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* swrast: add minor commentsBrian Paul2009-02-041-0/+4
* mesa: make Xlib glXIsDirect() always return TrueBrian Paul2009-02-041-3/+3
* mesa: minor error msg improvementBrian Paul2009-02-041-1/+2
* intel: Decode MI operands using specific length masksChris Wilson2009-02-041-20/+23
* intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson2009-02-041-2/+2
* intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt2009-02-041-1/+1
* r300: make the macros safe. add missing parenthesis.Maciej Cencora2009-02-041-42/+42
* r300: Fix EXP2 fogMaciej Cencora2009-02-041-0/+1
* intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt2009-02-031-3/+3
* swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt2009-02-033-33/+121
* xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul2009-02-031-20/+25
* mesa: simplify delete_wrapper()Brian Paul2009-02-031-7/+1
* mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul2009-02-024-4/+45
* glsl: update program->InputsRead when referencing input attributesBrian Paul2009-02-021-0/+4
* mesa: fix stand-alone glslcompilerBrian Paul2009-02-021-1/+1
* mesa: make _mesa_fprint_program_opt() non-staticBrian Paul2009-02-022-3/+4
* i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt2009-02-0219-182/+157
* i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt2009-02-0214-684/+25
* intel: replace custom metaops clear with generic.Eric Anholt2009-02-022-71/+176
* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2
* Build dri.pc during the build rather than the install process.Eric Anholt2009-01-311-1/+1
* mesa: more display list cleanupsBrian2009-01-314-30/+22
* mesa: display list clean-upsBrian2009-01-317-41/+45
* mesa: minor comments, clean-upsBrian2009-01-311-6/+11
* mesa: remove remnant of GL_SGIX_depth_textureBrian2009-01-311-1/+0
* i965: bump texture limit to 4kx4kKeith Packard2009-01-301-4/+3
* mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul2009-01-301-85/+30
* mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul2009-01-301-1/+1
* intel: more debug infoBrian Paul2009-01-301-2/+2
* i965: formatting, comments, whitespace clean-upsBrian Paul2009-01-301-33/+39
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul2009-01-301-3/+0
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-303-9/+10
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-304-8/+60
* Remove stale symlinks to intel/intel_depthstencil.cIan Romanick2009-01-302-2/+0
* intel: remove unused intel_depthstencil.[ch]Brian Paul2009-01-292-276/+0
* intel: remove unused #includesBrian Paul2009-01-291-2/+0
* mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul2009-01-291-4/+19
* intel: formatting clean-upsBrian Paul2009-01-291-9/+16
* intel: fix check for Y orientation in span functions.Brian Paul2009-01-291-4/+4
* i965: use bitfields in brw_sf_unit_key structBrian Paul2009-01-291-2/+5
* intel: remove unused intel_rendering_to_texture()Brian Paul2009-01-291-18/+0
* i965: fix render to FBO/texture orientation bugsBrian Paul2009-01-291-6/+7
* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-293-10/+55