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Files
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*
nir: Add a writemask to store intrinsics.
Kenneth Graunke
2015-12-22
1
-0
/
+2
*
mesa: fix interface matching done in validate_io
Tapani Pälli
2015-12-22
1
-27
/
+88
*
mesa: add SSBOs to the list of fragment shader side effects
Iago Toral Quiroga
2015-12-22
1
-1
/
+3
*
i965: Ensure FS execution in presence of atomic buffers
Iago Toral Quiroga
2015-12-22
2
-5
/
+6
*
mesa: Add a _mesa_active_fragment_shader_has_side_effects helper
Iago Toral Quiroga
2015-12-22
3
-10
/
+14
*
i965: Implement gl_PatchVerticesIn by baking it into brw_tcs_prog_key.
Kenneth Graunke
2015-12-22
3
-1
/
+12
*
i965: Add tessellation control shaders.
Kenneth Graunke
2015-12-22
19
-2
/
+1195
*
i965: Add tessellation evaluation shaders
Kenneth Graunke
2015-12-22
13
-3
/
+627
*
nouveau: enable use of new kernel interfaces
Ben Skeggs
2015-12-22
1
-2
/
+0
*
nouveau: remove use of deprecated nouveau_device_wrap()
Ben Skeggs
2015-12-22
2
-1
/
+18
*
i965: Only apply CS stall workaround pre-SKL
Ben Widawsky
2015-12-21
1
-2
/
+4
*
i965/vec4: Optimize predicate handling for any/all.
Matt Turner
2015-12-18
2
-18
/
+77
*
nir: Delete bany, ball, fany, fall.
Matt Turner
2015-12-18
4
-25
/
+2
*
glsl: Remove ir_unop_any.
Matt Turner
2015-12-18
3
-126
/
+0
*
swrast: move two global defines to the only place where they are used
Miklós Máté
2015-12-17
2
-2
/
+2
*
mesa: improve debug log in atifragshader
Miklós Máté
2015-12-17
1
-0
/
+3
*
program: fix comment about the fog formula
Miklós Máté
2015-12-17
1
-1
/
+1
*
mesa: Don't leak ATIfs instructions in DeleteFragmentShader
Miklós Máté
2015-12-17
1
-1
/
+1
*
i965/screen: Allow OpenGLES 3.1 for gen8+
Jordan Justen
2015-12-16
1
-0
/
+5
*
i965: Enable compute shaders in more cases for OpenGLES 3.1
Jordan Justen
2015-12-16
1
-1
/
+4
*
main/version: Don't require ARB_compute_shader for OpenGLES 3.1
Jordan Justen
2015-12-16
1
-3
/
+6
*
main: Allow compute shaders to be compiled with OpenGLES 3.1
Jordan Justen
2015-12-16
1
-1
/
+1
*
main: Add MESA_VERBOSE=api for LinkProgram & UseProgram
Jordan Justen
2015-12-16
1
-0
/
+5
*
ir_to_mesa: Skip useless comparison instructions.
Matt Turner
2015-12-16
1
-1
/
+7
*
osmesa: add new OSMesaCreateContextAttribs function
Brian Paul
2015-12-16
1
-1
/
+99
*
Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"
Neil Roberts
2015-12-16
1
-6
/
+7
*
i965: Fix crash when calling glViewport with no surface bound
Neil Roberts
2015-12-16
1
-2
/
+4
*
mesa/blit: Don't require the same format for mulitisample blits
Neil Roberts
2015-12-16
1
-2
/
+11
*
mesa/main: use BITSET_FOREACH_SET in perf_monitor_result_size
Nicolai Hähnle
2015-12-15
1
-4
/
+3
*
i965: Allocate URB space for HS and DS stages when required.
Chris Forbes
2015-12-15
3
-36
/
+170
*
i965: Use DIV_ROUND_UP() in gen7_urb.c code.
Kenneth Graunke
2015-12-14
1
-9
/
+8
*
i965: Make TES inputs match TCS outputs.
Kenneth Graunke
2015-12-14
1
-0
/
+11
*
i965: Force VS -> TCS varyings to use the SSO VUE map layout.
Kenneth Graunke
2015-12-14
2
-2
/
+5
*
i965: Handle TCS outputs and TES inputs.
Kenneth Graunke
2015-12-14
1
-2
/
+112
*
i965: Handle TCS inputs and TES outputs.
Kenneth Graunke
2015-12-14
1
-1
/
+3
*
i965: Add tessellation shader VUE map code.
Kenneth Graunke
2015-12-14
2
-7
/
+107
*
i965: Fix partial variable access for geometry shaders in SSO mode.
Kenneth Graunke
2015-12-14
1
-4
/
+34
*
i965: Separate base offset/constant offset combining from remapping.
Kenneth Graunke
2015-12-14
1
-25
/
+70
*
meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
Ian Romanick
2015-12-14
1
-4
/
+13
*
meta: clear_state structure cleanup
Tapani Pälli
2015-12-14
2
-20
/
+12
*
i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
Neil Roberts
2015-12-13
1
-7
/
+6
*
i965: Add B8G8R8X8_SRGB to the alpha format override
Neil Roberts
2015-12-13
1
-0
/
+4
*
i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
Neil Roberts
2015-12-13
1
-0
/
+1
*
st/mesa: trivial indentation fix
Brian Paul
2015-12-11
1
-1
/
+1
*
i965/fs: Use the correct source for local memory load offsets
Jason Ekstrand
2015-12-11
1
-1
/
+1
*
i965: Add Gen8+ tessellation control shader state (3DSTATE_HS).
Kenneth Graunke
2015-12-11
1
-13
/
+51
*
i965: Add Gen7+ tessellation engine state (3DSTATE_TE).
Kenneth Graunke
2015-12-11
1
-8
/
+28
*
i965: Add Gen8+ tessellation evaluation shader state (3DSTATE_DS).
Kenneth Graunke
2015-12-11
1
-7
/
+59
*
i965: Add tessellation shader push constant support.
Kenneth Graunke
2015-12-11
7
-29
/
+63
*
i965: Add tessellation shader sampler support.
Kenneth Graunke
2015-12-11
4
-1
/
+51
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