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* updated includesBrian2006-12-151-1/+1
* updated includesBrian2006-12-153-4/+10
* use MAX_VARYINGBrian2006-12-151-2/+2
* use MAX_VARYINGBrian2006-12-151-1/+1
* more debug outputBrian2006-12-151-2/+11
* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-159-126/+265
* change/add/rm several filenamesBrian2006-12-151-3/+10
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-153-17/+9
* Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_i...Brian2006-12-153-2093/+0
* remove unneeded includesBrian2006-12-141-2/+1
* remove unneeded includesBrian2006-12-143-7/+0
* remove unneded includesBrian2006-12-142-4/+0
* remove some unneeded includesBrian2006-12-141-3/+0
* include prog_print.hBrian2006-12-141-0/+1
* Remove some moved extern decls.Brian2006-12-141-15/+0
* Move some code from prog_print.c to prog_instruction.cBrian2006-12-142-112/+112
* Renamed from s_nvfragprog.[ch]Brian2006-12-142-0/+1729
* Updated includes.Brian2006-12-142-2/+4
* chmod a-xBrian2006-12-141-0/+0
* Updated includes.Brian2006-12-143-2/+6
* Updated includes.Brian2006-12-144-4/+9
* Updated #includes after splitting program.hBrian2006-12-144-3/+11
* Move many functions into new files.Brian2006-12-142-1855/+4
* Split the program.[ch] files into several new files.Brian2006-12-148-0/+2482
* Modify _mesa_strdup() so it handles NULL correctly.Brian2006-12-141-6/+14
* Updates for new linker (merged varying/uniform vars).Brian2006-12-141-7/+11
* Assorted fix-ups for the new linker.Brian2006-12-142-3/+18
* The new linker actually does a few things right now:Brian2006-12-141-140/+261
* New functions for cloning programs and parameter lists.Brian2006-12-142-11/+131
* Remove include of s_arbshader.hBrian2006-12-141-1/+0
* Remove unneeded -I directories (3Dlabs headers).Brian2006-12-131-2/+0
* Obsolete.Brian2006-12-132-180/+0
* Remove unused 3Dlabs code.Brian2006-12-1358-25555/+0
* Remove unused 3Dlabs code.Brian2006-12-134-405/+0
* Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian2006-12-131-33/+6
* Obsolete.Brian2006-12-131-332/+0
* Not needed.Brian2006-12-131-78/+0
* Retire old GLSL shader code.Brian2006-12-132-162/+0
* Checkpoint for GLSL compiler changes.Brian2006-12-136-61/+76
* Checkpoint work for new GLSL compiler back-end.Brian2006-12-1316-316/+346
* Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian2006-12-1316-1190/+1527
* Rewrite/simplify most built-in functions to use updated set of __asm instruct...Brian2006-12-133-670/+1105
* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...Brian2006-12-1329-339/+5016
* Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis2006-12-128-765/+305
* Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis2006-12-121-0/+3
* Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis2006-12-121-7/+10
* i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt2006-12-092-19/+31
* fix bug#9237Xiang, Haihao2006-12-081-4/+4
* fix bug#9045Xiang, Haihao2006-12-081-2/+3
* i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer2006-12-071-8/+11