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* build: Convert git_sha1_gen script to Python (part2).Jose Fonseca2017-08-011-1/+1
* build: Convert git_sha1_gen script to Python.Jose Fonseca2017-08-011-1/+1
* Fix SCons buildNicolai Hähnle2017-08-011-1/+1
* mesa: fix bad cast conversions in viewport()Samuel Pitoiset2017-08-011-3/+4
* i965/drm: Inline brw_bo_references.Kenneth Graunke2017-07-312-7/+6
* Revert "st_glsl_to_tgsi: rewrite rename registers to use array fully."Dave Airlie2017-08-011-26/+29
* mesa: drop unnecessary GLAPIENTRY to _mesa_init_line()Samuel Pitoiset2017-07-312-2/+2
* mesa: only check errors when the state change in glClipControl()Samuel Pitoiset2017-07-311-14/+16
* mesa: only check errors when the state change in glPointSize()Samuel Pitoiset2017-07-311-10/+9
* mesa: only check errors when the state change in glCullFace()Samuel Pitoiset2017-07-311-9/+10
* mesa: only check errors when the state change in glProvokingVertex()Samuel Pitoiset2017-07-311-3/+3
* Revert "st/mesa: release sampler views when redefining a texture in st_contex...Marek Olšák2017-07-311-2/+0
* xmlconfig: move into src/utilNicolai Hähnle2017-07-3142-4396/+29
* xmlconfig: remove GL type dependenciesNicolai Hähnle2017-07-311-6/+4
* st/glsl_to_nir: move nir_lower_io to driversNicolai Hähnle2017-07-311-2/+1
* st/mesa: get rid of st_glsl_typesNicolai Hähnle2017-07-315-162/+13
* st/glsl_to_nir: use nir_lower_samplers_as_deref when requested by the driverNicolai Hähnle2017-07-311-1/+6
* st/glsl_to_nir: fix the case where NIR clone testing is enabledNicolai Hähnle2017-07-311-1/+2
* mesa: add KHR_no_error support to glPointSize()Samuel Pitoiset2017-07-312-0/+11
* mesa: add point_size() helperSamuel Pitoiset2017-07-311-8/+15
* mesa: add KHR_no_error support to glVertexArrayElementBuffer()Samuel Pitoiset2017-07-312-0/+11
* mesa: add vertex_array_element_buffer() helperSamuel Pitoiset2017-07-311-21/+38
* mesa: add KHR_no_error support to glTextureSubImage*D()Samuel Pitoiset2017-07-312-0/+68
* mesa: add texturesubimage_error() helperSamuel Pitoiset2017-07-311-30/+45
* mesa: add KHR_no_error support to glDetachShader() and glDetachObjectARB()Samuel Pitoiset2017-07-312-0/+29
* mesa: add detach_shader_error() helperSamuel Pitoiset2017-07-311-9/+21
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glNamedFramebufferDrawBuffers()Samuel Pitoiset2017-07-312-0/+21
* mesa: add KHR_no_error support to glDrawBuffers()Samuel Pitoiset2017-07-312-0/+19
* mesa: add draw_buffers_error() helperSamuel Pitoiset2017-07-311-115/+130
* mesa: add KHR_no_error support to glDeleteBuffers()Samuel Pitoiset2017-07-312-0/+11
* mesa: add delete_buffers() helperSamuel Pitoiset2017-07-311-10/+17
* mesa: add KHR_no_error support to glNamedFramebufferRenderbuffer()Samuel Pitoiset2017-07-312-0/+19
* mesa: add KHR_no_error support to glFramebufferRenderbuffer()Samuel Pitoiset2017-07-312-0/+27
* mesa: add framebuffer_renderbuffer_error() helperSamuel Pitoiset2017-07-311-46/+63
* mesa: add KHR_no_error support to glDeleteTextures()Samuel Pitoiset2017-07-312-0/+11
* mesa: add delete_textures() helperSamuel Pitoiset2017-07-311-14/+20
* mesa: add KHR_no_error support to glNamedFramebufferDrawBuffer()Samuel Pitoiset2017-07-312-0/+19
* mesa: add KHR_no_error support to glDrawBuffer()Samuel Pitoiset2017-07-312-0/+19
* mesa: add draw_buffer_error() helperSamuel Pitoiset2017-07-311-6/+14
* mesa: add KHR_no_error support to glBindTextures()Samuel Pitoiset2017-07-312-0/+12
* mesa: add bind_textures() helperSamuel Pitoiset2017-07-311-19/+28
* mesa: add KHR_no_error support to glBindTexture()Samuel Pitoiset2017-07-312-0/+11
* mesa: add bind_texture() helperSamuel Pitoiset2017-07-311-13/+23
* mesa: rename bind_texture() to bind_texture_object()Samuel Pitoiset2017-07-311-6/+5
* mesa: add KHR_no_error support to glMemoryBarrierByRegion()Samuel Pitoiset2017-07-312-0/+10
* mesa: add memory_barrier_by_region() helperSamuel Pitoiset2017-07-311-5/+11
* mesa: add KHR_no_error support to glMultiDrawArrays()Samuel Pitoiset2017-07-311-2/+9
* mesa: add KHR_no_error support to glMinSampleShading()Samuel Pitoiset2017-07-312-0/+10
* mesa: add min_sample_shading() helperSamuel Pitoiset2017-07-311-9/+15