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* i965: Port gen4+ emit vertices code to genxml.Rafael Antognolli2017-05-034-792/+556
* i965: Port push constant code to genxml.Rafael Antognolli2017-05-039-385/+226
* i965: Port gen6+ 3DSTATE_SCISSOR_STATE_POINTERS to use genxml.Rafael Antognolli2017-05-034-116/+87
* i965: Port gen7+ 3DSTATE_TE to genxml.Rafael Antognolli2017-05-034-71/+39
* i965: Port gen6+ blend state code to genxml.Rafael Antognolli2017-05-035-522/+312
* i965: Port gen6+ state emitting code to genxml.Rafael Antognolli2017-05-0313-1180/+471
* i965: Port gen6+ 3DSTATE_VS to genxml.Rafael Antognolli2017-05-036-304/+124
* i965: Port gen8+ 3DSTATE_PS_EXTRA to genxml.Rafael Antognolli2017-05-034-150/+88
* i965: Port gen6+ 3DSTATE_WM to genxml.Rafael Antognolli2017-05-036-435/+185
* i965: Port gen7+ 3DSTATE_PS to genxml.Rafael Antognolli2017-05-034-255/+134
* i965: Port gen7+ 3DSTATE_SOL to genxml.Rafael Antognolli2017-05-035-412/+338
* i965: Remove calculate_attr_overrides.Rafael Antognolli2017-05-033-274/+0
* i965: Port Gen7+ 3DSTATE_SBE state to genxml.Rafael Antognolli2017-05-035-274/+116
* i965: Port gen6+ 3DSTATE_SF to genxml.Rafael Antognolli2017-05-035-424/+417
* i965: Add brw_get_line_width_float.Rafael Antognolli2017-05-031-11/+14
* i965: Port Gen8+ 3DSTATE_RASTER state to genxml.Rafael Antognolli2017-05-033-127/+123
* i965: Port Gen6+ 3DSTATE_CLIP state to genxml.Rafael Antognolli2017-05-033-143/+135
* i965: Port Gen6+ DEPTH_STENCIL state to genxml.Kenneth Graunke2017-05-035-238/+101
* i965: Get real per-gen atom listsKenneth Graunke2017-05-033-368/+370
* i965: Add genxml related plumbing in a new genX_state_upload.c file.Kenneth Graunke2017-05-033-5/+140
* i965: Drop "Destination Element Offset" from Ironlake SGVs.Kenneth Graunke2017-05-031-2/+4
* st/glsl_to_tgsi: remove unrequired tgsi_get_opcode_info() callTimothy Arceri2017-05-041-1/+1
* mesa: make _mesa_accum() staticTimothy Arceri2017-05-042-57/+54
* mesa: tidy up accum.hTimothy Arceri2017-05-041-2/+0
* mesa/varray: make use of dispatch KHR_no_error supportTimothy Arceri2017-05-042-177/+355
* i965: Move MOCS macros to brw_context.h.Rafael Antognolli2017-05-032-42/+41
* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-031-0/+2
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
* mesa: add const qualifier on _mesa_valid_to_render()Brian Paul2017-05-032-2/+2
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-05-021-10/+5
* i965: Solve Android native fence fd double closeRandy Xu2017-05-011-1/+1
* i965: Don't allocate uniform space for samplersTimothy Arceri2017-05-011-1/+1
* i965: Drop BRW_NEW_CONTEXT from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+0
* i965: Drop _NEW_TRANSFORM from 3DSTATE_DS/GS on Gen7-7.5.Kenneth Graunke2017-04-282-2/+2
* i965: Set point rasterization rule to UPPER_RIGHT on Gen6-7.5.Kenneth Graunke2017-04-282-0/+3
* i965: Always set AALINEDISTANCE_TRUE on Sandybridge.Kenneth Graunke2017-04-281-2/+1
* i965: Use true AA line distance on G45/Ironlake.Kenneth Graunke2017-04-281-1/+1
* st/mesa: use min_index and max_index directly from vboMarek Olšák2017-04-281-7/+2
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-282-4/+4
* st/mesa: add more fallback gallium formats for GL integer formatsBrian Paul2017-04-281-25/+25
* mesa: optimize color_buffer_writes_enabled()Brian Paul2017-04-281-4/+5
* st/mesa: whitespace clean-ups in st_manager.cBrian Paul2017-04-281-7/+8
* Revert "glsl: set vector_elements to 1 for samplers"Matt Turner2017-04-281-5/+10
* st/mesa: remove redundant stfb->iface checksNicolai Hähnle2017-04-282-9/+2
* st/mesa: don't cast the incomplete framebufer to st_framebufferNicolai Hähnle2017-04-282-2/+4
* st/glsl_to_tgsi: make undef_src and undef_dst constNicolai Hähnle2017-04-281-2/+2
* st/glsl_to_tgsi: cleanup using visit_generic_intrinsicNicolai Hähnle2017-04-281-8/+2
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-282-24/+0
* st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsicsNicolai Hähnle2017-04-281-0/+36
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-281-0/+6