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* st/mesa: simplify st_update_viewportMarek Olšák2017-06-221-25/+10
* st/mesa: remove redundant sample_mask checkingMarek Olšák2017-06-222-7/+1
* st/mesa: use precomputed st_fb_orientationMarek Olšák2017-06-224-8/+8
* mesa: don't call _mesa_update_clip_plane in the GL core profileMarek Olšák2017-06-221-1/+2
* st/mesa: set st_context::...num_samplers to 0 when there are no samplersMarek Olšák2017-06-221-1/+3
* st/mesa: unify fail paths for update_single_textureMarek Olšák2017-06-222-7/+2
* st/mesa: don't call u_sampler_view_default_template for sampler viewsMarek Olšák2017-06-221-1/+2
* st/mesa: always set sampler swizzle according to the texture base formatMarek Olšák2017-06-221-32/+9
* st/mesa: samplers only need to track whether GLSL >= 130Marek Olšák2017-06-225-22/+25
* st/mesa: simplify get_texture_format_swizzleMarek Olšák2017-06-221-23/+20
* st/mesa: add an entirely separate codepath for setting up buffer viewsMarek Olšák2017-06-226-100/+134
* st/mesa: don't return an error from update_single_textureMarek Olšák2017-06-223-11/+7
* st/mesa: clean up trivial dereferences in update_texturesMarek Olšák2017-06-221-6/+7
* st/mesa: don't check MaxTextureImageUnits in update_texturesMarek Olšák2017-06-221-12/+2
* st/mesa: don't call st_shader_stage_to_ptarget in update_texturesMarek Olšák2017-06-221-8/+7
* st/mesa: sink and simplify texBaseFormat getting for sampler statesMarek Olšák2017-06-221-9/+9
* st/mesa: don't set sampler states for TBOsMarek Olšák2017-06-222-4/+12
* st/mesa: optimize sampler state translation codeMarek Olšák2017-06-221-48/+20
* st/mesa: sink code needed for apply_texture_swizzle_to_border_colorMarek Olšák2017-06-221-28/+33
* st/mesa: simplify update_shader_samplersMarek Olšák2017-06-221-16/+8
* st/mesa: when binding sampler states, don't check the max sampler limitMarek Olšák2017-06-221-8/+1
* st/mesa: don't unbind sampler states if none are usedMarek Olšák2017-06-221-1/+1
* st/mesa: unify update_gp/tcp/tep codeMarek Olšák2017-06-221-63/+28
* st/mesa: don't search through shader variants if there is only oneMarek Olšák2017-06-221-51/+90
* st/mesa: don't track shader variants in st_contextMarek Olšák2017-06-222-23/+14
* st/mesa: move blend color into its own state atomMarek Olšák2017-06-223-6/+10
* st/mesa: check correctly if multisampling is enabledMarek Olšák2017-06-222-3/+4
* st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOsMarek Olšák2017-06-221-4/+6
* mesa: simplify _mesa_is_image_unit_valid for buffersMarek Olšák2017-06-221-12/+13
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesaMarek Olšák2017-06-224-8/+30
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesaMarek Olšák2017-06-224-8/+49
* mesa: flush vertices before updating ctx->_ShaderMarek Olšák2017-06-221-2/+2
* mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT) properlyMarek Olšák2017-06-221-0/+14
* mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesaMarek Olšák2017-06-224-5/+13
* mesa: don't flag _NEW_LINE for st/mesaMarek Olšák2017-06-224-5/+12
* mesa: don't flag _NEW_POLYGON for st/mesaMarek Olšák2017-06-225-15/+39
* mesa: don't flag _NEW_TRANSFORM for st/mesa if possibleMarek Olšák2017-06-224-7/+30
* mesa: don't flag _NEW_TRANSFORM for Transform.RasterPositionUnclippedMarek Olšák2017-06-221-1/+1
* mesa: don't flag _NEW_TRANSFORM for primitive restartMarek Olšák2017-06-222-3/+3
* mesa: don't flag _NEW_VIEWPORT for st/mesa if possibleMarek Olšák2017-06-223-5/+16
* mesa: flush vertices before changing viewportsMarek Olšák2017-06-221-2/+4
* mesa: don't flag _NEW_MULTISAMPLE for st/mesaMarek Olšák2017-06-224-27/+68
* mesa: don't flag _NEW_COLOR for st/mesa if possibleMarek Olšák2017-06-225-20/+65
* mesa: use DriverFlags.NewAlphaTest to communicate alphatest changes to st/mesaMarek Olšák2017-06-224-3/+9
* mesa: don't flag _NEW_DEPTH for st/mesaMarek Olšák2017-06-224-8/+14
* mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profileMarek Olšák2017-06-221-0/+4
* mesa: remove _NEW_BUFFER_OBJECTMarek Olšák2017-06-223-6/+4
* mesa: don't flag _NEW_SCISSOR for st/mesaMarek Olšák2017-06-222-3/+5
* mesa: don't execute most of _mesa_update_state_locked for GL core profileMarek Olšák2017-06-221-46/+58
* mesa: simplify handling the return value of update_programMarek Olšák2017-06-221-3/+2