | | | | | The readpixels microbenchmark in mesa-demos goes from 47Mpix/sec at 1000x1000 to 450Mpix/sec. The 10x10 sizes stay about the same. Reviewed-by: Brian Paul <[email protected]>
* intel: Add safety asserts for the blit engine's pitch alignment requirements.Eric Anholt2011-11-031-0/+6
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: Don't force a batchbuffer flush in readpixels.Eric Anholt2011-11-033-3/+12
| | | | | | | | Renderbuffer mapping handles flushing the batchbuffer if required, so all we need to do is make sure any pending rendering has reached the batchbuffer. Reviewed-by: Brian Paul <[email protected]>
* radeon: Remove early dereference of src/dst width in glCopyTexSubImage.Eric Anholt2011-11-031-6/+2
| | | | | | | There doesn't appear to be any particular reason for this -- it's not like the width is changing between the deref and the use. Reviewed-by: Brian Paul <[email protected]>
* swrast: Drop the global mapping of buffers across glReadPixels().Eric Anholt2011-11-031-8/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast: Drop the remaining GetRow-based glReadPixels() fast-path.Eric Anholt2011-11-031-90/+0
| | | | | | | | | In all of piglit, only two tests hit it (reading to RGBA float, where GetRow would drop floats into place from R, RG, or RGB). Mostly this is because _ColorReadClamp has been causing transferOps to always be set, skipping any fast-paths anyway. Reviewed-by: Brian Paul <[email protected]>