| Commit message (Collapse) | Author | Age | Files | Lines |
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(uniform) is written to. (see bug 12239)
Also, added some assertions to the emit_arg() and emit_dst() functions to
catch this kind of error in the future.
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fix bug#11009
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1. increase clip thread number to 2
2. do cliptest for -rhw
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operations are based on read drawable. fix bug#10136.
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some 3D programs such as pymol work well.
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group's objects (Shane Blackett)
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clearing buffer
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previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
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Simplification in colortab.c too.
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Not doing this could cause the buffers to leak under some circumstances.
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to implement GL_CLAMP
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