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* i965: reuse _mesa_sizeof_type for index buffer types.Eric Anholt2013-01-251-24/+2
* i965: Reuse precalculated ib_type_size value.Eric Anholt2013-01-251-1/+1
* i965: Drop debug check for knowing the size of a type.Eric Anholt2013-01-251-2/+1
* i965: Stop worrying about alignment of vertex data.Eric Anholt2013-01-251-7/+1
* i965: Use the glarray _ElementSize that Mesa tracks for us.Eric Anholt2013-01-252-8/+4
* mesa: Print more informative debug for _mesa_do_init_remap_table().Eric Anholt2013-01-251-2/+4
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-252-1/+14
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-251-2/+6
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-253-3/+3
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-255-0/+6
* mesa: Track the packing mode of a UBO in gl_uniform_bufferIan Romanick2013-01-251-0/+14
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-256-14/+32
* i965: Correct gen6+ guardband calculation.Eric Anholt2013-01-252-9/+21
* i965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for unsized formats.Kenneth Graunke2013-01-254-7/+21
* i965: Bump maximum supported ES2 context version to 3.0Chad Versace2013-01-251-1/+1
* i965/Gen6+: Enable ARB_ES3_compatibility extensionPaul Berry2013-01-251-0/+1
* mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2013-01-252-2/+27
* i965/fs/gen7: Fix fatal typo in unpackHalf2x16Chad Versace2013-01-241-1/+1
* i965/fs/gen7: Emit code for GLSL 3.00 pack/unpack operations (v4)Chad Versace2013-01-245-3/+144
* i965/vs/gen7: Emit code for GLSL ES 3.00 pack/unpack operations (v3)Chad Versace2013-01-243-0/+146
* i965: Quote the PRM on a HorzStride subtletyChad Versace2013-01-241-1/+4
* i965: Add opcodes for F32TO16 and F16TO32Chad Versace2013-01-244-0/+8
* i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)Chad Versace2013-01-241-0/+32
* mesa: Remove rounding bias in _mesa_float_to_half()Chad Versace2013-01-241-29/+37
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-243-2/+31
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-1/+11
* i965/disasm: Fix horizontal stride of dest registersChad Versace2013-01-241-3/+6
* intel: Fix glCopyTexSubImage on buffers whose width >= 32kbytesPaul Berry2013-01-241-0/+21
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-247-30/+26
* i965/vs: Do headerless texturing for texelFetchOffset().Kenneth Graunke2013-01-241-2/+4
* intel: Fix ReadPixels on buffers whose width >= 32kbytesPaul Berry2013-01-241-4/+24
* intel: callocing a 32 byte temp is silly, so don'tIan Romanick2013-01-241-3/+3
* st/mesa: implement ARB_internalformat_query v2Marek Olšák2013-01-244-0/+39
* st/mesa: advertise OES_depth_texture_cube_map if GLSL 1.30 is supportedMarek Olšák2013-01-241-1/+2
* intel: Enable S3TC extensions alwaysIan Romanick2013-01-231-6/+4
* mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_...Ian Romanick2013-01-233-20/+8
* mesa: Simplify _mesa_choose_tex_format handling of compressed formatsIan Romanick2013-01-231-167/+75
* mesa: Use a single flag for the S3TC extensions that don't require on-line co...Ian Romanick2013-01-2313-17/+22
* i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.Carl Worth2013-01-231-3/+10
* i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.Carl Worth2013-01-231-0/+12
* ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB formatCarl Worth2013-01-231-0/+10
* i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixupsCarl Worth2013-01-231-1/+2
* wmesa: include api_exec.h to fix compilationBrian Paul2013-01-221-0/+1
* i965: Implement the GL_ARB_base_instance extension.Kenneth Graunke2013-01-222-2/+4
* swrast: fix blit code's nearest/linear coordinate arithmeticBrian Paul2013-01-221-15/+8
* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31