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* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-2111-284/+8
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-213-11/+8
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-2114-12/+21
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-213-8/+5
* mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.Eric Anholt2013-01-211-25/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-2153-356/+92
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-214-19/+133
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-213-12/+0
* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
* scons: Fix dependencies of generated headers.José Fonseca2013-01-213-26/+4
* intel: Don't expose XRGB8888 visuals any moreIan Romanick2013-01-211-2/+1
* i965: Enable floating-point textures alwaysIan Romanick2013-01-212-20/+5
* xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner2013-01-201-1/+1
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-181-1/+0
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt2013-01-181-2/+2
* i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt2013-01-181-0/+1
* i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.Eric Anholt2013-01-181-1/+1
* intel: Make intel_region's pitch be bytes instead of pixels.Eric Anholt2013-01-1821-77/+67
* intel: Make intel_blit.c take pitches in bytes.Eric Anholt2013-01-188-19/+15
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* i965/vs: Store texturing results into a vec4 temporary.Kenneth Graunke2013-01-181-6/+7
* i965/vs: Set LOD to 0 for ordinary texture() calls.Kenneth Graunke2013-01-181-2/+5
* i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type.Kenneth Graunke2013-01-181-5/+8