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* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-181-1/+0
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt2013-01-181-2/+2
* i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt2013-01-181-0/+1
* i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.Eric Anholt2013-01-181-1/+1
* intel: Make intel_region's pitch be bytes instead of pixels.Eric Anholt2013-01-1821-77/+67
* intel: Make intel_blit.c take pitches in bytes.Eric Anholt2013-01-188-19/+15
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* i965/vs: Store texturing results into a vec4 temporary.Kenneth Graunke2013-01-181-6/+7
* i965/vs: Set LOD to 0 for ordinary texture() calls.Kenneth Graunke2013-01-181-2/+5
* i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type.Kenneth Graunke2013-01-181-5/+8
* i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell.Kenneth Graunke2013-01-181-6/+9
* mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_typeIan Romanick2013-01-173-12/+3
* mesa: Don't allow DEPTH_STENCIL for 3D texturesIan Romanick2013-01-171-1/+2
* swrast: fix assorted bugs in software blit codeBrian Paul2013-01-171-10/+20
* st/mesa: a couple fixes for st_BlitFramebuffer()Brian Paul2013-01-161-30/+52
* st/mesa: simplify some src/dst surface setup in BlitFramebufferBrian Paul2013-01-161-4/+4
* meta: add 'f' suffix to floats to silence some MSVC warningsBrian Paul2013-01-161-1/+1
* mesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_GetInternalformativ()Brian Paul2013-01-161-0/+3
* mesa: add new formatquery.c file to SConscript file to fix buildBrian Paul2013-01-161-0/+1
* intel: Enable GL_ARB_internalformat_queryIan Romanick2013-01-152-0/+24
* mesa: Add driver method to determine the possible sample countsIan Romanick2013-01-153-4/+44
* mesa: Add dispatch and extension XML for GL_ARB_internalformat_queryIan Romanick2013-01-151-2/+4
* mesa: Add extension tracking bit for GL_ARB_internalformat_queryIan Romanick2013-01-152-0/+2
* mesa: Add skeleton implementation of glGetInternalformativIan Romanick2013-01-153-0/+160
* meta: Move loop variable declaration outside for loop.Vinson Lee2013-01-151-1/+2
* mesa: move declarations before code to fix MSVC buildBrian Paul2013-01-151-4/+8
* mesa: Round float param in glTexparameterf() to nearest integerAnuj Phogat2013-01-151-9/+4
* mesa: Add support to allow blitting to multiple color draw buffersAnuj Phogat2013-01-151-261/+300
* mesa: Add error checking in _mesa_BlitFramebuffer() for MRTsAnuj Phogat2013-01-151-47/+62
* mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()Anuj Phogat2013-01-151-1/+28
* intel: Support blitting to multiple color draw buffersAnuj Phogat2013-01-152-34/+63
* meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glslAnuj Phogat2013-01-151-93/+344
* mesa: Fix GL error generation in glBlitFramebuffer()Anuj Phogat2013-01-151-15/+49
* mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo.Kenneth Graunke2013-01-151-5/+17
* mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().Kenneth Graunke2013-01-151-4/+19
* intel: Expose support for DRI_API_GLES3Chad Versace2013-01-151-0/+2
* dri: Define enum __DRI_API_GLES3Chad Versace2013-01-152-0/+2
* intel: Move validation of context version into intelInitContextChad Versace2013-01-157-105/+100
* intel: Set screen's api mask according to hw capabilities (v3)Chad Versace2013-01-152-11/+96
* mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3Matt Turner2013-01-151-9/+13