| Commit message (Collapse) | Author | Age | Files | Lines |
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These files were for the ARB_vertex_program / ARB_fragement_program assembler.
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Remove the previous workaround for instanced drawing and implement it correctly.
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Nexuiz was hitting a software fallback.
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With relaxed relocation checking in the kernel, we can specify a
negative delta (i.e. pointing outside of the target bo) in order to fake
a range in a large buffer. We only then need to upload the elements used
and adjust the buffer offset such that they correspond with the indices
used in the DrawArrays.
(Depends on libdrm 0209428b3918c4336018da9293cdcbf7f8fedfb6)
Signed-off-by: Chris Wilson <[email protected]>
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This breaks nexuiz for unknown reason; disable until a true fix can be
found.
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... handle all cases and not just the interleaved upload.
Signed-off-by: Chris Wilson <[email protected]>
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... and take advantage of start_vertex_bias to trim to [min_index,
max_index] where possible (i.e. when we need to upload all arrays).
Fixes half_float_vertex(misc.fillmode.wireframe)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34595
Signed-off-by: Chris Wilson <[email protected]>
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This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it
caused a regression on Ironlake (bug #34646).
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Signed-off-by: Zou Nan hai <[email protected]>
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No idea why I didn't do it like this the first time, but share
the code like other portions of mesa do using _tmp.h suffix
and some #defines for the types.
Signed-off-by: Dave Airlie <[email protected]>
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These were only used by GL_SGI_texture_color_table, which is gone now.
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It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
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when updating/validating framebuffer state. The _Status field is set
to zero when we need to recompute _Status. Otherwise, it's up to date.
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when doing glCopyTex[Sub]Image() and checking the source buffer's
completeness.
We only need to determine FBO completeness when the status is indeterminate.
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should fix scons build.
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this just adds a format check + format conversion.
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This adds support for the RGTC unsigned and signed
texture storage and fetch methods.
the code is a port of the DXT5 alpha compression code.
Signed-off-by: Dave Airlie <[email protected]>
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We need this to do signed stuff for RGTC.
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If another thread bound a context to the drawable then unbound it, the
driContextPriv would end up NULL.
With the previous two fixes, this fixes glx-multithread-makecurrent-2,
despite the issue not being about the multithreaded makecurrent.
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This adds the opcode and the code to convert ir_txd to OPCODE_TXD;
it doesn't actually add support yet.
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Initial plumbing existed to turn the ir_txl into OPCODE_TXL, but it was
never handled.
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Initial plumbing existed to turn the ir_txl into OPCODE_TXL, but it was
never handled.
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The old value, BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE makes it sound like we're
doing a non-bias texture lookup. It has the same value as the new constant
BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_BIAS_COMPARE, so there should be no
functional changes.
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From volume 4, page 161 of the public i965 documentation.
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7.9 & 7.10 candidate
Signed-off-by: Jerome Glisse <[email protected]>
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255.875 matches the hardware documentation. Presumably this was a typo.
NOTE: This is a candidate for the 7.10 branch, along with
commit 2bfc23fb86964e4153f57f2a56248760f6066033.
Reviewed-by: Eric Anholt <[email protected]>
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In the case where glBlitFramebuffer is being used to copy to a texture
without scaling it is faster if we can use the hardware to do a blit
rather than having to do a texture render. In most of the drivers
glCopyTexSubImage2D will use a blit so this patch makes it check for
when glBlitFramebuffer is doing a simple copy and then divert to
glCopyTexSubImage2D.
This was originally proposed as an extension to the common meta-ops.
However, it was rejected as using the BLT is only advantageous for Intel
hardware.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33934
Signed-off-by: Chris Wilson <[email protected]>
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Fixes regression from aac120977d1ead319141d48d65c9bba626ec03b8.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34597
Signed-off-by: Chris Wilson <[email protected]>
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Fixes oglc/vbo(basic.bufferdata)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34603
Signed-off-by: Chris Wilson <[email protected]>
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Fixes piglit/fbo-depth-sample-compare:
==14722== Invalid free() / delete / delete[]
==14722== at 0x4C240FD: free (vg_replace_malloc.c:366)
==14722== by 0x84FBBFD: intel_upload_unmap (intel_buffer_objects.c:695)
==14722== by 0x85205BC: brw_prepare_vertices (brw_draw_upload.c:457)
==14722== by 0x852F975: brw_validate_state (brw_state_upload.c:394)
==14722== by 0x851FA24: brw_draw_prims (brw_draw.c:365)
==14722== by 0x85F2221: vbo_exec_vtx_flush (vbo_exec_draw.c:389)
==14722== by 0x85EF443: vbo_exec_FlushVertices_internal (vbo_exec_api.c:543)
==14722== by 0x85EF49B: vbo_exec_FlushVertices (vbo_exec_api.c:973)
==14722== by 0x86D6A16: _mesa_set_enable (enable.c:351)
==14722== by 0x42CAD1: render_to_fbo (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
==14722== by 0x42CEE3: piglit_display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
==14722== by 0x42F508: display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
==14722== Address 0xc606310 is 0 bytes after a block of size 18,720 alloc'd
==14722== at 0x4C244E8: malloc (vg_replace_malloc.c:236)
==14722== by 0x85202AB: copy_array_to_vbo_array (brw_draw_upload.c:256)
==14722== by 0x85205BC: brw_prepare_vertices (brw_draw_upload.c:457)
==14722== by 0x852F975: brw_validate_state (brw_state_upload.c:394)
==14722== by 0x851FA24: brw_draw_prims (brw_draw.c:365)
==14722== by 0x85F2221: vbo_exec_vtx_flush (vbo_exec_draw.c:389)
==14722== by 0x85EF443: vbo_exec_FlushVertices_internal (vbo_exec_api.c:543)
==14722== by 0x85EF49B: vbo_exec_FlushVertices (vbo_exec_api.c:973)
==14722== by 0x86D6A16: _mesa_set_enable (enable.c:351)
==14722== by 0x42CAD1: render_to_fbo (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
==14722== by 0x42CEE3: piglit_display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
==14722== by 0x42F508: display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34604
Signed-off-by: Chris Wilson <[email protected]>
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If we fall back to software rendering due to the render target being
absent (GPU hang or other error in creating the named target), then we
do not need to nor should we wait upon the results.
Reported-by: Magnus Kessler <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34656
Signed-off-by: Chris Wilson <[email protected]>
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This is because the HW doesn't always store a 1D array like a
2D texture, it more likely stores it like 2D texture (i.e.
alignments etc).
This means we upload each slice separately and let the driver
work out where to put it.
this might break nvc0 as I can't test it, I have only nv50 here.
Signed-off-by: Dave Airlie <[email protected]>
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... and prefers a small batch whereas gen4+ prefer a large batch to
carry more state.
Tuning using openarena/padman indicate that a batch size of just 4096 is
best for those cases.
Bugzilla: https://bugs.freedesktop.org/process_bug.cgi
Signed-off-by: Chris Wilson <[email protected]>
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Fixes regression from 298ebb78de8a6b6edf0aa0fe8d784d00bbc2930e.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34589
Signed-off-by: Chris Wilson <[email protected]>
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Ptr can be very well NULL, so when there are two arrays, with one having
offset 0 (and thus NULL Ptr), and the other having a non-zero offset,
the non-zero value is taken as minimum (because of !low_addr ? start ...).
On 32-bit systems, this somehow works. On 64-bit systems, it leads to crashes.
Signed-off-by: Marek Olšák <[email protected]>
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