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* gldirect: remove _NEW_ACCUMBrian Paul2011-01-233-6/+0
* i965: remove _NEW_ACCUMBrian Paul2011-01-231-1/+0
* mesa: add ARB_framebuffer_sRGB as alias of the EXT variantMarek Olšák2011-01-231-0/+1
* mesa: return GL_LINEAR for ..COLOR_ENCODING if framebuffer_sRGB is unsupportedMarek Olšák2011-01-231-1/+8
* mesa: get rid of _NEW_ACCUM, clean-up _NEW_* #definesBrian Paul2011-01-233-35/+30
* mesa: smarter glTexParameter state invalidationBrian Paul2011-01-231-25/+38
* r300/compiler: remove any code related to relative addressing of temporariesMarek Olšák2011-01-239-120/+13
* st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGBBrian Paul2011-01-225-18/+39
* st/mesa: update comment, use st_fb_orientation()Brian Paul2011-01-221-6/+8
* st/mesa: comments in update_viewport()Brian Paul2011-01-221-0/+4
* scons: Add support for GLES.Chia-I Wu2011-01-221-0/+63
* glsl, i965: Remove unnecessary talloc includes.Kenneth Graunke2011-01-213-3/+0
* ra: Use the same context when realloc'ing arrays.Kenneth Graunke2011-01-211-2/+2
* mesa: EXT_framebuffer_sRGB interface additions.Dave Airlie2011-01-213-0/+21
* r600c: get OQ results only for 4 DBs on r600 classAndre Maasikas2011-01-211-2/+6
* intel: Fix typeos from 3d028024 and 790ff232Ian Romanick2011-01-202-15/+15
* i915: Set correct values for range/precision of fragment shader typesIan Romanick2011-01-201-0/+14
* i965: Set correct values for range/precision of fragment shader typesIan Romanick2011-01-201-0/+9
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
* mesa: Connect glGetShaderPrecisionFormat into the dispatch tableIan Romanick2011-01-201-0/+1
* Fix the build from 887d2b64Ian Romanick2011-01-202-2/+2
* mesa: clean-up _mesa_lookup_prim_by_nr()Brian Paul2011-01-204-41/+28
* mesa: move extra prim mode #definesBrian Paul2011-01-202-5/+5
* vbo: added commentBrian Paul2011-01-201-1/+1
* mesa: minor formatting fixesBrian Paul2011-01-201-4/+7
* st/mesa: clean up the sampler view format codeBrian Paul2011-01-201-7/+14
* mesa: document sRGBDecode fieldBrian Paul2011-01-201-1/+1
* st/mesa: formatting, whitespace fixesBrian Paul2011-01-202-17/+18
* r600c: bump sq gpr resources if a shader needs more than defaultAndre Maasikas2011-01-202-0/+21
* glapi: Fix OpenGL and OpenGL ES interop.Chia-I Wu2011-01-201-0/+3
* r200: fix up some problems with TFP on r200Dave Airlie2011-01-201-5/+15
* i965/fs: Take the shared mathbox into account in instruction scheduling.Eric Anholt2011-01-191-0/+15
* i965/fs: Add a helper function for detecting math opcodes.Eric Anholt2011-01-192-8/+13
* i965/fs: Assign URB/CURB register numbers after instruction scheduling.Eric Anholt2011-01-191-2/+3
* i965/fs: Add an instruction scheduler.Eric Anholt2011-01-194-0/+479
* i965/fs: Add a helper for detecting texturing opcodes.Eric Anholt2011-01-192-8/+12
* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-193-5/+68
* radeon: avoid segfault on 3D textures.Dave Airlie2011-01-191-0/+3
* radeon: oops didn't need this logbase2 fnDave Airlie2011-01-191-15/+0
* radeon: calculate complete texture state inside TFP functionDave Airlie2011-01-191-3/+25
* dri/nouveau: allow multiple maps of surface buffersBen Skeggs2011-01-191-2/+4
* radeon/r200: fix fbo-clearmipmap + gen-teximageDave Airlie2011-01-193-6/+6
* i965: Fix a comment typo.Eric Anholt2011-01-181-1/+1
* i965: Fix a bug in i965 compute-to-MRF.Eric Anholt2011-01-181-0/+1
* vbo: initialize num_instances in a few placesBrian Paul2011-01-182-0/+2
* ra: Take advantage of the adjacency list in finding a node to spill.Eric Anholt2011-01-181-6/+6
* ra: Remove unused "name" field in regs.Eric Anholt2011-01-181-1/+0
* ra: Take advantage of the adjacency list in ra_select() too.Eric Anholt2011-01-181-5/+6
* ra: Add an adjacency list to trade space for time in ra_simplify().Eric Anholt2011-01-181-14/+21
* ra: Trade off some space to get time efficiency in ra_set_finalize().Eric Anholt2011-01-181-6/+32