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* automake: fix some occurrences of hardcoded -ldl and -lpthreadJonathan Gray2015-12-011-1/+2
* i965/fs: remove unused fs_reg offsetSamuel Iglesias Gonsálvez2015-11-301-1/+0
* i965: Add src/dst interference for certain instructions with hazards.Kenneth Graunke2015-11-307-35/+123
* i965: Fix JIP to properly skip over unrelated control flow.Kenneth Graunke2015-11-301-1/+11
* mesa: remove len argument from _mesa_shader_debug()Emil Velikov2015-11-292-7/+6
* drivers/x11: scons: partially revert b9b40ef9b76Emil Velikov2015-11-291-2/+0
* mesa/program: remove dead function declarationsEmil Velikov2015-11-292-5/+0
* mesa: support GL_RED/GL_RG in ES2 contexts when driver support existsIlia Mirkin2015-11-284-4/+11
* glsl: don't generate extra errors in ValidateProgramPipelineTimothy Arceri2015-11-271-2/+5
* i965/gen9+: Switch thread scratch space to non-coherent stateless access.Francisco Jerez2015-11-263-4/+19
* i965/fs: Don't use Gen7-style scratch block reads on Gen9+.Francisco Jerez2015-11-261-2/+9
* i965: Add symbolic defines for some magic dataport surface indices.Francisco Jerez2015-11-261-0/+13
* mesa: remove ARB_geometry_shader4Marta Lofstedt2015-11-268-82/+8
* mesa: error out in indirect draw when vertex bindings mismatchTapani Pälli2015-11-263-0/+27
* i965: Fix scalar vertex shader struct outputs.Kenneth Graunke2015-11-252-8/+34
* i965: Fix fragment shader struct inputs.Kenneth Graunke2015-11-253-82/+84
* st/mesa: remove outdated commentNicolai Hähnle2015-11-251-2/+0
* st/mesa: delay initialization of performance countersNicolai Hähnle2015-11-253-13/+19
* mesa/main: allow delayed initialization of performance monitorsNicolai Hähnle2015-11-252-4/+36
* i965: remove trailing spaces in various filesIago Toral Quiroga2015-11-2511-34/+29
* i965: Pass brw_context pointer, not gl_context pointer.Matt Turner2015-11-241-2/+1
* mesa: Use unreachable() instead of a default case.Matt Turner2015-11-241-5/+5
* meta: Don't save or restore the active client textureIan Romanick2015-11-242-4/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-242-7/+0
* meta/TexSubImage: Don't pollute the buffer object namespaceIan Romanick2015-11-241-18/+24
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-244-38/+29
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-242-6/+19
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-245-48/+72
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-245-21/+38
* i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-3/+3
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-243-10/+8
* meta: Use DSA functions for PBO in create_texture_for_pboIan Romanick2015-11-241-19/+11
* i965: Don't pollute the buffer object namespace in brw_meta_fast_clearIan Romanick2015-11-241-5/+5
* i965: Use internal functions for buffer object accessIan Romanick2015-11-241-6/+18
* i965: Use DSA functions for VBOs in brw_meta_fast_clearIan Romanick2015-11-241-6/+7
* i965: Pass brw_context instead of gl_context to brw_draw_rectlistIan Romanick2015-11-241-4/+5
* mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_a...Ian Romanick2015-11-242-9/+22
* mesa: Refactor update_array_format to make _mesa_update_array_format_publicIan Romanick2015-11-242-19/+57
* mesa: Make bind_vertex_buffer avilable outside varray.cIan Romanick2015-11-242-14/+22
* Revert "i965: Combine assembly annotations if possible."Kenneth Graunke2015-11-241-18/+5
* i965: Clean up #includes in the compiler.Matt Turner2015-11-2455-154/+28
* i965: Move brw_new_shader and brw_link_shader prototypes from brw_wm.h.Matt Turner2015-11-242-3/+3
* i965: Compile brw_cs_fill_local_id_payload() as C.Matt Turner2015-11-242-36/+36
* i965: Move MRF macros from brw_inst.h to brw_eu.h.Matt Turner2015-11-243-9/+10
* i965: Drop #include of main/glheader.h.Matt Turner2015-11-2424-24/+0