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* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-10-213-43/+62
* i965: Remove early release of DRI2 miptreeChris Wilson2015-10-211-1/+0
* i965/vec4: fill src_reg type using the constructor type parameterAlejandro Piñeiro2015-10-211-0/+2
* i965/vec4: check writemask when bailing out at register coalesceAlejandro Piñeiro2015-10-211-4/+6
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-211-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-211-0/+3
* st/mesa: fix clip state dependenciesMarek Olšák2015-10-211-1/+4
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-211-1/+18
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-211-1/+1
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-211-1/+1
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-211-1/+1
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-211-6/+4
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-211-16/+37
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-214-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-213-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-211-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-212-4/+15
* i965: Don't tell the hardware about our UAV access.Francisco Jerez2015-10-216-19/+41
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-211-0/+15
* mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand2015-10-101-2/+19
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-071-3/+14
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-10-071-15/+20
* i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-10-071-0/+5
* i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-10-072-26/+71
* i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-10-071-4/+4
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-10-071-1/+5
* i965/fs: Fix hang on IVB and VLV with image format mismatch.Francisco Jerez2015-10-071-4/+38
* mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger2015-10-071-21/+15
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-10-071-0/+2
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
* mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev2015-09-284-511/+507
* mesa: Fix order of format+type and internal format checks for glTexImageXD opsEduardo Lima Mitev2015-09-281-16/+25
* i965: Respect stride and subreg_offset for ATTR registersKristian Høgsberg Kristensen2015-09-281-1/+4
* t_dd_dmatmp: Use addition instead of subtraction in loop boundsIan Romanick2015-09-231-1/+1
* t_dd_dmatmp: Pull out common 'count -= count & 3' codeIan Romanick2015-09-231-9/+6
* t_dd_dmatmp: Use '& 3' instead of '% 4' everywhereIan Romanick2015-09-231-2/+2
* t_dd_dmatmp: Clean up improper code formatting from previous patchIan Romanick2015-09-231-12/+6
* t_dd_dmatmp: Make "count" actually be the countIan Romanick2015-09-233-75/+75
* mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.Iago Toral Quiroga2015-09-231-1/+10
* i965: fix textureGrad for cubemapsTapani Pälli2015-09-231-19/+182
* mesa: fix errors when reading depth with glReadPixelsTapani Pälli2015-09-232-1/+7
* mesa: Fix texture compression on big-endian systemsUlrich Weigand2015-09-234-7/+14
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-231-2/+2
* meta: Abort meta pbo path if TexSubImage need signed unsigned conversionAnuj Phogat2015-09-231-18/+25
* i965/vec4_nir: Load constants as integersAntia Puentes2015-09-231-2/+2
* i965/vec4: Fix saturation errors when coalescing registersAntia Puentes2015-09-231-0/+21
* i965/vec4: Don't reswizzle hardware registersJason Ekstrand2015-09-231-0/+8
* i965: Use hash tables for brw_fs_vector_splitting().Kenneth Graunke2015-09-111-22/+22
* meta: Always bind the textureIan Romanick2015-09-111-3/+6
* i965: Advertise 65536 for GL_MAX_UNIFORM_BLOCK_SIZE.Kenneth Graunke2015-09-111-0/+9