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* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-221-0/+2
* mesa: fix interface matching done in validate_ioTapani Pälli2015-12-221-27/+88
* mesa: add SSBOs to the list of fragment shader side effectsIago Toral Quiroga2015-12-221-1/+3
* i965: Ensure FS execution in presence of atomic buffersIago Toral Quiroga2015-12-222-5/+6
* mesa: Add a _mesa_active_fragment_shader_has_side_effects helperIago Toral Quiroga2015-12-223-10/+14
* i965: Implement gl_PatchVerticesIn by baking it into brw_tcs_prog_key.Kenneth Graunke2015-12-223-1/+12
* i965: Add tessellation control shaders.Kenneth Graunke2015-12-2219-2/+1195
* i965: Add tessellation evaluation shadersKenneth Graunke2015-12-2213-3/+627
* nouveau: enable use of new kernel interfacesBen Skeggs2015-12-221-2/+0
* nouveau: remove use of deprecated nouveau_device_wrap()Ben Skeggs2015-12-222-1/+18
* i965: Only apply CS stall workaround pre-SKLBen Widawsky2015-12-211-2/+4
* i965/vec4: Optimize predicate handling for any/all.Matt Turner2015-12-182-18/+77
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-184-25/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-183-126/+0
* swrast: move two global defines to the only place where they are usedMiklós Máté2015-12-172-2/+2
* mesa: improve debug log in atifragshaderMiklós Máté2015-12-171-0/+3
* program: fix comment about the fog formulaMiklós Máté2015-12-171-1/+1
* mesa: Don't leak ATIfs instructions in DeleteFragmentShaderMiklós Máté2015-12-171-1/+1
* i965/screen: Allow OpenGLES 3.1 for gen8+Jordan Justen2015-12-161-0/+5
* i965: Enable compute shaders in more cases for OpenGLES 3.1Jordan Justen2015-12-161-1/+4
* main/version: Don't require ARB_compute_shader for OpenGLES 3.1Jordan Justen2015-12-161-3/+6
* main: Allow compute shaders to be compiled with OpenGLES 3.1Jordan Justen2015-12-161-1/+1
* main: Add MESA_VERBOSE=api for LinkProgram & UseProgramJordan Justen2015-12-161-0/+5
* ir_to_mesa: Skip useless comparison instructions.Matt Turner2015-12-161-1/+7
* osmesa: add new OSMesaCreateContextAttribs functionBrian Paul2015-12-161-1/+99
* Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"Neil Roberts2015-12-161-6/+7
* i965: Fix crash when calling glViewport with no surface boundNeil Roberts2015-12-161-2/+4
* mesa/blit: Don't require the same format for mulitisample blitsNeil Roberts2015-12-161-2/+11
* mesa/main: use BITSET_FOREACH_SET in perf_monitor_result_sizeNicolai Hähnle2015-12-151-4/+3
* i965: Allocate URB space for HS and DS stages when required.Chris Forbes2015-12-153-36/+170
* i965: Use DIV_ROUND_UP() in gen7_urb.c code.Kenneth Graunke2015-12-141-9/+8
* i965: Make TES inputs match TCS outputs.Kenneth Graunke2015-12-141-0/+11
* i965: Force VS -> TCS varyings to use the SSO VUE map layout.Kenneth Graunke2015-12-142-2/+5
* i965: Handle TCS outputs and TES inputs.Kenneth Graunke2015-12-141-2/+112
* i965: Handle TCS inputs and TES outputs.Kenneth Graunke2015-12-141-1/+3
* i965: Add tessellation shader VUE map code.Kenneth Graunke2015-12-142-7/+107
* i965: Fix partial variable access for geometry shaders in SSO mode.Kenneth Graunke2015-12-141-4/+34
* i965: Separate base offset/constant offset combining from remapping.Kenneth Graunke2015-12-141-25/+70
* meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFERIan Romanick2015-12-141-4/+13
* meta: clear_state structure cleanupTapani Pälli2015-12-142-20/+12
* i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visualsNeil Roberts2015-12-131-7/+6
* i965: Add B8G8R8X8_SRGB to the alpha format overrideNeil Roberts2015-12-131-0/+4
* i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_formatNeil Roberts2015-12-131-0/+1
* st/mesa: trivial indentation fixBrian Paul2015-12-111-1/+1
* i965/fs: Use the correct source for local memory load offsetsJason Ekstrand2015-12-111-1/+1
* i965: Add Gen8+ tessellation control shader state (3DSTATE_HS).Kenneth Graunke2015-12-111-13/+51
* i965: Add Gen7+ tessellation engine state (3DSTATE_TE).Kenneth Graunke2015-12-111-8/+28
* i965: Add Gen8+ tessellation evaluation shader state (3DSTATE_DS).Kenneth Graunke2015-12-111-7/+59
* i965: Add tessellation shader push constant support.Kenneth Graunke2015-12-117-29/+63
* i965: Add tessellation shader sampler support.Kenneth Graunke2015-12-114-1/+51