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* glsl: move half<->float convertion to utilRob Clark2015-10-167-155/+5
| | | | | | | | Needed in NIR too, so move out of mesa/main/imports.c Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0
| | | | | | | | | | | | Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. v2: add STATIC_ASSERT()'s Reported-by: Emil Velikov <[email protected]> Acked-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
| | | | | | | | | | Silences 5 warnings of the type: state_tracker/st_cb_program.c: In function 'st_new_program': state_tracker/st_cb_program.c:108:7: warning: passing argument 1 of '_mesa_init_gl_program' from incompatible pointer type [enabled by default] return _mesa_init_gl_program(&prog->Base, target, id); ^ Reviewed-by: Emil Velikov <[email protected]>
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
| | | | | | | | This reverts commit 0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae. Michel Dänzer spotted two piglit regressions from the change. I suspect that removing the FLUSH_VERTICES() actually exposed a bug elsewhere but I don't have time to hunt down the root issue at this time.
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
| | | | | | | | | | | | | | | | | | | | | | Otherwise there are problems when user overrides version and application such as Piglit wants to detect used api with glGetString(GL_VERSION). This makes it currently impossible to run glslparsertest tests for OpenGL ES when using version override. Below is example when using MESA_GLES_VERSION_OVERRIDE=3.1. Before: "3.1 Mesa 11.1.0-devel (git-24a1a15)" After: "OpenGL ES 3.1 Mesa 11.1.0-devel (git-78042ff)" v2: only include api prefix for OpenGL ES (Boyan Ding) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "11.0" <[email protected]>
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
| | | | | | | nir_variable_create already inserts it in the right list for us so inserting it again causes a linked list corruption. Reviewed-by: Matt Turner <[email protected]>
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
| | | | | | | For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag will be the same for all buffers, so no need to compute it N times. Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
| | | | | | | A redundant call to glBlendFuncSeparateiARB() is more likely than getting invalid values, so do the no-op check first. Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
| | | | | | Same story as preceeding change to _mesa_BlendFuncSeparate(). Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
| | | | | | | | | | | | Streamline the checking for no state change in _mesa_BlendFuncSeparate() (and _mesa_BlendFunc()). If _BlendFuncPerBuffer is false, we only need to check the 0th buffer state. Move argument validation after the no-op check. I'm looking at an app that issues about 1000 redundant glBlendFunc() calls per frame! Reviewed-by: Eric Anholt <[email protected]>
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
| | | | | | | | | | | We can skip to the end of _mesa_update_state_locked() if only the _NEW_LINE flag is set since none of the derived state depends on it (just like _NEW_CURRENT_ATTRIB). Note that we still call the ctx->Driver.UpdateState() function, of course. v2: use bitmask-based test, per Eric. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
| | | | | | | Changing the matrix mode alone has no effect on rendering and does not need to trigger a flush or state validation. Reviewed-by: Eric Anholt <[email protected]>
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-151-1/+1
| | | | | | | | Cc: "10.6 11.0" <[email protected]> Fixes: 669cfc267a1 (android: mesa: fix the path of the SSE4_1 optimisations) Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: android: add the i965_compile_FILES sources to the driverMauro Rossi2015-10-151-0/+1
| | | | | | | | | | | | | | | | i965_compile_FILES are needed otherwise we'll error out as below: target SharedLib: i915_dri (out/target/product/x86/obj/SHARED_LIBRARIES/i915_dri_intermediates/LINKED/i915_dri.so) external/mesa/src/mesa/drivers/dri/i965/brw_ir_fs.h:181: error: undefined reference to 'fs_inst::~fs_inst()' ... ... external/mesa/src/mesa/drivers/dri/i965/intel_screen.c:1484: error: undefined reference to 'brw_compiler_create' collect2: error: ld returned 1 exit status build/core/shared_library.mk:81: recipe for target 'out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so' failed make: *** [out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so] Error 1 [Emil Velikov: tweak commit message] Signed-off-by: Emil Velikov <[email protected]>
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-1510-67/+68
| | | | | | | | Rather than accepting a void pointer, only to down and up cast around it, convert the function to take the base (struct gl_program) pointer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
| | | | | | V2: get the correct vector elements value for outputs Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
| | | | | | | | Instead, print "Scalar VS" or "Scalar FS". Otherwise it's really confusing which stage is broken. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
| | | | | | | | | | | | | | | The commit shown below caused compute shaders to hit the unreachable in the default of the switch block. Since compute shaders don't have any inputs, we can make brw_nir_lower_inputs a no-op for CS. commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4 Author: Kenneth Graunke <[email protected]> Date: Fri Aug 14 15:15:11 2015 -0700 i965/vs: Map scalar VS input locations properly; avoid tons of MOVs. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
| | | | | | replace_registers() and adjust_param_indexes() were unused. Reviewed-by: Matt Turner <[email protected]>
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
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* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
| | | | | | | The texture unit is error-checked before this and the texUnit var is unused, so remove it. Reviewed-by: Anuj Phogat <[email protected]>
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
| | | | | | | | | | | pipe_surface_reference have problems with deleted contexts, so use of pipe_surface_release might be more appropriate. Fixes Wasteland 2 Director's Cut crash on start. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
| | | | | | | | | | Patch moves existing calculation code from shader_query.cpp to happen during program resource list creation. No Piglit or CTS regressions were observed during testing. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
| | | | | | These arrays provide backends with separate index spaces for UBOS and SSBOs. Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-149-26/+26
| | | | | | | | | | | | | | Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-21/+21
| | | | | | | | | | | | | NIR is typeless so this is the only way to keep track of the type to select the proper atomic to use. v2: - Use imin,imax,umin,umax for the intrinsic names (Connor Abbott) - Change message for unreachable paths (Michael Schellenberger) Tested-by: Markus Wick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: Fix indentation in fs_live_variables::compute_start_endIago Toral Quiroga2015-10-141-9/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
| | | | | | Not called from any other file. Rename and move before use. Reviewed-by: Marek Olšák <[email protected]>
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
| | | | | | Improve readability a bit. Reviewed-by: Marek Olšák <[email protected]>
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1
| | | | | | | | | | | | The variable 'i' is a value in [0, MAT_ATTRIB_MAX-1] so subtracting VERT_ATTRIB_GENERIC0 gave a bogus value and we executed the default switch clause for all loop iterations. This doesn't fix any known issues but was clearly incorrect. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>