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* glsl: move half<->float convertion to utilRob Clark2015-10-167-155/+5
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0
* st/mesa: fix incorrect pointer type arguments in st_new_program()Brian Paul2015-10-161-5/+5
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-151-1/+1
* i965: android: add the i965_compile_FILES sources to the driverMauro Rossi2015-10-151-0/+1
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-1510-67/+68
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-149-26/+26
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-21/+21
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8
* i965/fs: Fix indentation in fs_live_variables::compute_start_endIago Toral Quiroga2015-10-141-9/+8
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1