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* Make it compile under Win32.Michal2007-11-2214-90/+89
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* Remove fences from the i915simple winsys interface.José Fonseca2007-11-229-105/+31
| | | | | | | | | Fences will be part of the pipe winsys interface, so remove this to avoid merge conflicts later on. This reverts commit ca7f68a7cf25a51f382bba8c42d8c6ab7db57b5d. This reverts commit dec60d33b2570cf2bdce72a00a1539ee93133f91. This reverts commit 90dd0cb822f2fe14258c786e5c37da69472b7d17.
* more simplification, clean-up in draw_set_vertex_info()Brian2007-11-211-8/+0
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* Replace draw_set_vertex_attributes() with simpler draw_set_vertex_info().Brian2007-11-215-43/+31
| | | | Just pass in the vertex_info object and make a copy of it.
* Simplify draw module's vertex_info.Brian2007-11-216-34/+20
| | | | | | No longer store the vertex header and clip pos info in the draw module's vertex_info. The vertex_info just describes the data[] elements. This simplifies the code in several places.
* add PIPE_FORMAT_Z24_S8 support to softpipe patshBrian2007-11-204-0/+93
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* initial support for PIPE_FORMAT_Z24_S8Brian2007-11-204-4/+24
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* optimize earlyz_quad(), add comments, remove unneeded #includesBrian2007-11-191-21/+13
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* optimize linear_interpolation(), perspective_interpolation() functionsBrian2007-11-191-25/+18
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* Implement early depth test.Michal Krol2007-11-186-25/+150
| | | | | | | | | | | | Early depth test is enabled when depth test is enabled and alpha test is disabled and fragment shader does not write depth. The early-z is implemented by moving the depth test stage just before the fragment shader stage and prepending it with an earlyz stage, introduced with this commit. The earlyz stage prepares the quad->outputs.depth for the following depth test stage by interpolating Z position, just as the fragment shader would do.
* Fix typoJosé Fonseca2007-11-171-1/+1
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* Proper fence reference counting.José Fonseca2007-11-174-17/+26
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* more convenient debug codeBrian2007-11-161-2/+10
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* Reimplement glRasterPos using the private 'draw' module.Brian2007-11-162-283/+160
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* adjustments so st_feedback_draw_vbo() can be used for glRasterPosBrian2007-11-161-11/+11
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* note problem with fragment coord Y orientationBrian2007-11-161-0/+4
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* added a clip-bypass flag to rasterizer stateBrian2007-11-162-0/+2
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* Include fences in the i915simple winsys interface.José Fonseca2007-11-158-31/+96
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* comments, assertionsBrian2007-11-092-4/+8
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* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
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* remove duplicate init funcAlan Hourihane2007-11-091-2/+0
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* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
| | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
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* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
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* Fix minor logic error in get_queued_prim() which caused flushing when there ↵Brian2007-11-081-1/+7
| | | | was still room in the prim queue.
* new commentsBrian2007-11-081-2/+2
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* remove unneeded #includesBrian2007-11-081-2/+0
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* comments, remove unneeded #includesBrian2007-11-081-4/+12
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* For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵Brian2007-11-081-7/+9
| | | | compare mode is enabled.
* Implement shadow comparisons.Brian2007-11-081-1/+67
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* use pipe_surface_reference() in sp_tile_cache_set_surface()Brian2007-11-081-1/+1
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* simplify depth_value(), return proper value for Z16 formatBrian2007-11-081-13/+7
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* fix bad width/height code in softpipe_clear()Brian2007-11-081-3/+2
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* Remove TGSI_OPCODE_TXPBrian2007-11-082-9/+5
| | | | Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
* check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵Brian2007-11-081-1/+7
| | | | textures)
* new init_renderbuffer_bits() helperBrian2007-11-081-14/+24
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* tweak anisotropic filtering codeBrian2007-11-082-1/+4
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* enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)Brian2007-11-081-1/+1
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* remove translate_compare_func(), use i915_translate_compare_func()Brian2007-11-081-19/+1
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* move EXT_shadow_funcs assignmentBrian2007-11-081-1/+1
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* set sampler state for shadow testBrian2007-11-081-0/+8
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* Replace gl_stencil_func_to_sp() and gl_depth_func_to_sp() with ↵Brian2007-11-082-35/+16
| | | | st_compare_func_to_pipe()
* Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian2007-11-081-7/+48
| | | | | Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size.
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
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* remove unneeded #includeBrian2007-11-081-1/+0
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* Added pipe->get_paramf() to query float limits.Brian2007-11-086-1/+82
| | | | So far max point size, line width, texture anistopy and lod bias.
* check for fence==NULL in intel_batchbuffer_finish(), fixes glxinfo crash on exitBrian2007-11-081-5/+7
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* Rename struct field 'private' to 'priv'.Michel Dänzer2007-11-083-3/+3
| | | | This broke the LLVM build because 'private' is a C++ keyword.
* fix warningBrian2007-11-071-1/+2
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* update flush/fence comments for i915_flush()Brian2007-11-071-3/+3
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