| Commit message (Collapse) | Author | Age | Files | Lines |
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This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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instead of doing the attempts at dual slot handling here,
let the backend do it.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just add the boilerplate bits.
v2: add to version.c
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Normally this is always needed but for internal blits and clears
we need to be able to disable it.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reduces the number of conditions tested in if to one in case of
non-integer formats. Makes no functional changes.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.
For example:
old-name: intel_client_wait_sync()
new-name: intel_gl_client_wait_sync()
soon-to-come: intel_dri_client_wait_sync()
I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Sort by GEN, then sort by extension name.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This especially helps with NIR because we currently emit MOVs at the top
of the shader to copy from various ATTR registers to a giant VGRF array
of all inputs. (This could potentially be done better, but since
there's only ever one write to each register, it should be trivial to
copy propagate away...)
With NIR - only vertex shaders:
total instructions in shared programs: 3129373 -> 2889581 (-7.66%)
instructions in affected programs: 3119717 -> 2879925 (-7.69%)
helped: 20833
Without NIR - only vertex shaders:
total instructions in shared programs: 2745901 -> 2724483 (-0.78%)
instructions in affected programs: 693426 -> 672008 (-3.09%)
helped: 3516
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The effective_width field was an ill-concieved hack to get around issues in
the LOAD_PAYLOAD instruction. Now that the LOAD_PAYLOAD instruction is far
more sane, this field can die.
Reviewed-by: Kenneth Graunke <[email protected]>
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The newly reworked instruction is far more straightforward than the
original. Before, the LOAD_PAYLOAD instruction was lowered by a the
complicated and broken-by-design pile of heuristics to try and guess
force_writemask_all, exec_size, and a number of other factors on the
sources.
Instead, we use the header_size on the instruction to denote which sources
are "header sources". Header sources are required to be a single physical
hardware register that is copied verbatim. The registers that follow are
considered the actual payload registers and have a width that correspond's
to the LOAD_PAYLOAD's exec_size and are treated as being per-channel. This
gives us a fairly straightforward lowering:
1) All header sources are copied directly using force_writemask_all and,
since they are guaranteed to be a single register, there are no
force_sechalf issues.
2) All non-header sources are copied using the exact same force_sechalf
and force_writemask_all modifiers as the LOAD_PAYLOAD operation itself.
3) In order to accommodate older gens that need interleaved colors,
lower_load_payload detects when the destination is a COMPR4 register
and automatically interleaves the non-header sources. The
lower_load_payload pass does the right thing here regardless of whether
or not the hardware actually supports COMPR4.
This patch commit itself is made up of a bunch of smaller changes squashed
together. Individual change descriptions follow:
i965/fs: Rework fs_visitor::LOAD_PAYLOAD
We rework LOAD_PAYLOAD to verify that all of the sources that count as
headers are, indeed, exactly one register and that all of the non-header
sources match the destination width. We then take the exec_size for
LOAD_PAYLOAD directly from the destination width.
i965/fs: Make destinations of load_payload have the appropreate width
i965/fs: Rework fs_visitor::lower_load_payload
v2: Don't allow the saturate flag on LOAD_PAYLOAD instructions
i965/fs_cse: Support the new-style LOAD_PAYLOAD
i965/fs_inst::is_copy_payload: Support the new-style LOAD_PAYLOAD
i965/fs: Simplify setup_color_payload
Previously, setup_color_payload was a a big helper function that did a
lot of gen-specific special casing for setting up the color sources of
the LOAD_PAYLOAD instruction. Now that lower_load_payload is much more
sane, most of that complexity isn't needed anymore. Instead, we can do
a simple fixup pass for color clamps and then just stash sources
directly in the LOAD_PAYLOAD. We can trust lower_load_payload to do the
right thing with respect to COMPR4.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This commit adds a new is_copy_payload helper to fs_inst that takes the
place of the similarly named functions in cse and register coalesce. The
two is_copy_payload functions in CSE and register coalesce were subtly
different and potentially subtly broken. The new version unifies the two
and should be more correct.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Get rid of the block parameter and make src a const reference
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, we had a special case for uniforms and immediates and then a
bunch of asserts for various other pessimal things. This commit changes it
so that it explicitly does something on each register file. Some of them
are disallowed and others are treated properly.
Reviewed-by: Kenneth Graunke <[email protected]>
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Immediates are generally uniform, they yield the same value to both
halves of any instruction.
Reviewed-by: Matt Turner <[email protected]>
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Fixes regression from commit 64b1dc44495890cbc2c7c5509cb830264020998c
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90147
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
CC: Emil Velikov <[email protected]>
CC: [email protected]
CC: [email protected]
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This was missing from my patchset to support the query-related entry
points of Direct State Access.
Reported-by: Ilia Mirkin <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Increases pass rate of ES31-CTS.*program_interface_query* tests
when run with MESA_EXTENSION_OVERRIDE='GL_ARB_compute_shader'. Many
of the negative tests that happen to use compute stage in queries
start passing.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes MSVC build error.
Reviewed-by: Ilia Mirkin <[email protected]>
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Was missing the context parameter. Fixes MSVC warning.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This is based on the original patch of Christoph Bumiller.
v2 (Samuel Pitoiset):
- improve Gallium interface for this extension
- rewrite some parts of the original code
- fix compilation errors and piglit tests
v3:
- only enable this extension when the underlying driver expose GPU counters
- get rid of the ring buffer of queries
v4:
- add a debug message when the maximum number of counters has been
reached
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Switch to using VERT_BIT_GENERIC macro, as varying_vp_inputs is a
bitmask.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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On SNB and IVB hw, for 1 pixel line thickness or less,
the general anti-aliasing algorithm give up - garbage line is generated.
Setting a Line Width of 0.0 specifies the rasterization of
the “thinnest” (one-pixel-wide), non-antialiased lines.
Lines rendered with zero Line Width are rasterized using
Grid Intersection Quantization rules as specified
by bspec section 6.3.12.1 Zero-Width (Cosmetic) Line Rasterization.
v2: Daniel Stone: Fix = used instead of == in an if-statement.
v3: Ian Romanick: Use "._Enabled" flag insteed ".Enabled".
Add code comments. re-word wrap the commit message.
Add a complete bugzillia list.
Improve the hardcoded values to produce better results.
v4: Matt Turner: typo fixes and adjust <= 1.49 to become < 1.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28832
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=9951
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27007
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60797
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=15006
Acked-by: Chris Forbes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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Trivial. Fixes the following compiler warning (from GCC 5.1.0):
brw_context.c:629:10: warning: type defaults to ‘int’ in declaration
of ‘simd_size’ [-Wimplicit-int]
Signed-off-by: Kenneth Graunke <[email protected]>
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On SNB and IVB hw, for 1 pixel line thickness or less,
the general anti-aliasing algorithm give up - garbage line is generated.
Setting a Line Width of 0.0 specifies the rasterization of
the “thinnest” (one-pixel-wide), non-antialiased lines.
Lines rendered with zero Line Width are rasterized using
Grid Intersection Quantization rules as specified
by bspec section 6.3.12.1 Zero-Width (Cosmetic) Line Rasterization.
v2: Daniel Stone: Fix = used instead of == in an if-statement.
v3: Ian Romanick: Use "._Enabled" flag insteed ".Enabled".
Add code comments. re-word wrap the commit message.
Add a complete bugzillia list.
Improve the hardcoded values to produce better results.
v4: Matt Turner: typo fixes and adjust <= 1.49 to become < 1.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28832
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=9951
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=27007
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60797
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=15006
Acked-by: Chris Forbes <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Marius Predut <[email protected]>
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This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
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Some application, such as drm backend of weston, uses XRGB8888 config as
default. i965 doesn't provide this format, but before commit 65c8965d,
the drm platform of EGL takes ARGB8888 as XRGB8888. Now that commit
65c8965d makes EGL recognize format correctly so weston won't start
because it can't find XRGB8888. Add XRGB8888 format to i965 just as
other drivers do.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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On Skylake it is possible to choose your own alignment values for
compressed textures but they are expressed as a multiple of the block
size. The minimum alignment value we can use is 4 so we effectively
have to align to 4 times the block size. This patch makes it initially
set mt->align_[wh] to the large alignment value and then later divides
it by the block size so that it can be uploaded as part of the surface
state.
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Squash in whitespace fixes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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