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* Add an option to emit extra debug code in the generated protocol functions.Ian Romanick2005-01-281-4/+29
* Fix wrong comment.Aapo Tahkola2005-01-281-6/+6
* Forgot one comment...Aapo Tahkola2005-01-281-0/+1
* Add basic sceleton for vertex programs + some other fixesAapo Tahkola2005-01-287-7/+340
* Mark a couple more function parameters as counters.Ian Romanick2005-01-271-3/+3
* Add numerous 'get'-type functions to most of the enums supported by theIan Romanick2005-01-272-42/+511
* Add vector distance operator for vertex programs.Aapo Tahkola2005-01-271-0/+1
* The 'mode' setting of a function within an 'enum' element is now used.Ian Romanick2005-01-273-36/+131
* (Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ra...Roland Scheidegger2005-01-2615-59/+125
* new version check to allow to test for a range of ddx major versions, instead...Roland Scheidegger2005-01-263-6/+46
* remove a bunch of temporary #defines, now that glext.h was updatedBrian Paul2005-01-261-46/+1
* replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger2005-01-262-1/+2
* just comments/clean-upBrian Paul2005-01-262-8/+14
* added mutex to-do commentBrian Paul2005-01-261-0/+4
* just fix a comment and update dateBrian Paul2005-01-261-2/+2
* RGB/LUMINANCE texelfetchers (float version) returned 255.0F for alpha channel...Daniel Borca2005-01-261-14/+14
* Add a glFunctionIterator class to iterate over the functions stored in aIan Romanick2005-01-253-53/+67
* Fixes for clamp modes.Aapo Tahkola2005-01-252-3/+66
* Use the _mesa_HashNextEntry() function to walk over all textures in theBrian Paul2005-01-251-18/+27
* Stupid text editor...convert wayward tabs to spaces.Ian Romanick2005-01-251-26/+26
* Add a "count" attribute to "enums" elements to set the default countIan Romanick2005-01-253-464/+487
* Correctly set the name of the generating script.Ian Romanick2005-01-241-0/+2
* Move all the code for generating "size" related functions to its ownIan Romanick2005-01-243-104/+173
* Correct some of the dependencies and clean things up a bit.Ian Romanick2005-01-241-23/+30
* Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick2005-01-242-14/+12
* Since only one of the places that used glXFunction::command_payload_lengthIan Romanick2005-01-242-43/+46
* Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick2005-01-242-0/+28
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
* Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul2005-01-242-46/+127
* reapply Keiths workaround for zbs emit that got dropped duringDave Airlie2005-01-231-2/+7
* Remove unused variables from r300_contextNicolai Haehnle2005-01-231-5/+0
* Fix more warnings and compilation issues.Nicolai Haehnle2005-01-234-213/+203
* Synchronize r300_reg.h.Nicolai Haehnle2005-01-231-37/+83
* add sync debugging to the radeon driverDave Airlie2005-01-234-0/+22
* silence makedepend warnings about non-portable whitespaceAdam Jackson2005-01-233-13/+13
* Fixed initialization of draw destination to front buffer on singleFelix Kuehling2005-01-231-49/+19
* My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling2005-01-233-6/+9
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-227-33/+87
* Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev2005-01-224-12/+49
* Fixed polygon offset with reversed viewport depth range.Felix Kuehling2005-01-221-0/+3
* Properly input stencil info contributed by Wladimir.Vladimir Dergachev2005-01-215-62/+92
* add getstring.c; remove arb*.h nv*.h stuffMichal Krol2005-01-211-44/+4
* add slang/traverse_wrap.hMichal Krol2005-01-211-0/+4
* Handy TIntermTraverser class wrapperMichal Krol2005-01-211-0/+112
* silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane2005-01-211-5/+8
* Small cleanup:Felix Kuehling2005-01-216-56/+30
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178